Areas

From Travellers Guide to StariumXCV

Areas within Worlds are where much of the game is played. Here you will find Markets, Production, Ground Battles, etc., supported by the Area’s Population.

General Information

  • Worlds (planets or moons) can have between 1 to 91 Areas depending on size.
  • An Area is roughly the same size as North America.
  • Areas can be unclaimed.
  • Zoom Levels:
  1. All the areas on a world
  2. Seven Areas: 1 in middle and 6 adjacent
  3. One Area

Object Map Zoom Levels 1-3

Claiming

Other than Areas occupied by starting Colonies, for Empires to own a new area they must move an Army in and Claim it through an Army Action. The Empire then has the option to Settle the Area or move on.

Settle

Once a new Area is Claimed, an Army with a Colonist Unit can Settle it through an Army Action that leaves the Colonist Unit to become the first Population Segment. This starting Population is the same Race as the Colonist Unit.

Terrains

There are 280 distinct Area terrain types covering environments from molten, hot, warm, temperate, cool and cold to frozen. In turn, they are grouped into 10 primary archetypes as shown below. A terrain may be named Nullarbor, yet its graphical archetype is classified as Plains. Each individual terrain, regardless of archetype, possesses unique production modifiers that influence manufacturing, mining, research and organic output.

Archtypes

Plains Base Terrain   Plains

Desert Base Terrain   Desert

Rough Base Terrain   Rough

Barren Base Terrain   Barren

Mountains Base Terrain   Mountains

Hills Base Terrain   Hills

Ocean Base Terrain   Ocean

Swamp Base Terrain   Swamp

Forest Base Terrain   Forest

Tundra Base Terrain   Tundra

Examples of Ocean terrains for a range of temperatures:

Ocean Terrains

Borders

An Area’s border color identifies how the owner is recognized by your empire.

Unclaimed Area Border Unclaimed Plains Terrain Unclaimed
Player Area Border Player Barren Terrain with Color Alternative On Owned by Player
Federation Area Border Federation Desert Terrain with Color Alternative On Owned by Federation
Friend Area Border Friend Tundra Terrain with Color Alternative On Owned by Friend
Neutral Area Border Neutral Mountain Terrain with Color Alternative On Owned by Neutral Empire
Hostile Area Border Hostile Swamp Terrain with Color Alternative On Owned by Hostile Empire

Fog of War

Other Empires cannot peer at the workings inside your Areas from a distance because of the Fog of War. It does not cover Areas you own.

The Fog of War occurs at two levels:

  1. Partial Fog (70% opacity): Population density and terrain are partially visible, but Strategic Buildings, Production and remaining infrastructure cannot be determined.
  2. Complete Fog (100% opacity): No details about the Area are visible.
No Fog of War Partial Fog of War Complete Fog of War
No Fog of War
Partial Fog of War
Complete Fog of War

For more detailed information on the Fog of War see article on View Strength

Solid Terrain Backgrounds

You can use the Preferences menu to toggle on a terrain alternative for better contrast with game icons--see application with Population.

Alternative Unclaimed Terrain Unclaimed
Alternative Player Terrain with Color Alternative On Owned by Player
Alternative Federation Terrain with Color Alternative On Owned by Federation
Alternative Friend Terrain with Color Alternative On Owned by Friend
Alternative Neutral Terrain with Color Alternative On Owned by Neutral Empire
Alternative Hostile Terrain with Color Alternative On Owned by Hostile Empire

Features

Populations

An Area's Population is displayed at 1 of 10 levels.

Strategic Buildings

Strategic Buildings are the backbone of the military and trade.

Production

Production drives the creation of goods for the Area's economy and trading.

Exotics

Minerals, wildlife and Events unique to an Area.

Specials

Specials include unique structures found on a variety of Areas.