Areas

From Travellers Guide to StariumXCV

Areas are hexagonal spaces on Worlds. The number of Areas on a World is based on the World's size. Areas host Populations, and can be owned by Empires.

Terrain

An Area's Terrain determines the modifiers for activities on the Area. There are 280 different terrain types, grouped into 10 base archetypes.

Terrain Archetypes
Plains Base Terrain
Plains
Desert Base Terrain
Desert
Rough Base Terrain
Rough
Barren Base Terrain
Barren
Mountains Base Terrain
Mountains
Hills Base Terrain
Hills
Ocean Base Terrain
Ocean
Swamp Base Terrain
Swamp
Forest Base Terrain
Forest
Tundra Base Terrain
Tundra

Infrastructure

Infrastructure allows things to get done. The number of Populations that can participate in Production is limited by the level of the corresponding infrastructure on the Area. The types of normal infrastructure are:

  • Organics
  • Mining
  • Manufacturing
  • Research
  • Population

All of these limit Production output except for Population infrastructure. This is like the housing on the Area, and not having enough housing for the Populations there will result in their happiness decreasing, making them less efficient at work.

Strategic Buildings

Strategic Buildings are special structures with extra functionality. They can be built on any Area with dedicated Work Types in Production.

Garrisons

Garrisons train Units. When a Garrison trains a Unit, it pulls the Population cost from the Area it's on.

When a Unit is done training and is ready to be deployed, it is deployed to the Area the Garrison is on.

Shipyards

Shipyards build Ships.

Spaceports

Spaceports host Trade Routes. Each Spaceport can only have one Trade Route. The level of the Spaceport determines how many items it can transport at a time.

Ownership

Areas can be owned by an Empire. Owning an Area allows you to manage the Work Types and access Garrisons, Shipyards, and Spaceports on the Area.

If an Area isn't already owned by someone else, it can be claimed with an Army.

If an Area is already owned, all defending Armies must be defeated before it can be re-claimed. Areas can be defended by any Army controlled by the owner of the Area, along with any Armies owned by an Empire that has a Mutual Defense Agreement with the Area owner.

Crystals

Crystals are rare materials with advanced properties. Crystals can be harnessed in Ships and Units to augment their abilities.

Crystal Types
Anari crystal icon
Anari
Fozite crystal icon
Fozite
Grazite crystal icon
Grazite
Malgorn crystal icon
Malgorn
Oranian crystal icon
Oranian
Vamulite crystal icon
Vamulite
Xorian crystal icon
Xorian
Zavarian crystal icon
Zavarian

Flora-Fauna

Fauna-Flora Identifies unique life found in the area like crystalline, silicon or poisonous animals and plants.