Leader Skills

From Travellers Guide to StariumXCV
Jump to: navigation, search

<<< Back to Position Creation

The following skills are assigned to leaders during colony creation and are updated during game play:

  1. Political Skills: The ability to conduct diplomatic missions and implement social and governmental policy. This also enables the leader to acquire diplomatic agents such as emissaries and ambassadors who can increase the relationship between your empire and alien races.

  2. Religious Skills: The ability to spread your state religion throughout the galaxy, as well as to incite or calm populations or attack other religious beliefs. This also enables the leader to acquire missionaries, clerics, inquisitors and other unique agents that have a variety of faith based actions.

  3. Psionics Skills: This unique skill is the use of the mind to affect outcomes of other skills. Defined in a variety of ways such as telekinesis, telepathy, fire or electrical discharges or even controlling other beings.

  4. Ground Combat Skills: The ability to effectively manage and lead ground forces in battle. The higher the skill, the more effective the ground troops will be in battle. This also enables the leader to recruit informants, as well as saboteurs that can adversely affect an enemy's infrastructure.

  5. Space Combat Skills: The ability to effectively manage and lead spacefaring ships and fleets in space battles. The higher the skill, the more effective the star ships will be in battle. This skill also enables the leader to establish observation posts on planets that can scan for the presence of ships in planetary orbit.

  6. Scientist Skills: The ability to understand and theorize scientific principles and advance the body of knowledge of your empire. The higher the skill, the more rapidly new scientific discoveries are understood and assimilated into the general population. This skill also enables the character to establish observation posts on planets that can scan for the presence of ships in planetary orbit.

  7. Archaeologist Skills: This ability to piece together and understand historical context of ruins, discover natural and artificial wonders, and salvage the remains of battles for technological insights and raw materials.

  8. Builder Skills: The ability to conceive and manage city planning and implementing infrastructure and projects. The more skilled the builder is the more effective the population will become with their respective jobs. At higher levels can develop saboteurs that can adversely affect an enemy's infrastructure.

  9. Covert Skills: The ability to find and manage information and secrets. Skilled in spy craft ,those with this skill can develop a wide range of specialized agents for information gathering, counterintelligence operations, assassination, saboteurs, and procurement specialists. They are also capable of many of these operations themselves.

<<< Back to Position Creation