Object Map
From Travellers Guide to StariumXCV
Basics
- Zoom Levels
- All the areas on a planet or moon
- Seven areas: 1 in middle and 6 adjacent
- One area
- Display Toggles
- Terrains
- Borders
- Armies
- Agents
- Population
- Production
- Strategic Buildings (Military Bases, Shipyards & Spaceports)
- Orbitals
- Owners
- Specials (Ruins, Wonders & Portals)
- Exotics (Crystals, Flora-Fauna & Events
Area
- Terrains: 280 variations of the 10 base terrains
- Borders by Owner
- Population (10 levels)
Art Based on Infrastructure Epoch/Technology Level - Production Infrastructure
- Military Bases (3 Levels)
- Unit Queue
- Shipyard (3 Levels)
- Ship Queue
- Spaceport (3 Levels)
- Exotics
- Crystals: Eight Types
- Anari (Red) - anti-matter (cold worlds)
- Fozite (Grey) - light/photon (any world)
- Grazite (Green) - magnetic/gravity (any world)
- Malgorn (Orange) plasma - (hot worlds)
- Oranian (Brown/Gold) - dimensional (any world & governed by theology)
- Vamulite (Purple) - dark energy (any world)
- Xorian (Dark Blue) - particle/mass (any world)
- Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics)
- Specials
- Agents
- Status
- Types
- Actions
- Armies
- Unit Art and Bases
- Actions
- Move Army to Area
- Split Army and Move One to Area
- Abort Move
- Move Leader
- Embark to Fleet
- Claim
- Plunder
- Raid
- Use Portal
- Settle
- Place Pin
- Leader Mission
- Attack Strategy - see Engagement Types
- Missile Infrastructure
- Missile Strategic Buildings
- Weapon of Mass Destruction
- Air & Missile Infrastructure
- Air & Missile Strategic Buildings
- Air Infrastructure
- Air Strategic Buildings
- Attack Infrastructure
- Attack Strategic Buildings
- Attack Population
- Attack Army
- Missile Units
- Air & Missile Units
- Air Units
- Attack Units
- Also see Ground Battles
Base Terrains
| 1. Plains |
| 2. Desert |
| 3. Rough |
| 4. Barren |
| 5. Mountains |
| 6. Hills |
| 7. Ocean |
| 8. Swamp |
| 9. Forest |
| 10. Tundra |
Border Types
| 1. Unclaimed |
| 2. Player |
| 3. Federation |
| 4. Friend |
| 5. Neutral |
| 6. Hostile |
| • Organics (3 Levels)
|
| • Manufacturing (3 Levels)
|
| • Mining (3 Levels)
|
| • Research (3 Levels)
|
| 2. Unit Blueprints |
| 3. Active & Inactive by Epoch |
| 2. Ship Blueprints |
| 3. Active & Inactive by Epoch |
| 3. Active & Inactive by Epoch |
| 2. Flora-Fauna |
| 3. Events |
| » Global Event |
| » Area Event |
| 1. Ruin Types |
| » City or Temple |
| » Tomb |
| » Battlefield |
| » City/Temple & Battlefield |
| » Battlefield & Tomb |
| » Univeral (City, Temple, Tomb & Battlefield) |
| 2. Wonder |
| 3. Portal |
| 1. Spy |
| 2. Saboteur |
| 3. Thief |
| 4. Assassin |
| 5. Counter Intelligence |
| 6. Missionary |
| 7. Prophet |
| 8. Cleric |
| 9. Inquisitor |
| 10. Zealot |
| 11. Firebrand |
| 12. Sentinel |
| 13. Specialist |
| 14. Diplomat |
| 15. Broker |
| 16. Observation Post |
| 1. Evolve |
| 2. Recruit |
| 3. Support and Efficiency Index |
| 4. Block |
| 5. Broker |
| 6. Diplomatic |
| 7. Sabotage |
| 8. Assassinate |
| 9. Procurement (theft) |
| 10. Health |
| 11. Stealth |
| 12. Reduce Belief |
| 13. Increase Belief |
| 14. Religious |
Atmosphere & Temperature
Markets
- Market Reserve
- Organics
- Minerals
- Industrial Unit
- Crystals
- Trade Goods: Eight Types
Trade Routes
| • Establish/Stop Trade Route |
| • Blockade |
| • Interdict |
| • Piracy |
Fleet View
- Fleets
- Fleet Types
- Fleet Actions
- Also see Space Battles & Simulations
- Orbitals
Economic View
- Production Types
- Population Complacency
- Current Production Working
- Working Organic Farms
- Working Mines
- Working Manufacturing
- Working Research
- Working Trade Goods
- Building Population Infrastructure
- Building Organic Infrastructure
- Building Mining Infrastructure
- Building Manufacturing Infrastructure
- Building Research Infrastructure
- Building Shipyard
- Building Military Base
- Building Spaceport
- Trade goods
- Populations Segments
- Race Info
| • Infrastructure |
| • Trade Goods |
| • Organics (Farming) |
| • Manufacturing |
| • Mining |
| • Research |
| • Green (Happy) |
| • Grey (Neutral) |
| • Orange/Yellow (Unrest/Unhappy) |
| • Red (Angry) |

