Object Map: Difference between revisions

From Travellers Guide to StariumXCV

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<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2.&nbsp;</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2.&nbsp;Recruit&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:2_agent_action.png|40px|Agent Recruit]]</div></td>
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<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3.&nbsp;</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3.&nbsp;[https://reference.stariumxcv.com/index.php?title=Glossary#SupportEfficiency Support and Efficiency Index]&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:3_agent_action.png|40px|Agent Support and Efficiency Index]]</div></td>
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<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;4.&nbsp;</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;4.&nbsp;Block&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:4_agent_action.png|40px|Agent Block]]</div></td>
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<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5.&nbsp;</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5.&nbsp;Block&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:5_agent_action.png|40px|Block Agent]]</div></td>
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Evolve&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:1_agent_action.png|40px|Agent Evolve]]</div>
 
<li>Recruit&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:2_agent_action.png|40px|Agent Recruit]]</span></li>
 
<li >[https://reference.stariumxcv.com/index.php?title=Glossary#SupportEfficiency Support and Efficiency Index]&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:3_agent_action.png|40px|Agent Support and Efficiency Index]]</span></li>
 
<li>Block&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:4_agent_action.png|40px|Agent Block]]</span></li>
 
<li>Broker&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:5_agent_action.png|40px|Agent Broker]]</span></li>
Diplomatic&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:6_agent_action.png|40px|Agent Diplomatic]]</div>
<li>Diplomatic&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:6_agent_action.png|40px|Agent Diplomatic]]</span></li>
Sabotage&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:7_agent_action.png|40px|Agent Sabotage]]</div>
<li>Sabotage&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:7_agent_action.png|40px|Agent Sabotage]]</span></li>
Assassinate&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:8_agent_action.png|40px|Agent Assassinate]]</div>
<li>Assassinate&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:8_agent_action.png|40px|Agent Assassinate]]</span></li>
Procurement (theft)&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:9_agent_action.png|40px|Agent Procurement (theft)]]</div>
<li>Procurement (theft)&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:9_agent_action.png|40px|Agent Procurement (theft)]]</span></li>
Health&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:10_agent_action.png|40px|Agent Health]]</div>
<li>Health&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:10_agent_action.png|40px|Agent Health]]</span></li>
Stealth&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:11_agent_action.png|40px|Agent Stealth]]</div>
<li>Stealth&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:11_agent_action.png|40px|Agent Stealth]]</span></li>
Reduce Belief&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:12_agent_action.png|40px|Agent Reduce Belief]]</div>
<li>Reduce Belief&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:12_agent_action.png|40px|Agent Reduce Belief]]</span></li>
Increase Belief&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:13_agent_action.png|40px|Agent Increase Belief]]</div>
<li>Increase Belief&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:13_agent_action.png|40px|Agent Increase Belief]]</span></li>
Religious&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:14_agent_action.png|40px|Agent Religious]]</div>
<li>Religious&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:14_agent_action.png|40px|Agent Religious]]</span></li>
 
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Revision as of 03:12, 16 November 2024

Basics

  1. Zoom Levels
    1. All the areas on a planet or moon
    2. Seven areas: 1 in middle and 6 adjacent
    3. One area
  2. Display Toggles
    1. Terrain
    2. Borders
    3. Armies
    4. Agents
    5. Population
    6. Production
    7. Strategic Building (military base, shipyard or spaceport)
    8. Orbitals (Sun map link)
    9. Owners
    10. Specials (ruins, wonders or portals)
    11. Exotics (crystals, flora-fauna or events)

Area

  1. Terrains: 280 variations of the 10 base terrains
    1. Base Terrains
      1. Plains
      2. Desert
      3. Rough
      4. Barren
      5. Mountains
      6. Hills
      7. Ocean
      8. Swamp
      9. Forest
      10. Tundra
  2. Population
    1. Art Based on Technology Level (#Epoch)
  3. Infrastructure
    1. Organics
    2. Manufacturing
    3. Mining
    4. Research
    5. Infrastructure Epoch
      1. Antiquity
      2. Enlightenment
      3. Industrial
      4. Spacefaring
      5. Modern
      6. Advanced
      7. Transcendent
  4. Military Base
    1. Active & Inactive
    2. Unit Queue
    3. Unit Blueprints
  5. Shipyard
    1. Active & Inactive
    2. Ship Queue
    3. Ship Blueprints
  6. Space Port
    1. Active & Inactive
  7. Exotics
    1. Crystals: Eight Types
      1. Anari (Red) - anti-matter (cold worlds)
      2. Fozite (Grey) - light/photon (any world)
      3. Grazite (Green) - magnetic/gravity (any world)
      4. Malgorn (Orange) plasma - (hot worlds)
      5. Oranian (Brown/Gold) - dimensional (any world & governed by theology)
      6. Vamulite (Purple) - dark energy (any world)
      7. Xorian (Dark Blue) - particle/mass (any world)
      8. Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics)
      9. 8 Types of Crystals
        8 Types of Crystals
















