Worlds

From Travellers Guide to StariumXCV

Worlds are open to colonizing whether planets or orbiting moons. Gas Giants are not habitable.

General Information

  • Playable races originate from Worlds of varying climates, from cool to warm. Outside these native environments their Colonies and Armies function less effectively without environmental support.
  • Markets are world-based and combine production from all the Areas controlled by local Empires.

Temperature – Native Playable Races

Molten   Molten – Lava covered
Molten World


Hot   Hot – Burned land, volcanos & lava flows
Hot World


Warm   Warm & Warm Water – No ice caps
Warm World

Native Races - Inarian, Tuleonetian, Saraven & Urix

Temperate   Temperate & Temperate Water – Usually 1 ice cap
Temperate World

Native Races - Gervian, Charian & Masian

Cool   Cool & Cool Water – Usually 2 ice caps
Cool World

Native Races - Maratasen, Ursian & Valdus

Cold   Cold – Snow covered land & glaciers
Cold World


Frozen   Frozen – Snow covered and solid liquids
Frozen World

Atmosphere

Quality

  • Sustainable
  • Tainted
  • Noxious
  • Poisonous
  • Toxic
  • Deadly

Planet/Moon Temperature & Atmosphere

Density

  • Trace
  • Thin
  • Moderate
  • Rich
  • Thick
  • Heavy
  • Dense

Objects in Orbit

Fleet

Fleet Fleets attack and defend in orbit around a world, but need to control orbit before moving resources to the ground.

Global Events

  Global Event   Provides information about significant natural or man-made disasters that have impacted large portions of the World below.

Quantum Gate

  Quantum Gate   Space-based instant transport to stable end point around another World.

Beacon

  Beacon   Provides message left by you to other Empires.

Wormhole

  Wormhole   Unstable space-based instant transfer point to random Worlds throughout the galaxy. The end-point is constantly changing.

Space Debris

Could be anything from rocks to Space Battle remains which could include useful flotsam or Escape Pods.

Without Escape Pod

Debris Without Escape Pod    Archaeology Leader on fleet can salvage Ship Designs and other useful items.

With Escape Pod

Debris With Escape Pod    Archaeology Leader on fleet can unlock Artifacts and other useful items.