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From Travellers Guide to StariumXCV
- 14:43, 7 January 2026 Galactic Map (hist | edit) [234 bytes] Attach7728 (talk | contribs) (Created page with "The Galactic Map is a map of the entire game. What is visible to any Empire is limited by the Fog of War, so it has to be explored for more of the map to be visible. More information about the Galactic Map is coming.")
- 04:16, 22 December 2025 Empires (hist | edit) [4,795 bytes] Trainort (talk | contribs) (Created page with "An Empire is the organization a player controls within Starium XCV. Its name is associated with things it owns. Players are controlling their Empires as they play the game. Some Empires are controlled by the game's AI and called NonPlayer Characters (NPCs). ==Identifiers== Empires are identified by their Name, Heraldry and Primary Leader. Name: Gwythdarian Heraldry: Primary Leader: Saxondragon ==Control== An Empire controls a variety of game pieces. Piece Starting...")
- 05:09, 15 December 2025 Markets (hist | edit) [3,812 bytes] Trainort (talk | contribs) (Created page with "All of the resources an Empire produces on a world go into that world's Market for that Empire. There is only ever one Market for an Empire on a world. It is the game’s user interface for managing an Empire's economy. Markets hold the Resources and Trade Goods produced on Areas and allow them to be moved to other Markets off world through Trade Routes. ==Creating== Markets are created automatically when an Empire claims its first Area on a world. ==Removing== Markets a...")
- 06:08, 12 December 2025 Events (hist | edit) [9,508 bytes] Trainort (talk | contribs) (Created page with "Natural or man-made disasters on an Areas (tornado) or globally (pandemic). ==Global== Disaster impacts multiple Areas of a world. {| style="border: none;" |[[File:1_event.png|50px|Electrical Storms Electrical Storms |50px|Fire Storms Fire Storms |} Electrical Storms 1_event.png Fire Storms 2_event.png Magnetic Storms 3_event.png Dust Storms 4_event.png Nuclear Winter 5_event.png Solar Storms 6_...")
- 18:07, 8 December 2025 Quadrans (hist | edit) [3,091 bytes] Trainort (talk | contribs) (Created page with "Quadrans are the game’s premium currency. They can be purchased with real money or earned in the game. ==Spending== These are all the things for which a player can spend Quadrans: {| style="border: none;" |- !Description !!Quadran Cost |- |Heraldry Shield || 200 |- Heraldry Device 200 |- Ship Graphic Component (1 piece) 100 |- Ship Graphic Components (2 pieces) 150 |- Ship Graphic Components (3 pieces) 200 |- Ship Graphic (6 Ships) 1000 |- Ship Graphic (8 Ships) 1200 |...")
- 05:47, 5 December 2025 Messages (hist | edit) [7,644 bytes] Trainort (talk | contribs) (Created page with "You can send messages to other players and receive notifications using an internal Message system. ==<span id="Messages">Message Types</span>== A variety of messages types are used as part of game play. ====Notifications==== <span style="display: inline-block; vertical-align: middle;">50px|Reward Messages</span> Login Reward <span style="display: inline-block; vertical-align: middle;">File:System_message.png|50px|System Not...")
- 19:10, 24 November 2025 Virtues (hist | edit) [4,796 bytes] Trainort (talk | contribs) (Created page with "Strategic playing card that represents an abstract value or principle capable of delivering resources, technology, credits or population to a specific location such as markets, areas, populations or leaders when played. Some virtues are played abstractly affecting technological advancement and some are played to influence relationships with NPC empires. ==Obtaining== Opportunities to acquire Virtues occur in a variety of situations. *Start of game *First login reward *Da...")
- 05:10, 22 November 2025 Lexicon (hist | edit) [1,616 bytes] Trainort (talk | contribs) (Created page with "<h4>R&D – Lexicon</h4> <ol> <li>Research & Development</li> <ol> <li>Research Points Available</li> <li>Nodes Owned</li> <li>Leader with Highest Science Skills</li> <li>Current Design Points</li> </ol> 700px|Lexicon Technology Tree <li>Lexicon</li> <ol> <li>Node Types</li> <table> <tr> <td> 1. Energy <div style="display: inline-block; vertical-align: middle;">File:2024...")
- 19:10, 20 November 2025 Trade Goods (hist | edit) [2,104 bytes] Trainort (talk | contribs) (Created page with "Specialty product produced in each market area that is freely interchangeable for Exocredits between empires. [https://reference.stariumxcv.com/index.php?title=Glossary#TradeGood Trade Goods]: <span id="Trade">Eight Types</span></li> ==Manufactured== ==Crafted Goods== ==Bio-consumables== ==Exotic== ==Metal-Alloys== ==Luxury== ==Advanced Electronics== ==Pharmaceuticals== 400px|left|8 Types of Trade Goods Catego...")
