Ship Blueprints

From Travellers Guide to StariumXCV

A Ship Blueprint describes operational levels for equipment (weapons, armor & shields) used by a Ship along with the Hull Costs, Design Points, Exocredits and Industrial Units required to build it.

General Information

Ships are the building blocks for creating mission specific Fleets.

  • Shipyards use Ship Blueprints to build a complete ship that is ready to be added to a fleet.
  • Players use the Ship Designer to create Blueprints—see below.
  • An Empire's progression through the Lexicon can reduce the Exocredit and Industrial Unit costs. As can adding Crystals to a Blueprint.


Ship Designer Using Components From 3 Different Ships to Create a New Design
Ship Designer Using Components From 3 Different Ships to Create a New Design

Ships Types

Nineteen ship types are available in different variations to assemble into a fleet. The Assault ships for space-based aerial combat are the smallest and must be ferried between worlds by Carriers and Orbitals. Each Assault ship takes up 1 hanger. Ships range upwards in size and combat abilities from Escorts that protect the fleet to Cruisers, Capital Ships, Carriers and Mass Capital Ships that project an empire's power. Orbitals defend planets and moons.

Assault

1. Fighter: 2 components & horizontal

2. Bomber: 2 components & horizontal

Escort

3. Probe: 2 components & horizontal

4. Scout: 2 components & horizontal

5. Lancer: 2 components & horizontal

6. Destroyer: 2 components & horizontal

Cruisers

7. Light Cruiser: 3 components & horizontal

8. Heavy Cruiser: 3 components & horizontal

9. Battle Cruiser: 3 components & horizontal

Capital

10. Battleship: 3 components & horizontal

11. Dreadnaught: 3 components & horizontal

Carriers

12. Light Carrier: 3 components; horizontal

13. Heavy Carrier: 3 components & horizontal

Mass Capitals

14. Leviathan: 3 components & vertical

15. Battle Moon: 3 components & vertical

16. Battle Star: 3 components & vertical

Orbitals

17. Platform: 3 components & vertical

18. Base Station: 3 components & vertical

19. Battle Station: 3 components & vertical

Example Ship Types

Performance

Information reported to Players about their ships.

Hit Points  Hit Points

Hit Points are the maximum amount of damage a ship can take before it is destroyed. This value is calculated when a ship goes into battle and is based on the strength of its hull, armor and shields. If the ship survives the battle its shields will return to full strength.

Health

Unlike shields, the battle damage from hits to a ship’s armor and hull does not return which reduces the overall health of a ship. A ship’s Health is a percentage measurement of how much hull/armor battle damage still exists after the shields are back to full strength. Players will see this percentage displayed when a fleet size is reported as a real numbers with decimal point, like 12.95 ships. This means the fleet is not up to full strength. There is a Virtue that repairs ship damage.

Equipment

What follows are the equipment options provided by the Ship Designer when creating new Blueprints:

Weapons

Light  Light Weapon

Example: Close-In Weapon System
Design Points: 1
Exocredits: 5
Industrial Units: 1

Medium  Medium Weapon

Example: Weapons Batteries
Design Points: 10
Exocredits: 50
Industrial Units: 20

Heavy  Heavy Weapon

Example: Energy Beam Weapons
Design Points: 50
Exocredits: 250
Industrial Units: 50

Massive  Massive Weapon

Example: Spinal Mount Weapons
Design Points: 200
Exocredits: 1000
Industrial Units: 200

Ordnance

Torpedo  Torpedo

Design Points: 5
Exocredits: 25
Industrial Units: 5

Missile  Missile

Design Points: 5
Exocredits: 25
Industrial Units: 5

Armor

Light  Light Armor

Design Points: 1
Exocredits: 5
Industrial Units: 1

Medium  Medium Armor

Design Points: 10
Exocredits: 50
Industrial Units: 10

Heavy  Heavy Armor

Design Points: 50
Exocredits: 250
Industrial Units: 50

Massive  Massive Armor

Design Points: 200
Exocredits: 1000
Industrial Units: 200

Shields

Light  Light Shields

Design Points: 1
Exocredits: 5
Industrial Units: 1

Medium  Medium Shields

Design Points: 10
Exocredits: 50
Industrial Units: 10

Heavy  Heavy Shields

Design Points: 50
Exocredits: 250
Industrial Units: 50

Massive  Massive Shields

Design Points: 200
Exocredits: 1000
Industrial Units: 200

Bays

Hanger  Ship Hanger

Design Points: 5
Exocredits: 25
Industrial Units: 5

Unit Transport  Unit Transport

Design Points: 5
Exocredits: 25
Industrial Units: 5

Repair  Repair

Design Points: 5
Exocredits: 25
Industrial Units: 5

Hull Costs

Hull Cost Exocredits Industrial Units
Fighter
1
1
Bomber
4
2
Probe
13
5
Scout
25
10
Lancer
49
20
Destroyer
117
50
Light Cruiser
226
100
Heavy Cruiser
438
200
Battle Cruiser
856
400
Battleship
2091
1000
Dreadnaught
4130
2000
Light Carrier
856
400
Heavy Carrier
2091
1000
Leviathan
10208
5000
Battle Moon
40420
20000
Battle Star
100667
50000
Platform
1063
500
Base Station
4130
2000
Battle Station
10208
5000