Object Map: Difference between revisions

From Travellers Guide to StariumXCV

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<h3><span id="Market">Markets</span></h3>
<h3><span id="Market">Markets</span></h3>
<ol>
<ol>
<li>Market Reserve</li>
<li>Organics</li>
<li>Organics</li>
<li>Minerals</li>
<li>Minerals</li>
Line 218: Line 219:
<h3><span id="Trade">Trade Routes</span></h3>
<h3><span id="Trade">Trade Routes</span></h3>
<ul>
<ul>
<li>Set New Route</li>
<li>Blockaid</li>
<li>Blockaid</li>
<li>Interdict</li>
<li>Interdict</li>
<li>Piracy</li>
<li>Piracy</li>


>/ul>
</ul>
<h3>Fleet View&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:economic_fleet.png|65px|Link to Fleet View]]</span></h3>
<h3>Fleet View&nbsp;&nbsp;<span style="vertical-align: middle;">[[File:economic_fleet.png|65px|Link to Fleet View]]</span></h3>
<ol>
<ol>

Revision as of 07:19, 8 November 2024

Basics

  1. Zoom Levels
    1. All the areas on a planet or moon
    2. Seven areas: 1 in middle and 6 adjacent
    3. One area
  2. Display Toggles
    1. Terrain
    2. Borders
    3. Armies
    4. Agents
    5. Population
    6. Production
    7. Strategic Building (military base, shipyard or spaceport)
    8. Orbitals (Sun map link)
    9. Owners
    10. Specials (ruins, wonders or portals)
    11. Exotics (crystals, flora-fauna or events)

Area

  1. Terrains: 280 variations of the 10 base terrains
    1. Base Terrains
      1. Plains
      2. Desert
      3. Rough
      4. Barren
      5. Mountains
      6. Hills
      7. Ocean
      8. Swamp
      9. Forest
      10. Tundra
  2. Population
    1. Art Based on Technology Level (#Epoch)
  3. Infrastructure
    1. Organics
    2. Manufacturing
    3. Mining
    4. Research
    5. Infrastructure Epoch
      1. Antiquity
      2. Enlightenment
      3. Industrial
      4. Spacefaring
      5. Modern
      6. Advanced
      7. Transcendent
  4. Military Base
    1. Active & Inactive
    2. Unit Queue
    3. Unit Blueprints
  5. Shipyard
    1. Active & Inactive
    2. Ship Queue
    3. Ship Blueprints
  6. Space Port
    1. Active & Inactive
  7. Exotics
    1. Crystals: Eight Types
      1. Anari (Red) - anti-matter (cold worlds)
      2. Fozite (Grey) - light/photon (any world)
      3. Grazite (Green) - magnetic/gravity (any world)
      4. Malgorn (Orange) plasma - (hot worlds)
      5. Oranian (Brown/Gold) - dimensional (any world & governed by theology)
      6. Vamulite (Purple) - dark energy (any world)
      7. Xorian (Dark Blue) - particle/mass (any world)
      8. Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics)
      9. 8 Types of Crystals
        8 Types of Crystals
















    2. Flora & Fauna
    3. Events*
      1. Global
      2. Area
  8. Specials
    1. Ruins
      1. City
      2. Temple
      3. Tomb
      4. Battlefield
    2. Wonders
    3. Portal
  9. Agents
    1. Status
    2. Types
      1. Spy
      2. Saboteur
      3. Thief
      4. Assassin
      5. Counter Intelligence
      6. Missionary
      7. Prophet
      8. Cleric
      9. Inquisitor
      10. Zealot
      11. Firebrand
      12. Sentinel
      13. Specialist
      14. Diplomat
      15. Broker
      16. Observation Post
    3. Actions
      1. Evolve
      2. Recruit
      3. SEI
      4. Block
      5. Broker
      6. Diplomatic
      7. Sabotage
      8. Assassinate
      9. Procurement (theft)
      10. Health
      11. Stealth
      12. Reduce Belief
      13. Increase Belief
      14. Religious
  10. Armies
    1. Unit Art and Bases
    2. Actions
      1. Move Army to Area
      2. Split Army and Move One to Area
      3. Abort Move
      4. Move Leader
      5. Embark to Fleet
      6. Claim
      7. Plunder
      8. Raid
      9. Use Portal
      10. Settle
      11. Place Pin
      12. Leader Missions
      13. Attack Strategy - see Engagement Types
        1. Missile Infrastructure
        2. Missile Strategic Buildings
        3. Weapon of Mass Destruction
        4. Air & Missile Infrastructure
        5. Air & Missile Strategic Buildings
        6. Air Infrastructure
        7. Air Strategic Buildings
        8. Attack Infrastructure
        9. Attack Strategic Buildings
        10. Attack Population
        11. Attack Army
        12. Missile Units
        13. Air & Missile Units
        14. Air Units
        15. Attack Units
    3. Also see Ground Battles

Atmosphere & Temperature

Planet/Moon Temperature & Atmosphere
Planet/Moon Temperature & Atmosphere





















Markets

  1. Market Reserve
  2. Organics
  3. Minerals
  4. Industrial Units
  5. Crystals
  6. Trade Goods: Eight Types
    1. Manufactured
    2. Crafted Goods
    3. Bio-consumables
    4. Exotic
    5. Metal-Alloys
    6. Luxury
    7. Advanced Electronics
    8. Pharmaceuticals
    9. 8 Types of Trade Goods
      8 Types of Trade Goods














Trade Routes

  • Set New Route
  • Blockaid
  • Interdict
  • Piracy

Fleet View  Link to Fleet View

  1. Fleets
    1. Fleet Types
    2. Fleet Actions
    3. Also see Space Battles & Simulations
  2. Orbitals

Economic View  Link to Economic View

  1. Population Complacency
    1. Green (happy)
    2. Grey (neutral)
    3. Orange/Yellow (unrest/unhappy)
    4. Red (angry)
  2. Production
    1. Working organic farms
    2. Working mines
    3. Working manufacturing
    4. Working research
    5. Working trade goods
    6. Building Population Infrastructure
    7. Building Organic Infrastructure
    8. Building Mining Infrastructure
    9. Building Manufacturing Infrastructure
    10. Building Research Infrastructure
    11. Building Shipyard
    12. Building Military Base
    13. Building Spaceport
  3. Populations Segments
  4. Race Info

Next: Battle Results