- 05:27, 17 November 2025 Production (hist | edit) [3,307 bytes] Trainort (talk | contribs) (Created page with "<!-- PRODUCTION EPOCH --> Production drives the creation of goods for the Area's economy and trading. ==Organics (3 Levels)== Growing food that feeds the inhabitants and their animals. <div style="display: inline-block; vertical-align: top;">50px|Organics Level 1 50px|Organics Level 2 [...")
- 04:57, 17 November 2025 Populations (hist | edit) [2,536 bytes] Trainort (talk | contribs) (Created page with "<!-- POPULATION INFRASTRUCTURE--> ===<span id="Population">Population</span> (10 levels)=== An Area's Population is displayed at 1 of 10 levels. At Level 1 it has a few 1,000 inhabitants as shown by the limited density of buildings and transportation infrastructure. By the time the population reaches level 10 an area is supporting millions of inhabitants. The buildings reflect the Epoch of the residents. File:2025023u2_populationEpochs.png|400px|P...") originally created as "Population"
- 23:18, 16 November 2025 Game Types (hist | edit) [1,425 bytes] Trainort (talk | contribs) (Created page with "When starting the game you have four different game options to choose from. <!--********************************--> <!-- SELECT GAME OPTIONS --> <!--********************************--> <li>Select Game Option</li> <table> <tr> <td> • Sagittarius: Standard Experience <div style="display: inline-block; vertical-align: middle;">70px|Sagittarius</div></td> </tr> <tr> <td> • &nbs...") originally created as "Game Options"
- 03:53, 14 November 2025 Worlds (hist | edit) [7,160 bytes] Trainort (talk | contribs) (Created page with "Worlds are open to colonizing whether planets or orbiting moon(s). Gas Giants are not habitable. General Information *Playable races originate from worlds of varying climates, from cool to warm. Outside these native environments, their colonies and armies function less effectively without environmental support. * [Markets] are world-based and combine production from all the areas controlled by each local Empire. Temperature – Native Playable Races *Molten – lava cove...")
- 23:39, 13 November 2025 Fog of War (hist | edit) [2,044 bytes] Trainort (talk | contribs) (Created page with "== Fog of War== Other Empires cannot peer at the workings inside your Areas from a distance because of the Fog of War. It does not cover Areas you own. '''The Fog of War occurs at two levels:''' #Partial Fog (70% opacity): Population density and terrain are partially visible, but Strategic Buildings, Production and remaining infrastructure cannot be determined. #Complete Fog (100% opacity): No details about the Area are visible. {| style="border: none;...") originally created as "View Strength"
- 05:20, 11 November 2025 Areas (hist | edit) [3,883 bytes] Trainort (talk | contribs) (Created page with "Areas within [Worlds] are where much of the game is played. Here you will find markets, production, ground battles, etc., supported by the Area’s population. General Information *Worlds (Planets or Moons) can have between 1 to 91 Areas depending on size. *An Area is roughly the same size as North America *Areas can be unclaimed. Terrains There are 280 distinct area terrain types, grouped into 10 primary archetypes. For example, a terrain may be named Nullarbor, yet its...")
- 03:42, 29 October 2025 Ship Blueprints (hist | edit) [8,757 bytes] Trainort (talk | contribs) (Created page with "A Ship Blueprint describes operational levels for equipment (weapons, armor & shields) used by an Ship along with the [Hull Costs], Design Points, Exocredits and Industrial Units required to build it. General Information *[Shipyards] use Ship Blueprints to build a complete ship that is ready to be added to a fleet. *Players use the [Ship Designer] to create Blueprint—see below. *An Empire's progression through the Lexicon can reduce the Exocredit and Industrial Unit...")
- 21:18, 23 October 2025 Fleets (hist | edit) [7,522 bytes] Trainort (talk | contribs) (Created page with "Fleets Ships are selected for a fleet based on how they will be used tactically in exploration, policing and battles. A fleet is composed of at least 1 ship, but practically as a combination of 19 [Ship Designs]. An empire can support up to 64 unique fleets using the ship designs and leaders it controls. Each fleet has a unique name customized by the player. Empires start the game with the ability to field six fleets. Think of this as six fleet slots. It is possible...")
- 17:47, 14 October 2025 Raptor Ships (hist | edit) [2,156 bytes] Trainort (talk | contribs) (Created page with "What follows are the ships of the Talon RCC Raptor fleet: ==Assault== ===Fighter=== left|Raptor Fighter <br/> <br/> <br/> <br/> <br/> ===Bomber=== left|Raptor Bomber <br/> <br/> <br/> <br/> <br/> ==Escort== ===Probe=== left|Raptor Probe <br/> <br/> <br/> <br/> <br/> <br/> <br/> ===Scout=== left|Raptor Scout <br/> <br/> <br/> <br/> <br/> ===Lancer=== Fi...")
