Agents
Agents are individual operatives who perform a variety of actions for your empire. Leaders with successful Missions can sometimes recruit new agents.
Actions
Different Agent Types are recruited by leaders for actions ranging from recruiting, espionage, diplomatic, financial to religious. These actions take place on a selected area of a world when an agent is Deployed.
- Evolve

- Recruit

- Support and Efficiency Index

- Block

- Broker

- Diplomatic

- Sabotage

- Assassinate

- Procurement (theft)

- Health

- Stealth

- Reduce Belief

- Increase Belief

- Religious

Archtypes
Agents specialize into a variety of different archtypes. Within each type, an agent advances in rank which increases the chances actions are successful. For example, Spies advance from Junior Informant, Informant, Spy, Expert Spy, Master Spy to Intelligence Agency Director.
| Spy | A trained intelligence officer who is adept in the finer arts of interrogation and information gathering. They hold a wide range of lesser contacts that provide leads. Knowledge of the enemy’s disposition can only be obtained from others. | |
| Saboteur | An explosive expert found at the forefront of strategic demolition efforts. Their job is to enact targeted destruction of key objectives by any means necessary. They deconstruct the enemy's sense of security. | |
| Thief | A thief with an eye for vital information, the Intelligence Officer has learned the practice of insertion to retrieve such needed material and secrets. To retain the loyalty of a thief is to possess all that you require. | |
| Assassin | The fine line between a simple death and martyrdom is defined by the killer. Assassins, therefore, are masters of making accidents happen. | |
| Counter Intelligence | Activities designed to prevent or thwart spying, intelligence gathering, and sabotage by an enemy. | |
| Missionary | Missionaries practice the art of persuasion on a grand scale. They are capable of standing before vast crowds and convincing them that previously held beliefs are false, leading them down a different path entirely. | |
| Prophet | Prophets adapt the emotional elements of faith to motivate followers to perform deeds they would otherwise be incapable of. This can either encourage devotees to greater achievements or provoke them to defy secular authority. | |
| Cleric | Some travelers wander to distant lands under the guise of intellectual curiosity, wishing to better understand foreign cultures and faiths. Once engaged, clerics convince locals of the false nature of their beliefs and offer absolution... for a price. | |
| Inquisitor | Always expect the inquisition. The inquisitor knows there is no innocence, only degrees of guilt. Those heretics who fail to follow the path to redemption with unconditional devotion must have their soul purged of its vile corruption with fire. | |
| Zealot | Unquestioning devotion can be seen as its own truth. To have such complete belief in something leads others to believe the doctrine is a statement of fact, uplifting the faithful and spreading doubt to the minds of the unbelievers. | |
| Firebrand | If a whisper can bring down an entire empire, what force does a shout have? Firebrands wield language as a weapon to inspire people to prove their true power, leading them against the callous rule of petty tyrants. | |
| Sentinel | Clad in the certainty of their faith, sentinels stand as bulwarks against dishonorable conduct. Their ever-watchful eyes stand vigilant, guarding against the terrors of a treacherous and deceitful universe. | |
| Specialist | A person highly skilled in a specific and restricted field. | |
| Diplomat | Tireless servants of the state, diplomats stand at the forefront of the geopolitical battle for domination. They walk softly and use the threat of a big stick to ensure their friends are united and their enemies are divided. | |
| Broker | If it is money which makes the world go round, then it is the brokers who rule it for they are the masters of profit. They are experienced wheeler dealers, able to make a quick credit from the most unlikely commodity. | |
| Observation Post | A small hidden outpost designed to monitor and track orbiting spaceships around a planet or moon. |
Status
New agent actions are available every hour during which they take on different statuses. When an agent is available, the player can select an action to be deployed. For the remainder of that hour the agent is occupied. Sometimes agents are blocked by actions of enemy agents. Agents can be removed or extracted from a world. It takes several real time hours before any reassignment can take place and during that time an agent is considered to be in debriefing. When debriefing is completed, the agent is furloughed and ready to be deployed. Once the time allotted for deployment is over, the agent is again available to take on new actions at their location.
Blocked agents cannot perform assigned actions.
Life Span
Agents can die by being assassinated.