Trade Routes
Trade Routes facilitate regular trade between Markets. Trade Routes transfer Market resources on a regular schedule, only stopping when one of the Markets doesn't have the goods the Trade Route is supposed to pick up. Trade Routes allow an Empire to extend their production outputs to other Worlds.
Creating a Trade Route
Trade Routes require a Spaceport. The size of the spaceport determines the rate at which the trade route can transfer goods.
Disruption
There are a few ways that Trade Routes can be disrupted
Resource Limitations
Trade Routes stop when there aren't enough of a resource the Trade Route is supposed to pick up. If the route can't pick up all the resources it's supposed it, it'll pause and send a notification to the owner.
Blockades/Sanctions
Fleets forming a Blockade or Sanctions can stop trade routes.
Piracy
Fleets can pirate resources from Trade Routes, causing some shipments of goods to not reach their destination.