Fog of War
The Fog of War limits what is visible on Areas in the game. Most things are hidden from you unless there is a game piece granting visibility. Some Agents are able to hide, requiring additional visibility before they're noticeable.
The Fog of War operates off of View Strength. Different factors provide View Strength, and the highest factor determines what is shown.
Visibility
| View Strength | -0.5 or less | 0 | 0.5 or greater |
|---|---|---|---|
| Description | Full Fog No visibility into the area |
Partial Fog Terrain, natural features, and Area ownership are visible, along with any Populations with a quantity higher than 50. |
No Fog Full visibility, although some Agents may still be hidden |
Agents
Some Agents have the ability to Hide. When hidden, they can only be seen if the Area has a View Strength equal to or greater than that Agent's Stealth Rating.
Calculating View Strength
Different factors affect the View Strength for an Area. For any given Area, the highest View Strength you have is what applies.
Having one of your Fleets in orbit of a World grants a View Strength of 0 to all the Areas on that world.
The Area being owned by a member of your Federation grants a View Strength of 0.5.
Owning the Area grants a View Strength of 1.
An Army grants a View Strength of 1 to the Area it's on, and all the neighboring Areas.
Agents grant a View Strength equal to their Stealth Rating.