Object Map: Difference between revisions

From Travellers Guide to StariumXCV

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<li>Strategic Building</li>
<li>Strategic Building</li>
<table>
<table>
<tr>
tr>
<td>&nbsp;&nbsp;&nbsp;&#8226;&nbsp;&nbsp;Military Base (3 levels)&nbsp;&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:1_base196_1.png|70px|Inactive Level 1 Military Base]]&nbsp;&nbsp;[[File:1_base196_1a.png|70px|Active Level 1 Military Base]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&#8226;&nbsp;&nbsp;Shipyard (3 levels)&nbsp;&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:3_yard196_2.png|70px|Inactive Level 2 Shipyard]]&nbsp;&nbsp;[[File:3_yard196_2a.png|70px|Active Level 2 Shipyard]]</div></td>
<td>&nbsp;&nbsp;&nbsp;&#8226;&nbsp;&nbsp;Shipyard (3 levels)&nbsp;&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:3_yard196_2.png|70px|Inactive Level 2 Shipyard]]&nbsp;&nbsp;[[File:3_yard196_2a.png|70px|Active Level 2 Shipyard]]</div></td>
</tr>
</tr>
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     </ol>
     </ol>
   </ol>
   </ol>
<li>Military Base</li>
<li>Military Base (3 levels)</li>
   <ol>
   <ol>
<table>
<table>
<tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&#8226;&nbsp;&nbsp;Military Base (3 levels)&nbsp;&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:1_base196_1.png|70px|Inactive Level 1 Military Base]]&nbsp;&nbsp;[[File:1_base196_1a.png|70px|Active Level 1 Military Base]]</div></td>
<td>&nbsp;&nbsp;&nbsp;&#8226;&nbsp;&nbsp>Active & Inactive&nbsp;&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:1_base196_1.png|70px|Inactive Level 1 Military Base]]&nbsp;&nbsp;[[File:1_base196_1a.png|70px|Active Level 1 Military Base]]</div></td>
</tr>
</tr>
</table>
</table>
<li>Active & Inactive</li>
<li>Unit Queue</li>
<li>Unit Queue</li>
<li>Unit Blueprints</li>
<li>Unit Blueprints</li>

Revision as of 19:59, 16 November 2024

Basics

  1. Zoom Levels
    1. All the areas on a planet or moon
    2. Seven areas: 1 in middle and 6 adjacent
    3. One area
  2. Display Toggles
    1. Terrain
    2. Borders
    3. Armies
    4. Agents
    5. Population
    6. Production
    7. Strategic Building
    8. tr>
         •  Shipyard (3 levels)   
      Inactive Level 2 Shipyard  Active Level 2 Shipyard
         •  Spaceport (3 levels)   
      Inactive Level 3 Spaceport  Active Level 3 Spaceport
    9. Orbitals
    10. Owners
    11. Specials
    12.    •  Ruin   
      Tomb Ruin
         •  Wonder   
      Wonder
         •  Portal   
      Portal
    13. Exotics
    14.    •  Crystals (8 Types) 
      Crystals
         •  Flora-Fauna   
      Flora-Fauna
         •  Event   
      Volcano Event

Area

  1. Terrains: 280 variations of the 10 base terrains
    1. Base Terrains
      1. Plains
      2. Desert
      3. Rough
      4. Barren
      5. Mountains
      6. Hills
      7. Ocean
      8. Swamp
      9. Forest
      10. Tundra
  2. Population
    1. Art Based on Technology Level (#Epoch)
  3. Infrastructure
    1. Organics
    2. Manufacturing
    3. Mining
    4. Research
    5. Infrastructure Epoch
      1. Antiquity
      2. Enlightenment
      3. Industrial
      4. Spacefaring
      5. Modern
      6. Advanced
      7. Transcendent
  4. Military Base (3 levels)
    1.    • &nbsp>Active & Inactive   
      Inactive Level 1 Military Base  Active Level 1 Military Base
    2. Unit Queue
    3. Unit Blueprints
  5. Shipyard
    1. Active & Inactive
    2. Ship Queue
    3. Ship Blueprints
  6. Space Port
    1. Active & Inactive
  7. Exotics
    1. Crystals: Eight Types
      1. Anari (Red) - anti-matter (cold worlds)
      2. Fozite (Grey) - light/photon (any world)
      3. Grazite (Green) - magnetic/gravity (any world)
      4. Malgorn (Orange) plasma - (hot worlds)
      5. Oranian (Brown/Gold) - dimensional (any world & governed by theology)
      6. Vamulite (Purple) - dark energy (any world)
      7. Xorian (Dark Blue) - particle/mass (any world)
      8. Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics)
      9. 8 Types of Crystals
        8 Types of Crystals
