- 17:45, 14 October 2025 Dragon Ships (hist | edit) [2,156 bytes] Trainort (talk | contribs) (Created page with "What follows are the ships of the Talon RCC Dragon fleet: ==Assault== ===Fighter=== left|Dragon Fighter <br/> <br/> <br/> <br/> <br/> ===Bomber=== left|Dragon Bomber <br/> <br/> <br/> <br/> <br/> ==Escort== ===Probe=== left|Dragon Probe <br/> <br/> <br/> <br/> <br/> <br/> <br/> ===Scout=== left|Dragon Scout <br/> <br/> <br/> <br/> <br/> ===Lancer=== Fi...")
- 17:42, 14 October 2025 Mantis Ships (hist | edit) [2,167 bytes] Trainort (talk | contribs) (Created page with "What follows are the ships of the Paradigm Corporation Mantis fleet: ==Assault== ===Fighter=== left|Mantis Fighter <br/> <br/> <br/> <br/> <br/> ===Bomber=== left|Mantis Bomber <br/> <br/> <br/> <br/> <br/> ==Escort== ===Probe=== left|Mantis Probe <br/> <br/> <br/> <br/> <br/> <br/> <br/> ===Scout=== left|Mantis Scout <br/> <br/> <br/> <br/> <br/> ===Lan...")
- 17:40, 14 October 2025 Cepho Ships (hist | edit) [2,128 bytes] Trainort (talk | contribs) (Created page with "What follows are the ships of the Paradigm Corporation Cepho fleet: ==Assault== ===Fighter=== left|Cepho Fighter <br/> <br/> <br/> <br/> <br/> ===Bomber=== left|Cepho Bomber <br/> <br/> <br/> <br/> <br/> ==Escort== ===Probe=== left|Cepho Probe <br/> <br/> <br/> <br/> <br/> <br/> <br/> ===Scout=== left|Cepho Scout <br/> <br/> <br/> <br/> <br/> ===Lancer=== ...")
- 17:36, 14 October 2025 Truncheon Ships (hist | edit) [2,279 bytes] Trainort (talk | contribs) (Created page with "What follows are the ships of the J&T Enterprises Truncheon fleet: ==Assault== ===Fighter=== left|Truncheon Fighter <br/> <br/> <br/> <br/> <br/> ===Bomber=== left|Truncheon Bomber <br/> <br/> <br/> <br/> <br/> ==Escort== ===Probe=== left|Truncheon Probe <br/> <br/> <br/> <br/> <br/> <br/> <br/> ===Scout=== left|Truncheon Scout <br/> <br/> <br...")
- 17:31, 14 October 2025 Blade Ships (hist | edit) [2,123 bytes] Trainort (talk | contribs) (Created page with "What follows are the ships of the J&T Enterprises Blade fleet: ==Assault== ===Fighter=== left|Blade Fighter <br/> <br/> <br/> <br/> <br/> ===Bomber=== left|Blade Bomber <br/> <br/> <br/> <br/> <br/> ==Escort== ===Probe=== left|Blade Probe <br/> <br/> <br/> <br/> <br/> <br/> <br/> ===Scout=== left|Blade Scout <br/> <br/> <br/> <br/> <br/> ===Lancer=== File:...")
- 02:26, 14 October 2025 Vigilius Ships (hist | edit) [2,245 bytes] Trainort (talk | contribs) (Created page with "What follows are the ships of the Flechette Industries Vigilius fleet: ==Assault== ===Fighter=== left|Vigilius Fighter <br/> <br/> <br/> <br/> <br/> ===Bomber=== left|Vigilius Bomber <br/> <br/> <br/> <br/> <br/> ==Escort== ===Probe=== left|Vigilius Probe <br/> <br/> <br/> <br/> <br/> <br/> <br/> ===Scout=== left|Vigilius Scout <br/> <br/> <br/> <...")
- 02:10, 14 October 2025 Nebulous Ships (hist | edit) [2,245 bytes] Trainort (talk | contribs) (Created page with "What follows are the ships of the Flechette Industries Nebulous fleet: ==Assault== ===Fighter=== left|Nebulous Fighter <br/> <br/> <br/> <br/> <br/> ===Bomber=== left|Nebulous Bomber <br/> <br/> <br/> <br/> <br/> ==Escort== ===Probe=== left|Nebulous Probe <br/> <br/> <br/> <br/> <br/> <br/> <br/> ===Scout=== left|Nebulous Scout <br/> <br/> <br/> <...")
- 01:36, 14 October 2025 Mangonel Ships (hist | edit) [2,243 bytes] Trainort (talk | contribs) (Created page with "What follows are the ships of the Castille Unlimited Mangonel fleet: ==Assault== ===Fighter=== left|Bastion Fighter <br/> <br/> <br/> <br/> <br/> ===Bomber=== left|Bastion Bomber <br/> <br/> <br/> <br/> <br/> ==Escort== ===Probe=== left|Bastion Probe <br/> <br/> <br/> <br/> <br/> <br/> <br/> ===Scout=== left|Bastion Scout <br/> <br/> <br/> <br/> <br/>...")