Ship Blueprints
A Ship Blueprint describes operational levels for equipment (weapons, armor & shields) used by a Ship along with the Hull Costs, Design Points, Exocredits and Industrial Units required to build it.
General Information
Ships are the building blocks for creating mission specific Fleets.
- Shipyards use Ship Blueprints to build a complete ship that is ready to be added to a fleet.
- Players use the Ship Designer to create Blueprints—see below.
- An Empire's progression through the Lexicon can reduce the Exocredit and Industrial Unit costs. As can adding Crystals to a Blueprint.
Ships Types
Nineteen ship types are available in different variations to assemble into a fleet. The Assault ships for space-based aerial combat are the smallest and must be ferried between worlds by Carriers and Orbitals. Each Assault ship takes up 1 hanger. Ships range upwards in size and combat abilities from Escorts that protect the fleet to Cruisers, Capital Ships, Carriers and Mass Capital Ships that project an empire's power. Orbitals defend planets and moons.
Assault
1. Fighter: 2 components & horizontal
2. Bomber: 2 components & horizontal
Escort
3. Probe: 2 components & horizontal
4. Scout: 2 components & horizontal
5. Lancer: 2 components & horizontal
6. Destroyer: 2 components & horizontal
Cruisers
7. Light Cruiser: 3 components & horizontal
8. Heavy Cruiser: 3 components & horizontal
9. Battle Cruiser: 3 components & horizontal
Capital
10. Battleship: 3 components & horizontal
11. Dreadnaught: 3 components & horizontal
Carriers
12. Light Carrier: 3 components; horizontal
13. Heavy Carrier: 3 components & horizontal
Mass Capitals
14. Leviathan: 3 components & vertical
15. Battle Moon: 3 components & vertical
16. Battle Star: 3 components & vertical
Orbitals
17. Platform: 3 components & vertical
18. Base Station: 3 components & vertical
19. Battle Station: 3 components & vertical
Performance
Information reported to Players about their ships.
Hit Points
Hit Points are the maximum amount of damage a ship can take before it is destroyed. This value is calculated when a ship goes into battle and is based on the strength of its hull, armor and shields. If the ship survives the battle its shields will return to full strength.
Health
Unlike shields, the battle damage from hits to a ship’s armor and hull does not return which reduces the overall health of a ship. A ship’s Health is a percentage measurement of how much hull/armor battle damage still exists after the shields are back to full strength. Players will see this percentage displayed when a fleet size is reported as a real numbers with decimal point, like 12.95 ships. This means the fleet is not up to full strength. There is a Virtue that repairs ship damage.
Equipment
What follows are the equipment options provided by the Ship Designer when creating new Blueprints:
Weapons
Light Weapon
Example: Close-In Weapon System
Design Points: 1
Exocredits: 5
Industrial Units: 1
Medium Weapon
Example: Weapons Batteries
Design Points: 10
Exocredits: 50
Industrial Units: 20
Heavy Weapon
Example: Energy Beam Weapons
Design Points: 50
Exocredits: 250
Industrial Units: 50
Massive Weapon
Example: Spinal Mount Weapons
Design Points: 200
Exocredits: 1000
Industrial Units: 200
Ordnance
Torpedo
Design Points: 5
Exocredits: 25
Industrial Units: 5
Missile
Design Points: 5
Exocredits: 25
Industrial Units: 5
Armor
Light Armor
Design Points: 1
Exocredits: 5
Industrial Units: 1
Medium Armor
Design Points: 10
Exocredits: 50
Industrial Units: 10
Heavy Armor
Design Points: 50
Exocredits: 250
Industrial Units: 50
Massive Armor
Design Points: 200
Exocredits: 1000
Industrial Units: 200
Shields
Light Shields
Design Points: 1
Exocredits: 5
Industrial Units: 1
Medium Shields
Design Points: 10
Exocredits: 50
Industrial Units: 10
Heavy Shields
Design Points: 50
Exocredits: 250
Industrial Units: 50
Massive Shields
Design Points: 200
Exocredits: 1000
Industrial Units: 200
Bays
Ship Hanger
Design Points: 5
Exocredits: 25
Industrial Units: 5
Unit Transport
Design Points: 5
Exocredits: 25
Industrial Units: 5
Repair
Design Points: 5
Exocredits: 25
Industrial Units: 5
Hull Costs
| Hull Cost | Exocredits | Industrial Units |
|---|---|---|
| Fighter | ||
| Bomber | ||
| Probe | ||
| Scout | ||
| Lancer | ||
| Destroyer | ||
| Light Cruiser | ||
| Heavy Cruiser | ||
| Battle Cruiser | ||
| Battleship | ||
| Dreadnaught | ||
| Light Carrier | ||
| Heavy Carrier | ||
| Leviathan | ||
| Battle Moon | ||
| Battle Star | ||
| Platform | ||
| Base Station | ||
| Battle Station |
