Object Map: Difference between revisions
From Travellers Guide to StariumXCV
No edit summary |
No edit summary |
||
(307 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
<!--********************************--> | |||
<!-- OBJECT MAP --> | |||
<!-- TRAINOR 2024 --> | |||
<!--********************************--> | |||
<h3>Basics</h3> | <h3>Basics</h3> | ||
<ol> | <ol> | ||
Line 11: | Line 15: | ||
<li>Terrain</li> | <li>Terrain</li> | ||
<li>Borders</li> | <li>Borders</li> | ||
<li>Armies</li> | <li>[https://reference.stariumxcv.com/index.php?title=User_Interface#Armies Armies]</li> | ||
<li>Agents</li> | <li>[https://reference.stariumxcv.com/index.php?title=Object_Map#AgentType Agents]</li> | ||
<li>Population</li> | <li>Population</li> | ||
<li>Production</li> | <li>Production</li> | ||
<li>Strategic | <li>Strategic Buildings ([https://reference.stariumxcv.com/index.php?title=Object_Map#Base Military Bases], [https://reference.stariumxcv.com/index.php?title=Object_Map#Shipyard Shipyards] & [https://reference.stariumxcv.com/index.php?title=Object_Map#Spaceport Spaceports])</li> | ||
<li>Orbitals | <li>[https://reference.stariumxcv.com/index.php?title=Sun_Map#Orbitals Orbitals]</li> | ||
<li>Owners</li> | <li>Owners</li> | ||
<li>Specials ( | <li>Specials ([https://reference.stariumxcv.com/index.php?title=Object_Map#Ruin Ruins], [https://reference.stariumxcv.com/index.php?title=Object_Map#Wonder Wonders] & [https://reference.stariumxcv.com/index.php?title=Object_Map#Portal Portals])</li> | ||
<li>Exotics ( | <li>Exotics ([https://reference.stariumxcv.com/index.php?title=Object_Map#Crystals Crystals], [https://reference.stariumxcv.com/index.php?title=Object_Map#FloraFauna Flora-Fauna] & [https://reference.stariumxcv.com/index.php?title=Object_Map#Event Events]</li> | ||
</ol> | </ol> | ||
</ol> | </ol> | ||
<!--********************************--> | |||
<!-- AREA--> | |||
<!--********************************--> | |||
<h3>Area</h3> | <h3>Area</h3> | ||
<ol> | <ol> | ||
Line 27: | Line 34: | ||
<ol> | <ol> | ||
<li>Base Terrains</li> | <li>Base Terrains</li> | ||
<table> | |||
< | <tr> | ||
< | <td> 1. Plains<div style="display: inline-block; vertical-align: middle;"> [[File:1_base_terrain.png|50px|Plains Base Terrain]]</div></td> | ||
< | </tr> | ||
< | <tr> | ||
< | <td> 2. Desert<div style="display: inline-block; vertical-align: middle;"> [[File:2_base_terrain.png|50px|Desert Base Terrain]]</div></td> | ||
< | </tr> | ||
< | <tr> | ||
< | <td> 3. Rough<div style="display: inline-block; vertical-align: middle;"> [[File:3_base_terrain.png|50px|Rough Base Terrain]]</div></td> | ||
< | </tr> | ||
< | <tr> | ||
<td> 4. Barren<div style="display: inline-block; vertical-align: middle;"> [[File:4_base_terrain.png|50px|Barren Base Terrain]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 5. Mountains<div style="display: inline-block; vertical-align: middle;"> [[File:5_base_terrain.png|50px|Mountains Base Terrain]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 6. Hills<div style="display: inline-block; vertical-align: middle;"> [[File:6_base_terrain.png|50px|Hills Base Terrain]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 7. Ocean<div style="display: inline-block; vertical-align: middle;"> [[File:7_base_terrain.png|50px|Ocean Base Terrain]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 8. Swamp<div style="display: inline-block; vertical-align: middle;"> [[File:8_base_terrain.png|50px|Swamp Base Terrain]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 9. Forest<div style="display: inline-block; vertical-align: middle;"> [[File:9_base_terrain.png|50px|Forest Base Terrain]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 10. Tundra<div style="display: inline-block; vertical-align: middle;"> [[File:10_base_terrain.png|50px|Tundra Base Terrain]]</div></td> | |||
</tr> | |||
</table> | |||
</ol> | </ol> | ||
<li>Population</li> | <li>Population</li> | ||
<table> | |||
Art Based on Technology Level ([[#Epoch]]) | <tr> | ||
<td> • Art Based on Infrastructure Technology Level ([[#Epoch | Epoch]])</td> | |||
</tr> | |||
</table> | |||