    2. Flora & Fauna
    3. Event*
      1. Global
      2. Area
  8. Specials
    1. Ruins
      1. City
      2. Temple
      3. Tomb
      4. Battlefield
    2. Wonders
    3. Portal
  9. Agents
    1. Status
    2. Types
    3.        1. Spy  
      Player Spy
             2. Saboteur  
      Federation Saboteur
             3. Thief  
      Friend Thief
             4. Assassin  
      Neutral Assassin
             5. Counter Intelligence 
      Hostile Counter Intelligence
             6. Missionary  
      Player Missionary
             7. Prophet  
      Federation Prophet
             8. Cleric  
      Friend Cleric
             9. Inquisitor  
      Neutral Inquisitor
             10. Zealot  
      Hostile Zealot
             11. Firebrand  
      Player Firebrand
             12. Sentinel  
      Federation Sentinel
             13. Specialist  
      Friend Specialist
             14. Diplomat  
      Neutral Diplomat
             15. Broker  
      Hostile Broker
             16. Observation Post  
      Player Observation Post
    4. Actions
    5.        1. Evolve  
      Agent Evolves
             2. Recruit  
      Recruit New Agents
             3. Support and Efficiency Index  
      Agent Impacts Population's SEI
             4. Block  
      Agent Blocks Actions
             5. Broker  
      Agent Brokers Financial Actions
             6. Diplomatic  
      Agent Diplomat
             7. Sabotage  
      Agent Saboteur
             8. Assassinate  
      Agent Assassin
             9. Procurement (theft)  
      Agent Theft
             10. Health  
      Agent Impacts Population's Health
             11. Stealth  
      Agent Works in the Shadows
             12. Reduce Belief  
      Agent Works to Reduce Population's Belief
             13. Increase Belief  
      Agent Works to Increase Population's Belief
             14. Religious  
      Agent Works with Religious Populations
  10. Armies
    1. Unit Art and Bases
    2. Actions
      1. Move Army to Area
      2. Split Army and Move One to Area
      3. Abort Move
      4. Move Leader
      5. Embark to Fleet
      6. Claim
      7. Plunder
      8. Raid
      9. Use Portal
      10. Settle
      11. Place Pin
      12. Leader Mission
      13. Attack Strategy - see Engagement Types
        1. Missile Infrastructure
        2. Missile Strategic Buildings
        3. Weapon of Mass Destruction
        4. Air & Missile Infrastructure
        5. Air & Missile Strategic Buildings
        6. Air Infrastructure
        7. Air Strategic Buildings
        8. Attack Infrastructure
        9. Attack Strategic Buildings
        10. Attack Population
        11. Attack Army
        12. Missile Units
        13. Air & Missile Units
        14. Air Units
        15. Attack Units
    3. Also see Ground Battles

Atmosphere & Temperature

Planet/Moon Temperature & Atmosphere
Planet/Moon Temperature & Atmosphere





















Markets

  1. Market Reserve
  2. Organics
  3. Minerals
  4. Industrial Units
  5. Crystals
  6. Trade Goods: Eight Types
    1. Manufactured
    2. Crafted Goods
    3. Bio-consumables
    4. Exotic
    5. Metal-Alloys
    6. Luxury
    7. Advanced Electronics
    8. Pharmaceuticals
    9. 8 Types of Trade Goods
      8 Types of Trade Goods














Trade Routes

  • Set New Route
  • Blockaid
  • Interdict
  • Piracy

Fleet View  
Link to Fleet View

  1. Fleets
    1. Fleet Types
    2. Fleet Actions
    3. Also see Space Battles & Simulations
  2. Orbitals

Economic View  
Link to Economic View

  1. Population Complacency
    1. Green (happy)
    2. Grey (neutral)
    3. Orange/Yellow (unrest/unhappy)
    4. Red (angry)
  2. Production
    1. Working organic farms
    2. Working mines
    3. Working manufacturing
    4. Working research
    5. Working trade goods
    6. Building Population Infrastructure
    7. Building Organic Infrastructure
    8. Building Mining Infrastructure
    9. Building Manufacturing Infrastructure
    10. Building Research Infrastructure
    11. Building Shipyard
    12. Building Military Base
    13. Building Spaceport
  3. Populations Segments
  4. Race Info

Next: Battle Results