Battle Results

From Travellers Guide to StariumXCV

Ground Battle

Unit Types

Army Engagement Types

  1. Full battle
  2. Missile strike
  3. Air strike
  4. Missile & Air Strike

Full Battle: 14 Rounds

  1. Strategic Missiles, Antiballistic Missiles & Massive Weapons
  2. Ground Battle Round 1
  3. Massive Weapons
  4. Ground Battle Round 2
  5. Heavy Weapons, Massive Weapons & Missile WMD
  6. Ground Battle Round 3
  7. Heavy Weapons
  8. Ground Battle Round 4
  9. Heavy Weapons & Medium Weapons
  10. Ground Battle Round 5
  11. Heavy Weapons, Medium Weapons & Missile WMD
  12. Ground Battle Round 6
  13. Medium Weapons & ½ Light Weapons
  14. Ground Battle Round 71
  15. Medium Weapons & Light Weapons
  16. Ground Battle Round 8
  17. Medium Weapons & Light Weapons
  18. Ground Battle Round 9
  19. Shock Damage*2.0, Light Weapons & Melee Weapons
  20. Ground Battle Round 10
  21. Shock Damage*0.5, ½ Light Weapons & Melee Weapons
  22. Ground Battle Round 11
  23. Shock Damage*0.5, ½ Light Weapons & Melee Weapons
  24. Ground Battle Round 12
  25. Shock Damage*0.5, ½ Light Weapons & Melee Weapons
  26. Ground Battle Round 13
  27. Melee Weapons
  28. Ground Battle Round 14

Battle Results

  1. Pyrrhic Victory: Success with such a heavy cost that it feels like a loss.
  2. Draw: Neither army wins.
  3. Exchange: Armies shooting at each other.
  4. Skirmish: A small localized fight.
  5. Minor Victory: An army achieves a limited tactical objective, but did not alter the strategic dynamics in its favor.
  6. Major Victory: An army achieves a significant victory that not only defeats the enemy, it advanced their overall strategic goals.
  7. Decisive Victory: An army achieves such an overwhelming and comprehensive victory that it establishes conditions to end hostilities.
  8. Defeat: An army loses battle by suffering significant derogation in capability or will to fight.

Simulations

Space Battle

Fleet Types

Fleet Details

Ship Types

Battle: 11 Rounds

  • Round 0: Launch Fighters & Bombers
  • Round 1: Launch Missiles with Attrition
  • Round 2: Fighters & Bombers with Fighter Attrition
  • Round 3: Fighters & Bombers Attrition
  • Round 4: Long Range Massive Weapons with Torpedoes
  • Round 5: Long Range Massive & Heavy Weapons
  • Round 6: Medium Range Massive, Heavy & Medium Weapons with Torpedoes
  • Round 7: Medium Range Massive, Heavy, Medium & Light Weapons
  • Round 8: Short Range Heavy, Medium & Light Weapons with Torpedoes
  • Round 9: Short Range Heavy, Medium & Light Weapons
  • Round 10: Close Range Medium & Light Weapons with Torpedoes
  • Round 11: Close Range Medium & Light Weapons

Battle Results

  • Pyrrhic Victory: Success with such a heavy cost that it feels like a loss.
  • Draw: Neither fleet wins.
  • Exchange: Fleets shooting at each other.
  • Skirmish: A small localized fight.
  • Minor Victory: A fleet achieves a limited tactical objective, but did not alter the strategic dynamics in its favor.
  • Major Victory: A fleet achieves a significant victory that not only defeats the enemy, it advanced their overall strategic goals.
  • Decisive Victory: A fleet achieves such an overwhelming and comprehensive victory that it establishes conditions to end hostilities.
  • Defeat: A fleet loses battle by suffering significant derogation in capability or will to fight.

Simulations

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