Empires

From Travellers Guide to StariumXCV

An Empire is what players control while playing StariumXCV. Additionally, some Empires are NPCs and controlled by the game. Empires can control game pieces, engage in battle, and form Federations, and are generally the main entity "doing things" in the game.

Identifiers

When encountering another Empire, it's typically shown with the Empire name, heraldry, and primary Leader.

Heraldry Primary Leader Name
Gwythdarian Heraldry Primary Leader Saxondragon Gwythdarain

Technology

Each Empire has its own level of technological ability. There are many Primitive and generally low-tech Empires throughout the Galaxy, but every Player-Controlled-Empire is space-faring. Players get to progress their technology through unlocking nodes in the Lexicon.

Control

An Empire controls other things in the game to accomplish things. Empires can own:

Empire Only
Flags
420 Ton Fleet without Troops
Fleets
Ursian Primary Leader
Leaders
Pin Colors
Pins
Market
Markets

Assets

Additionally, an Empire can have some things that don't show up anywhere on the map:

Commission Leader Virtue
Virtues
Artifacts
Unit Blueprints
Unit Blueprints
Ship Blueprints
Ship Blueprints

Diplomacy

Empires form relationships with the other Empires and Federations it comes into contact with. Interactions between Empires and Federations are tracked and aggregated into a numeric Relationship Rating. A high Relationship Rating means the two Empire or Federations are nice to each other, and a low Relationship Rating shows some amount of conflict.

Empires can also propose multiple different Diplomatic Requests:

  • Mutual Defense Agreement
  • Open Trade Agreement
  • Declare War
  • Sanctions

Mutual Defense Agreement

If two Empires have an active Mutual Defense Agreement, they can defend each others' territory. When an Area is attacked, any Empires with a Mutual Defense Agreement with the Area Owner go to battle first. The attacker can only fight the Area owner once this other defending Army is defeated.

A Mutual Defense Agreement has to be agreed to by both parties to take effect.

Open Trade Agreement

Empires with Open Trade Agreements are able to sell goods in each others' Markets even if those Markets are Closed. This way, the Market is cut off from everyone else, but not the Empire the agreement is with.

An Open Trade Agreement must be agreed to by both parties to take effect.

Declare War

In order for Empires to attack each other, they have to be at War. Declaring War is a one-sided action, and does not require both parties to agree. However, declaring war will break any Mutual Defense Agreements and Open Trade Agreements.

Sanctions

Sanctions block the Trade Routes of the Sanctioned Empire, but they require a Fleet with orbit control to enforce.