Areas
Areas are hexagonal spaces on Worlds. The number of Areas on a World is based on the World's size. Areas host Populations, and can be owned by Empires.
Terrain
An Area's Terrain determines the modifiers for activities on the Area. There are 280 different terrain types, grouped into 10 base archetypes.
Plains |
Desert |
Rough |
Barren |
Mountains |
Hills |
Ocean |
Swamp |
Forest |
Tundra |
Infrastructure
Infrastructure allows things to get done. The number of Populations that can participate in Production is limited by the level of the corresponding infrastructure on the Area. The types of normal infrastructure are:
- Organics
- Mining
- Manufacturing
- Research
- Population
All of these limit Production output except for Population infrastructure. This is like the housing on the Area, and not having enough housing for the Populations there will result in their happiness decreasing, making them less efficient at work.
Strategic Buildings
Strategic Buildings are special structures with extra functionality. They can be built on any Area with dedicated Work Types in Production.
Garrisons
Garrisons train Units. When a Garrison trains a Unit, it pulls the Population cost from the Area it's on.
When a Unit is done training and is ready to be deployed, it is deployed to the Area the Garrison is on.
Shipyards
Shipyards build Ships.
Spaceports
Spaceports host Trade Routes. Each Spaceport can only have one Trade Route. The level of the Spaceport determines how many items it can transport at a time.
Ownership
Areas can be owned by an Empire. Owning an Area allows you to manage the Work Types and access Garrisons, Shipyards, and Spaceports on the Area.
If an Area isn't already owned by someone else, it can be claimed with an Army.
If an Area is already owned, all defending Armies must be defeated before it can be re-claimed. Areas can be defended by any Army controlled by the owner of the Area, along with any Armies owned by an Empire that has a Mutual Defense Agreement with the Area owner.
Crystals
Crystals are rare materials with advanced properties. Crystals can be harnessed in Ships and Units to augment their abilities.
Anari |
Fozite |
Grazite |
Malgorn |
Oranian |
Vamulite |
Xorian |
Zavarian |
Flora-Fauna
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Identifies unique life found in the area like crystalline, silicon or poisonous animals and plants. |