<li>Infrastructure</li> | <li>Infrastructure</li> | ||
<table> | |||
<tr> | |||
<td> • Organics (3 Levels) <div style="display: inline-block; vertical-align: middle;">[[File:Organics58_1.png|50px|Organics Level 1]] [[File:20241120_organic_L1_infrastructure.png|50px|Organics Production Level 1 Spacefaring]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> • Manufacturing (3 Levels) <div style="display: inline-block; vertical-align: middle;">[[File:Manufacturing58_2.png|50px|Manufacturing Level 2]] [[File:20241120_manufacturing_L2_infrastructure.png|50px|Manufacturing Production Level 2 Spacefaring]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> • Mining (3 Levels) <div style="display: inline-block; vertical-align: middle;">[[File:Mining58_3.png|50px|Mining Level 3]] [[File:20241120_mining_L3_infrastructure.png|80px|Mining Production Level 3 Spacefaring]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> • Research (3 Levels) <div style="display: inline-block; vertical-align: middle;">[[File:Research58_1.png|50px|Research Level 2]] [[File:20241120_research_L2_infrastructure.png|50px|Research Production Level 2 Spacefaring]]</div></td> | |||
</tr> | |||
<tr> | |||
<td id="Epoch"> • Infrastructure Epoch (7 Levels)</td> | |||
</tr> | |||
<tr> | |||
<td> 1. Antiquity<div style="display: inline-block; vertical-align: middle;"> [[File:20241120_population_antiquity.png|60px|Antiquity Population Infrastructure]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 2. Enlightenment<div style="display: inline-block; vertical-align: middle;"> [[File:20241120_population_enlightenment.png|60px|Enlightenment Population Infrastructure]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 3. Industrial<div style="display: inline-block; vertical-align: middle;"> [[File:20241120_population_industrial.png|60px|Industrial Population Infrastructure]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 4. Spacefaring<div style="display: inline-block; vertical-align: middle;"> [[File:20241120_population_spacefaring.png|60px|Spacefaring Population Infrastructure]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 5. Modern<div style="display: inline-block; vertical-align: middle;"> [[File:20241120_population_modern.png|60px|Modern Population Infrastructure]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 6. Advanced<div style="display: inline-block; vertical-align: middle;"> [[File:20241120_population_advanced.png|70px|Advanced Population Infrastructure]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 7. Transcendent<div style="display: inline-block; vertical-align: middle;"> [[File:20241120_population_transcendent.png|60px|Transcendent Population Infrastructure]]</div></td> | |||
</tr> | |||
</table> | |||
<li><span id="Base">Military Bases</span> (3 Levels)</li> | |||
<ol> | <ol> | ||
<li>Unit Queue</li> | <li>Unit Queue</li> | ||
</ol> | </ol> | ||
<li>Shipyard</li> | <table> | ||
<tr> | |||
<td> 2. Unit Blueprints <div style="display: inline-block; vertical-align: middle;">[[File:unit_blueprint.png|50px|Unit Blueprints]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 3. Inactive & Active <div style="display: inline-block; vertical-align: middle;">[[File:1_base196_1.png|70px|Inactive Level 1 Military Base]] [[File:1_base196_1a.png|70px|Active Level 1 Military Base]]</div></td> | |||
</tr> | |||
</table> | |||
<li><span id="Shipyard">Shipyard</span> (3 Levels)</li> | |||
<ol> | <ol> | ||
<li>Ship Queue</li> | <li>Ship Queue</li> | ||
</ol> | </ol> | ||
<table> | |||
<tr> | |||
<td> 2. Ship Blueprints <div style="display: inline-block; vertical-align: middle;">[[File:unit_blueprint.png|50px|Ship Blueprints]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 3. Inactive & Active <div style="display: inline-block; vertical-align: middle;">[[File:3_yard196_2.png|70px|Inactive Level 2 Shipyard]] [[File:3_yard196_2a.png|70px|Active Level 2 Shipyard]]</div></td> | |||
</tr> | |||
</table> | |||
<li><span id="Spaceport">Spaceport</span> (3 Levels)</li> | |||
<table> | |||
<tr> | |||
