Leaders
Leaders are the characters in the game who run your Empire. Their Skills can boost Armies, Fleets and Production. Leaders can wield Artifacts and complete Missions.
Empires begin with one Leader as their Primary Leader. This Leader receives skill bonuses based on the selected Colony.
Commissioning Leaders
Each Empire has a roster of ready-to-work Leaders that desperately want to work for you. These are "non-commissioned" Leaders, and are the Leaders the player can commission from. Non-Commissioned Leaders can be dismissed, and more can be Recruited through a Mission.
Commissioning a Leader from the Non-Commissioned Leaders list makes them part of the Empire, and spawns them onto the game map.
The number of Leaders an Empire can have commissioned at one time is based on the number of Areas that Empire controls.
Decommissioning Leaders
A Leader can be decommissioned to make room in the roster for a new one. An Empire's Primary Leader cannot be decommissioned.
Life Span
Leaders age and can eventually die of old age. Some Virtues can be used to get around this, such as Clone Leader and Extend Leader Lifespan.
Skills
A Leader's Skills determine the passive buffs it provides, and how strong they are. Some Skills are also necessary for certain tasks.
There are 9 different skills a Leader can have. Leaders start with some basic distribution of skills and skill values. Any skill a Leader has some value in (1 or higher) can be increased as a potential Mission reward.
Leaders can gain access to new skills by wielding Artifacts that can provide a bonus to a skill the Leader doesn't already have. Once Artifact grants use of a skill, it can then be increased in the normal way. Removing the Artifact removes the bonus, but not the new base level of skill the Leader has received.
Politics |
Used for diplomatic proposals |
Religion |
|
Psionics |
Amplifies other skills. |
Ground Combat |
Boosts the strength and toughness of the Army this Leader is in. |
Space Combat |
Boots the strength and toughness of the Fleet this Leader is in. |
Science |
Boosts Research yields of the Area the Leader is on. |
Archaeology |
|
Building |
Boots Production rates of the Area the Leader is on. |
Covert |
Traits
Traits represent personality quirks that a Leader has picked up over their adventures. Traits can influence which options are available during Missions. Traits are gained and lost as the result of a Mission.
A Leader can have up to 3 traits at one time.
There are 13 possible traits.
Adaptable |
Brave |
Charismatic |
Creative |
Cunning |
Intimidating |
Kind |
Lucky |
Moralistic |
Paranoid |
Reckless |
Ruthless |
Seductive |
Title
Each Leader has a Title based on their highest two skills.