Missions
A Mission is a short multi-optioned text-based adventure that leaders embark upon. Usually, a leader is presented with several missions to choose from with the mission options refreshing every hour. Mission results can yield several benefits to the leader and the player empire based upon the types and scope of the mission. For example, new leaders and agents can be acquired with successful Recruiting missions. Missions are the primary way players get most Virtues.
Missions are presented based on the context of your leader; the area they are located, their skills and at times, their race or personality traits. Mission rewards are procedurally generated at the end of each mission based upon the option path taken.
Mission Types
Some mission scenarios are more complex than others with additional decisions to make. This ranges from a short mission with two option paths to extensive missions with 10+ options paths.
Skills
Even senior leaders need to increase their skills... higher skill levels, higher success rates. There is no level cap, but a soft cap that makes advancing past certain levels of proficiency difficult.