<td> • Inactive & Active <div style="display: inline-block; vertical-align: middle;">[[File:3_port196_3.png|70px|Inactive Level 3 Spaceport]] [[File:3_port196_3a.png|70px|Active Level 3 Spaceport]]</div></td> | |||
</tr> | |||
</table> | |||
<!--********************************--> | |||
<!-- EXOTICS --> | |||
<!--********************************--> | |||
<li>Exotics</li> | <li>Exotics</li> | ||
<ol> | |||
<li><span id="Crystals">[https://reference.stariumxcv.com/index.php?title=Glossary#Crystal Crystals]</span>: Eight Types</li> | |||
<ol> | <ol> | ||
<li>Anari (Red) - anti-matter (cold worlds)</li> | <li>Anari (Red) - anti-matter (cold worlds)</li> | ||
<li>Fozite (Grey) - light/photon (any world)</li> | <li>Fozite (Grey) - light/photon (any world)</li> | ||
Line 89: | Line 160: | ||
<li>Xorian (Dark Blue) - particle/mass (any world)</li> | <li>Xorian (Dark Blue) - particle/mass (any world)</li> | ||
<li>Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics)</li> | <li>Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics)</li> | ||
</br> | |||
[[File:20210812_crystals.png|400px|8 Types of Crystals]] | |||
</ol> | </ol> | ||
<table> | |||
< | <tr> | ||
< | <td>2. Flora-Fauna <div style="display: inline-block; vertical-align: middle;">[[File:Exotic512_2_1.png|50px|Flora-Fauna]]</div></td> | ||
</tr> | |||
< | <tr> | ||
< | <td>3. [https://reference.stariumxcv.com/index.php?title=Glossary#Event Event]</td> | ||
</tr> | |||
<tr> | |||
<td> » <span id="GlobalEvent">Global Event</span> <div style="display: inline-block; vertical-align: middle;">[[File:17_event.png|50px|Pandemic Global Event]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> » <span id="AreaEvent">Area</span> <div style="display: inline-block; vertical-align: middle;">[[File:50_exotic512_3_1.png|60px|Tornado Area Event]]</div></td> | |||
</tr> | |||
</table> | |||
</ol> | |||
<!--********************************--> | |||
<!-- SPECIALS --> | |||
<!--********************************--> | |||
<li>Specials</li> | <li>Specials</li> | ||
<table> | |||
<tr> | |||
<td> 1. [https://reference.stariumxcv.com/index.php?title=Glossary#Ruins Ruin] Types</td> | |||
</tr> | |||
<tr> | |||
<td> » City or Temple <div id="Ruin" style="display: inline-block; vertical-align: middle;">[[File:2_special512_1_1.png|50px|City/Temple Ruin]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> » Tomb <div id="Ruin" style="display: inline-block; vertical-align: middle;">[[File:3_special512_1_1.png|50px|Tomb Ruin]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> » Battlefield <div id="Ruin" style="display: inline-block; vertical-align: middle;">[[File:4_special512_1_1.png|50px|Battlefield Ruin]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> » City/Temple & Battlefield <div id="Ruin" style="display: inline-block; vertical-align: middle;">[[File:7_special512_1_1.png|50px|City/Temple & Battlefield Ruin]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> » Battlefield & Tomb <div id="Ruin" style="display: inline-block; vertical-align: middle;">[[File:8_special512_1_1.png|50px|Battlefield & Tomb Ruin]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> » Univeral (City, Temple, Tomb & Battlefield) <div id="Ruin" style="display: inline-block; vertical-align: middle;">[[File:10_special512_1_1.png|50px|Univeral (All 4 Types) Ruin)]]</div></td> | |||
</tr> | |||
</table> | |||
<table> | |||
<tr> | |||
<td> 2. [https://reference.stariumxcv.com/index.php?title=Glossary#Wonders Wonder] <div id="Wonder" style="display: inline-block; vertical-align: middle;">[[File:Special512_2_1.png|70px|Wonder]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 3. [https://reference.stariumxcv.com/index.php?title=Glossary#Portal Portal] <div id="Portal" style="display: inline-block; vertical-align: middle;">[[File:Special512_3_1.png|40px|Portal]]</div></td> | |||
</tr> | |||
</table> | |||
<!--********************************--> | |||
<!-- AGENTS --> | |||
<!--********************************--> | |||
<li><span id="AgentType">Agents</span></li> | |||
<ol> | |||
<li>[https://reference.stariumxcv.com/index.php?title=User_Interface#AgentStatus Status]</li> | |||
