Areas

From Travellers Guide to StariumXCV

Areas within Worlds are where much of the game is played. Here you will find markets, production, ground battles, etc., supported by the Area’s population.

General Information

  • Worlds (planets or moons) can have between 1 to 91 Areas depending on size.
  • An Area is roughly the same size as North America.
  • Areas can be unclaimed.
  • Zoom Levels:
  1. All the areas on a world
  2. Seven Areas: 1 in middle and 6 adjacent
  3. One Area

Object Map Zoom Levels 1-3

Terrains

There are 280 distinct area terrain types covering environments from molten, hot, warm, temperate, cool and cold to frozen. In turn, they are grouped into 10 primary archetypes: Plains, Desert, Rough, Barren, Mountains, Hills, Ocean, Swamp, Forest and Tundra. For example, a terrain may be named Nullarbor, yet its graphical archetype is classified as Plains. Each individual terrain, regardless of archetype, possesses unique production modifiers that influence manufacturing, mining, research and organic output.

Examples of Ocean terrains for a range of temperatures:

Ocean Terrains

Borders

An Area’s border color identifies how the owner is recognized by your empire.

Unclaimed Area Border Unclaimed Plains Terrain Unclaimed
Player Area Border Player Barren Terrain with Color Alternative On Owned by Player
Federation Area Border Federation Desert Terrain with Color Alternative On Owned by Federation
Friend Area Border Friend Tundra Terrain with Color Alternative On Owned by Friend
Neutral Area Border Neutral Mountain Terrain with Color Alternative On Owned by Neutral Empire
Hostile Area Border Hostile Swamp Terrain with Color Alternative On Owned by Hostile Empire

Fog of War

Other Empires cannot peer at the workings inside your Areas from a distance because of the Fog of War. It does not cover Areas you own.

The Fog of War occurs at two levels:

  1. Partial Fog (70% opacity): Population density and terrain are partially visible, but Strategic Buildings, Production and remaining infrastructure cannot be determined.
  2. Complete Fog (100% opacity): No details about the Area are visible.
No Fog of War Partial Fog of War Complete Fog of War
No Fog of War
Partial Fog of War
Complete Fog of War

For more detailed information on the Fog of War see article on View Strength

Solid Terrain Backgrounds

You can use the Preferences menu to toggle on a terrain alternative for better contrast with game icons--see Population example below.

Alternative Unclaimed Terrain Unclaimed
Alternative Player Terrain with Color Alternative On Owned by Player
Alternative Federation Terrain with Color Alternative On Owned by Federation
Alternative Friend Terrain with Color Alternative On Owned by Friend
Alternative Neutral Terrain with Color Alternative On Owned by Neutral Empire
Alternative Hostile Terrain with Color Alternative On Owned by Hostile Empire

Features

Population (10 levels)

An Area's Population is displayed at 1 of 10 levels. At Level 1 it has a few 1,000 inhabitants as shown by the limited density of buildings and transportation infrastructure. By the time the population reaches level 10 an area is supporting millions of inhabitants. The buildings reflect the Epoch of the residents.

Population Density by Epoch


Strategic Buildings

Military Bases (3 Levels)

Active Military Bases create Army Units using a Blueprint.

  • Unit Queue: Order in which Units are created.
  • Unit Blueprints   
    Unit Blueprints
       Equipment specifications and cost used to create each Unit.
  • Active & Inactive by Epoch:

Military Base Status by Epoch

Shipyard (3 Levels)

Active Shipyards create Ships using a Blueprint.

  • Ship Queue: Order in which Ships are created.
  • Ship Blueprints   
    Ship Blueprints
       Equipment specifications and costs used to create each Ship.
  • Active & Inactive by Epoch:

Shipyard Status by Epoch

Spaceport (3 Levels)

Active Spaceports support trade between other worlds.

  • Active & Inactive by Epoch:

Spaceport Status by Epoch


Production Infrastructure

Production drives the creation of goods for the Area's economy and trading.

Organics (3 Levels)

Growing food that feeds the inhabitants and their animals.

Organics Level 1          Organics Level 2             Organics Level 3
Organics Production by Epoch

Manufacturing (3 Levels)

Producing Trade Goods and materials which build infrastructure.

Manufacturing Level 1          Manufacturing Level 2             Manufacturing Level 3
Manufacturing Production by Epoch

Mining (3 Levels)

Digging raw materials and Crystals from the land to support the military and trade.

Mining Level 1          Mining Level 2             Mining Level 3
Mining Production by Epoch

Research (3 Levels)

Scientific inquiry to move the economy and military forward.

Research Level 1          Research Level 2             Research Level 3
Research Production by Epoch

Exotics

Minerals, wildlife and Events unique to the Area.

Crystals (Eight Types)

Crystals are used by the military to improve weapons and ships.

  1. Anari (Red) - anti-matter (cold worlds)
  2. Fozite (Grey) - light/photon (any world)
  3. Grazite (Green) - magnetic/gravity (any world)
  4. Malgorn (Orange) - plasma (hot worlds)
  5. Oranian (Brown/Gold) - dimensional (any world & governed by theology)
  6. Vamulite (Purple) - dark energy (any world)
  7. Xorian (Dark Blue) - particle/mass (any world)
  8. Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics)

8 Types of Crystals

Flora-Fauna   

Flora-Fauna   Identifies unique life found in the area like crystalline, silicon or poisonous animals and plants.

Area Event  

Tornado Area Event   Highlights extreme weather found in the area like tornadoes, earthquakes, radiation fallout, etc.


Specials

This includes unique buildings that you can explore with your Archaeologist leader looking for treasure.

Ruin Types

Ruins are found in a variety of configurations and hide interesting objects of interest:

City/Temple Ruin City/Temple Ruin
Tomb Ruin Tomb Ruin
Battlefield Ruin Battlefield Ruin
City/Temple & Battlefield Ruin City/Temple & Battlefield Ruin
Battlefield & Tomb Ruin Battlefield & Tomb Ruin
Univeral (All 4 Types) Ruin) Universal (All 4 Types) Ruin

Wonder

Wonder   Remarkable human-made creation or natural feature that is considered to be of great importance.