Agents

From Travellers Guide to StariumXCV

Agents are individual operatives who perform a variety of actions for your empire. Leaders with successful Missions can sometimes recruit new agents.

Actions

Different Agent Types are recruited by leaders for actions ranging from recruiting, espionage, diplomatic, financial to religious. These actions take place on a selected area of a world when an agent is Deployed.

  • Evolve  Agent Evolves
  • Recruit  Recruit New Agents
  • Support and Efficiency Index  Agent Impacts Population's SEI
  • Block  Agent Blocks Actions
  • Broker  Agent Brokers Financial Actions
  • Diplomatic  Agent Diplomat
  • Sabotage  Agent Saboteur
  • Assassinate  Agent Assassin
  • Procurement (theft)  Agent Theft
  • Health  Agent Impacts Population's Health
  • Stealth  Agent Works in the Shadows
  • Reduce Belief  Agent Works to Reduce Population's Belief
  • Increase Belief  Agent Works to Increase Population's Belief
  • Religious  Agent Works with Religious Populations

Archtypes

Agents specialize into a variety of different archtypes. Within each type, an agent advances in rank which increases the chances actions are successful. For example, Spies advance from Junior Informant, Informant, Spy, Expert Spy, Master Spy to Intelligence Agency Director.

Player Spy
Spy A trained intelligence officer who is adept in the finer arts of interrogation and information gathering. They hold a wide range of lesser contacts that provide leads. Knowledge of the enemy’s disposition can only be obtained from others.
Federation Saboteur
Saboteur An explosive expert found at the forefront of strategic demolition efforts. Their job is to enact targeted destruction of key objectives by any means necessary. They deconstruct the enemy's sense of security.
Friend Thief
Thief A thief with an eye for vital information, the Intelligence Officer has learned the practice of insertion to retrieve such needed material and secrets. To retain the loyalty of a thief is to possess all that you require.
Neutral Assassin
Assassin The fine line between a simple death and martyrdom is defined by the killer. Assassins, therefore, are masters of making accidents happen.
Hostile Counter Intelligence
Counter Intelligence Activities designed to prevent or thwart spying, intelligence gathering, and sabotage by an enemy.
Player Missionary
Missionary Missionaries practice the art of persuasion on a grand scale. They are capable of standing before vast crowds and convincing them that previously held beliefs are false, leading them down a different path entirely.
Federation Prophet
Prophet Prophets adapt the emotional elements of faith to motivate followers to perform deeds they would otherwise be incapable of. This can either encourage devotees to greater achievements or provoke them to defy secular authority.
Friend Cleric
Cleric Some travelers wander to distant lands under the guise of intellectual curiosity, wishing to better understand foreign cultures and faiths. Once engaged, clerics convince locals of the false nature of their beliefs and offer absolution... for a price.
Neutral Inquisitor
Inquisitor Always expect the inquisition. The inquisitor knows there is no innocence, only degrees of guilt. Those heretics who fail to follow the path to redemption with unconditional devotion must have their soul purged of its vile corruption with fire.
Hostile Zealot
Zealot Unquestioning devotion can be seen as its own truth. To have such complete belief in something leads others to believe the doctrine is a statement of fact, uplifting the faithful and spreading doubt to the minds of the unbelievers.
Player Firebrand
Firebrand If a whisper can bring down an entire empire, what force does a shout have? Firebrands wield language as a weapon to inspire people to prove their true power, leading them against the callous rule of petty tyrants.
Federation Sentinel
Sentinel Clad in the certainty of their faith, sentinels stand as bulwarks against dishonorable conduct. Their ever-watchful eyes stand vigilant, guarding against the terrors of a treacherous and deceitful universe.
Friend Specialist
Specialist A person highly skilled in a specific and restricted field.
Neutral Diplomat
Diplomat Tireless servants of the state, diplomats stand at the forefront of the geopolitical battle for domination. They walk softly and use the threat of a big stick to ensure their friends are united and their enemies are divided.
Hostile Broker
Broker If it is money which makes the world go round, then it is the brokers who rule it for they are the masters of profit. They are experienced wheeler dealers, able to make a quick credit from the most unlikely commodity.
Player Observation Post
Observation Post A small hidden outpost designed to monitor and track orbiting spaceships around a planet or moon.

Status

New agent actions are available every hour during which they take on different statuses. When an agent is available, the player can select an action to be deployed. For the remainder of that hour the agent is occupied. Sometimes agents are blocked by actions of enemy agents. Agents can be removed or extracted from a world. It takes several real time hours before any reassignment can take place and during that time an agent is considered to be in debriefing. When debriefing is completed, the agent is furloughed and ready to be deployed. Once the time allotted for deployment is over, the agent is again available to take on new actions at their location.

Blocked agents cannot perform assigned actions.

Life Span

Agents can die by being assassinated.