Production

From Travellers Guide to StariumXCV

Production is how your Populations produce resources and build infrastructure. Production output is heavily influenced by the Population's race stats, the controlling Empire's technology levels, and the environment.

The quantity of Populations that can work is limited by the level of the Area's infrastructure.

Math

This page is not going to specify the exact math used to calculate the quantity of things produced. I will say that it is some combination of:

  • a present Leader's "Builder" skill
  • a possible Federation bonus
  • a possible Flora-Fauna modifier
  • the Empire's technology level
  • the population's racial abilities
  • the difference between the population's ideal atmosphere and its current atmosphere
  • the terrain modifier
  • the population's happiness
  • the population's quantity

Resources

The primary goal of Production is to create resources. Some of these resources are used in other parts of Production, some are used in other parts of the game.

Resources
Resource Description
Organics Used as food for Populations, and to make Industrial Units
Minerals Used as food for some silicon-based Populations, and to make Industrial Units
Industrial Units Used to produce Units and Ships
Insights Used to unlock nodes in the Lexicon
Trade Goods Producing trade goods sells them to Populations, producing Exocredits.

Work Types

The Empire that controls the Area can decide which Work Types to set for the Area. An Area can have 3 work types set: the first Work Type represents 60% of the Populations, the second is 30%, and the third is 10%. This allows an Area to do multiple types of Work, at different intensities.

The quantity of Populations that count as "working" is limited by the Area's infrastructure. If the Area has 2 levels of Organics Infrastructure, only 2 Populations can count as Producing Organics, no matter how many are assigned.

Produce Organics

Make some food

Produce Minerals

Mine for minerals

Produce Industrial Units

Consume 1 Organics and 2 Minerals for every 1 Industrial Unit produced.

Produce Research

Generate Insights. The exact Insights created depends on the Area's terrain.

Produce Trade Goods

Generate trade goods. The exact Trade Good produced is based on the Area's terrain and the highest level of Infrastructure.

Trade Good Output
Terrain Archetype Highest Infrastructure
Organics Mining Manufacturing Research Spaceport
Plains bio-consumables crafted manufactured advanced electronics luxury
Desert exotic crafted manufactured advanced electronics luxury
Rough bio-consumables metal alloy manufactured advanced electronics luxury
Barren crafted metal alloy manufactured advanced electronics luxury
Mountains metal alloy metal alloy manufactured advanced electronics luxury
Hills bio-consumables metal alloy manufactured advanced electronics luxury
Ocean exotic crafted manufactured pharmaceuticals luxury
Swamp exotic crafted manufactured pharmaceuticals luxury
Forest crafted metal alloy manufactured pharmaceuticals luxury
Tundra crafted metal alloy manufactured advanced electronics luxury

Build Organics

Increase Organics Infrastructure

Build Minerals

Increase Minerals Infrastructure

Build Manufacturing

Increase Manufacturing Infrastructure

Build Research

Increase Research Infrastructure

Build Population

Increase Population Infrastructure

Build Spaceport

Increase Spaceports Infrastructure

Build Garrison

Increase the level of the Garrison on the Area.

Build Shipyard

Increase the level of the Shipyard on the Area