    2. Flora & Fauna
    3. Event*
      1. Global
      2. Area
  8. Specials
    1. Ruins
      1. City
      2. Temple
      3. Tomb
      4. Battlefield
    2. Wonders
    3. Portal
  9. Agents
    1. Status
    2. Types
    3.        1. Spy  
      Player Spy
             2. Saboteur  
      Federation Saboteur
             3. Thief  
      Friend Thief
             4. Assassin  
      Neutral Assassin
             5. Counter Intelligence 
      Hostile Counter Intelligence
             6. Missionary  
      Player Missionary
             7. Prophet  
      Federation Prophet
             8. Cleric  
      Friend Cleric
             9. Inquisitor  
      Neutral Inquisitor
             10. Zealot  
      Hostile Zealot
             11. Firebrand  
      Player Firebrand
             12. Sentinel  
      Federation Sentinel
             13. Specialist  
      Friend Specialist
             14. Diplomat  
      Neutral Diplomat
             15. Broker  
      Hostile Broker
             16. Observation Post  
      Player Observation Post
    4. Actions
    5.        1. Evolve  
      Agent Evolve
             2. Recruit  Agent Recruit
             3. Support and Efficiency Index  Agent Support and Efficiency Index
             4. Block  Agent Block
             5. Block  Block Agent



      Diplomatic  Agent Diplomatic Sabotage  Agent Sabotage Assassinate  Agent Assassinate Procurement (theft)  Agent Procurement (theft) Health  Agent Health Stealth  Agent Stealth Reduce Belief  Agent Reduce Belief Increase Belief  Agent Increase Belief Religious  Agent Religious
  10. Armies
    1. Unit Art and Bases
    2. Actions
      1. Move Army to Area
      2. Split Army and Move One to Area
      3. Abort Move
      4. Move Leader
      5. Embark to Fleet
      6. Claim
      7. Plunder
      8. Raid
      9. Use Portal
      10. Settle
      11. Place Pin
      12. Leader Mission
      13. Attack Strategy - see Engagement Types
        1. Missile Infrastructure
        2. Missile Strategic Buildings
        3. Weapon of Mass Destruction
        4. Air & Missile Infrastructure
        5. Air & Missile Strategic Buildings
        6. Air Infrastructure
        7. Air Strategic Buildings
        8. Attack Infrastructure
        9. Attack Strategic Buildings
        10. Attack Population
        11. Attack Army
        12. Missile Units
        13. Air & Missile Units
        14. Air Units
        15. Attack Units
    3. Also see Ground Battles

Atmosphere & Temperature

Planet/Moon Temperature & Atmosphere
Planet/Moon Temperature & Atmosphere





















Markets

  1. Market Reserve
  2. Organics
  3. Minerals
  4. Industrial Units
  5. Crystals
  6. Trade Goods: Eight Types
    1. Manufactured
    2. Crafted Goods
    3. Bio-consumables
    4. Exotic
    5. Metal-Alloys
    6. Luxury
    7. Advanced Electronics
    8. Pharmaceuticals
    9. 8 Types of Trade Goods
      8 Types of Trade Goods














Trade Routes

  • Set New Route
  • Blockaid
  • Interdict
  • Piracy

Fleet View  Link to Fleet View

  1. Fleets
    1. Fleet Types
    2. Fleet Actions
    3. Also see Space Battles & Simulations
  2. Orbitals

Economic View  Link to Economic View

  1. Population Complacency
    1. Green (happy)
    2. Grey (neutral)
    3. Orange/Yellow (unrest/unhappy)
    4. Red (angry)
  2. Production
    1. Working organic farms
    2. Working mines
    3. Working manufacturing
    4. Working research
    5. Working trade goods
    6. Building Population Infrastructure
    7. Building Organic Infrastructure
    8. Building Mining Infrastructure
    9. Building Manufacturing Infrastructure
    10. Building Research Infrastructure
    11. Building Shipyard
    12. Building Military Base
    13. Building Spaceport
  3. Populations Segments
  4. Race Info

Next: Battle Results