<li><span id="AgentTypes">Types</span></li> | |||
<table> | |||
<tr> | |||
<td> 1. Spy <div style="display: inline-block; vertical-align: middle;">[[File:1_agent_1.png|40px|Player Spy]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 2. Saboteur <div style="display: inline-block; vertical-align: middle;">[[File:2_agent_2.png|40px|Federation Saboteur]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 3. Thief <div style="display: inline-block; vertical-align: middle;">[[File:3_agent_3.png|40px|Friend Thief]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 4. Assassin <div style="display: inline-block; vertical-align: middle;">[[File:4_agent_4.png|40px|Neutral Assassin]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 5. Counter Intelligence <div style="display: inline-block; vertical-align: middle;">[[File:5_agent_5.png|40px|Hostile Counter Intelligence]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 6. Missionary <div style="display: inline-block; vertical-align: middle;">[[File:1_agent_6.png|40px|Player Missionary]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 7. Prophet <div style="display: inline-block; vertical-align: middle;">[[File:2_agent_7.png|40px|Federation Prophet]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 8. Cleric <div style="display: inline-block; vertical-align: middle;">[[File:3_agent_8.png|40px|Friend Cleric]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 9. Inquisitor <div style="display: inline-block; vertical-align: middle;">[[File:4_agent_9.png|40px|Neutral Inquisitor]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 10. Zealot <div style="display: inline-block; vertical-align: middle;">[[File:5_agent_10.png|40px|Hostile Zealot]]</div></td> | |||
</tr> | |||
</tr> | |||
<tr> | |||
<td> 11. Firebrand <div style="display: inline-block; vertical-align: middle;">[[File:1_agent_11.png|40px|Player Firebrand]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 12. Sentinel <div style="display: inline-block; vertical-align: middle;">[[File:2_agent_12.png|40px|Federation Sentinel]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 13. Specialist <div style="display: inline-block; vertical-align: middle;">[[File:3_agent_13.png|40px|Friend Specialist]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 14. Diplomat <div style="display: inline-block; vertical-align: middle;">[[File:4_agent_14.png|40px|Neutral Diplomat]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 15. Broker <div style="display: inline-block; vertical-align: middle;">[[File:5_agent_15.png|40px|Hostile Broker]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 16. Observation Post <div style="display: inline-block; vertical-align: middle;">[[File:1_agent_16.png|40px|Player Observation Post]]</div></td> | |||
</tr> | |||
</table> | |||
<li><span id="AgentActions">Actions</span></li> | |||
<table> | |||
<tr> | |||
<td> 1. Evolve <div style="display: inline-block; vertical-align: middle;">[[File:1_agent_action.png|40px|Agent Evolves]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 2. Recruit <div style="display: inline-block; vertical-align: middle;">[[File:2_agent_action.png|40px|Recruit New Agents]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 3. [https://reference.stariumxcv.com/index.php?title=Glossary#SupportEfficiency Support and Efficiency Index] <div style="display: inline-block; vertical-align: middle;">[[File:3_agent_action.png|40px|Agent Impacts Population's SEI]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 4. Block <div style="display: inline-block; vertical-align: middle;">[[File:4_agent_action.png|40px|Agent Blocks Actions]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 5. Broker <div style="display: inline-block; vertical-align: middle;">[[File:5_agent_action.png|40px|Agent Brokers Financial Actions]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 6. Diplomatic <div style="display: inline-block; vertical-align: middle;">[[File:6_agent_action.png|40px|Agent Diplomat]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 7. Sabotage <div style="display: inline-block; vertical-align: