Trade Routes

From Travellers Guide to StariumXCV

Trade Routes facilitate regular trade between Markets. Trade Routes transfer Market resources on a regular schedule, only stopping when one of the Markets doesn't have the goods the Trade Route is supposed to pick up. Trade Routes allow an Empire to extend their production outputs to other Worlds.

Creating a Trade Route

Trade Routes require a Spaceport. The size of the spaceport determines the rate at which the trade route can transfer goods.

Disruption

There are a few ways that Trade Routes can be disrupted

Resource Limitations

Trade Routes stop when there aren't enough of a resource the Trade Route is supposed to pick up. If the route can't pick up all the resources it's supposed it, it'll pause and send a notification to the owner.

Blockades/Sanctions

Fleets forming a Blockade or Sanctions can stop trade routes.

Piracy

Fleets can pirate resources from Trade Routes, causing some shipments of goods to not reach their destination.