middle;">[[File:7_agent_action.png|40px|Agent Saboteur]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 8. Assassinate <div style="display: inline-block; vertical-align: middle;">[[File:8_agent_action.png|40px|Agent Assassin]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 9. Procurement (theft) <div style="display: inline-block; vertical-align: middle;">[[File:9_agent_action.png|40px|Agent Theft]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 10. Health <div style="display: inline-block; vertical-align: middle;">[[File:10_agent_action.png|40px|Agent Impacts Population's Health]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 11. Stealth <div style="display: inline-block; vertical-align: middle;">[[File:11_agent_action.png|40px|Agent Works in the Shadows]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 12. Reduce Belief <div style="display: inline-block; vertical-align: middle;">[[File:12_agent_action.png|40px|Agent Works to Reduce Population's Belief]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 13. Increase Belief <div style="display: inline-block; vertical-align: middle;">[[File:13_agent_action.png|40px|Agent Works to Increase Population's Belief]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 14. Religious <div style="display: inline-block; vertical-align: middle;">[[File:14_agent_action.png|40px|Agent Works with Religious Populations]]</div></td> | |||
</tr> | |||
<tr> | |||
</table> | |||
</ol> | |||
<!--********************************--> | |||
<!-- ARMIES --> | |||
<!--********************************--> | |||
<li>Armies</li> | |||
<ol> | <ol> | ||
<li> | <li>Unit Art and Bases</li> | ||
<li><span id="AA">Actions</span></li> | |||
<li> | |||
<ol> | <ol> | ||
<li>Move Army to Area</li> | <li>Move Army to Area</li> | ||
Line 163: | Line 337: | ||
<li>Settle</li> | <li>Settle</li> | ||
<li>Place Pin</li> | <li>Place Pin</li> | ||
<li>Leader | <li>[https://reference.stariumxcv.com/index.php?title=User_Interface#LeaderMission Leader Mission]</li> | ||
<li> | <li>Attack Strategy - see [https://reference.stariumxcv.com/index.php?title=Battle_Results#Engagement Engagement Types]</li> | ||
<ol> | <ol> | ||
<li>Missile Infrastructure</li> | <li>Missile Infrastructure</li> | ||
Line 183: | Line 357: | ||
</ol> | </ol> | ||
</ol> | </ol> | ||
<li>Also see [https://reference.stariumxcv.com/index.php?title=Battle_Results#Ground Ground Battles]</li> | |||
</ol> | </ol> | ||
</ol> | </ol> | ||
<h3>Atmosphere & Temperature</h3> | <!--********************************--> | ||
<!-- ATMOSPHERE & TEMPERATE --> | |||
<!--********************************--> | |||
<h3 id="Ptemp">Atmosphere & Temperature</h3> | |||
[[File:20210725_atmosphereChartNew_14_jgoudie.png|450px|left|Planet/Moon Temperature & Atmosphere]] | [[File:20210725_atmosphereChartNew_14_jgoudie.png|450px|left|Planet/Moon Temperature & Atmosphere]] | ||
<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/> | <br/><br/><br/><br/><br/><br/><br/><br/><br/><br/> | ||
<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/> | <br/><br/><br/><br/><br/><br/><br/><br/><br/><br/> | ||
<h3>Markets | <h3><span id="Market">Markets</span></h3> | ||
<h3>Fleet View</h3> | <ol> | ||
<!--********************************--> | |||
<!--MARKET RESERVE --> | |||
<!--********************************--> | |||
<li>[https://reference.stariumxcv.com/index.php?title=Glossary#MarketReserve Market Reserve]</li> | |||
<li>Organics</li> | |||
<li>Minerals</li> | |||
<li>[https://reference.stariumxcv.com/index.php?title=Glossary#IndustrialUnit Industrial Unit]</li> | |||
<li>[[#Crystals|Crystals]]</li> | |||
<li>[https://reference.stariumxcv.com/index.php?title=Glossary#TradeGood Trade Goods]: Eight Types</li> | |||
<ol> | |||
<li>Manufactured</li> | |||
<li>Crafted Goods</li> | |||
<li>Bio-consumables</li> | |||
<li>Exotic</li> | |||
<li>Metal-Alloys</li> | |||
<li>Luxury</li> | |||
<li>Advanced Electronics</li> | |||
<li>Pharmaceuticals</li> | |||
[[File:20210328_tradeGoods.png|400px|left|8 Types of Trade Goods]] | |||
</br></br></br></br></br></br></br></br></br></br> | |||
</br></br></br> | |||
</ol> | |||
</ol> | |||
<!--********************************--> | |||
<!-- TRADE ROUTES --> | |||
<!--********************************--> | |||
<h3><span id="Trade">Trade Routes</span></h3> | |||
<table> | |||
<tr> | |||
<td> • Establish/Stop Trade Route</td> | |||
</tr> | |||
<tr> | |||
<td> • [https://reference.stariumxcv.com/index.php?title=Glossary#Blockade Blockade] <div style="display: inline-block; vertical-align: middle;">[[File:Border_message.png|50px|Blockaid Trade Route]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> • [https://reference.stariumxcv.com/index.php?title=Glossary#Interdict Interdict] <div style="display: inline-block; vertical-align: middle;">[[File:interdiction_market.png|50px|Interdict Trade Route]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> • [https://reference.stariumxcv.com/index.php?title=Glossary#Piracy Piracy] <div style="display: inline-block; vertical-align: middle;">[[File:Piracy.png|50px|Trade Route Piracy]]</div></td> | |||
</tr> | |||
</table> | |||
<!--********************************--> | |||
<!-- FLEET VIEW --> | |||
<!--********************************--> | |||
<h3>Fleet View <div style="display: inline-block; vertical-align: middle;">[[File:economic_fleet.png|65px|Link to Fleet View]]</div></h3> | |||
<ol> | <ol> | ||
<li>Fleets</li> | <li>Fleets</li> | ||
<ol> | <ol> | ||
<li>[https://reference.stariumxcv.com/index.php?title= | <li>[https://reference.stariumxcv.com/index.php?title=Sun_Map#Ptemp Fleet Types]</li> | ||
<li>Space Battles & Simulations</li> | <li>[https://reference.stariumxcv.com/index.php?title=System_Map#Faction Fleet Actions]</li> | ||
<li>Also see [https://reference.stariumxcv.com/index.php?title=Battle_Results#SpaceBattle Space Battles] & Simulations</li> | |||
</ol> | |||
<li>[https://reference.stariumxcv.com/index.php?title=Glossary#Orbitals Orbitals]</li> | |||
</ol> | |||
<!--********************************--> | |||
<!--ECONOMIC VIEW --> | |||
<!--********************************--> | |||
<h3>Economic View <div style="display: inline-block; vertical-align: middle;">[[File:Fleet_economic.png|65px|Link to Economic View]]</div></h3> | |||
<ol> | |||
<li>Population Complacency</li> | |||
<table> | |||
<tr> | |||
<td> • Green (Happy) <div style="display: inline-block; vertical-align: middle;">[[File:1_economic_figure.png|40px|Happy Population]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> • Grey (Neutral) <div style="display: inline-block; vertical-align: middle;">[[File:2_economic_figure.png|40px|Neutral Population]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> • Orange/Yellow (Unrest/Unhappy) <div style="display: inline-block; vertical-align: middle;">[[File:3_economic_figure.png|40px|Unhappy Population]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> • Red (Angry) <div style="display: inline-block; vertical-align: middle;">[[File:4_economic_figure.png|40px|Angry Population]]</div></td> | |||
</tr> | |||
</table> | |||
<li>Production</li> | |||
<ol> | |||
<li>Working organic farms</li> | |||
<li>Working mines</li> | |||
<li>Working manufacturing</li> | |||
<li>Working research</li> | |||
<li>Working trade goods</li> | |||
<li>Building Population Infrastructure</li> | |||
<li>Building Organic Infrastructure</li> | |||
<li>Building Mining Infrastructure</li> | |||
<li>Building Manufacturing Infrastructure</li> | |||
<li>Building Research Infrastructure</li> | |||
<li>Building Shipyard</li> | |||
<li>Building Military Base</li> | |||
<li>Building Spaceport</li> | |||
</ol> | </ol> | ||
<li> | <li>Populations Segments</li> | ||
<li>Race Info</li> | |||
</ol> | </ol> | ||
<h4>[https://reference.stariumxcv.com/index.php?title=Battle_Results Next: Battle Results]</h4> | <h4>[https://reference.stariumxcv.com/index.php?title=Battle_Results Next: Battle Results]</h4> | ||
Latest revision as of 23:17, 22 November 2024
Basics
- Zoom Levels
- All the areas on a planet or moon
- Seven areas: 1 in middle and 6 adjacent
- One area
- Display Toggles
- Terrain
- Borders
- Armies
- Agents
- Population
- Production
- Strategic Buildings (Military Bases, Shipyards & Spaceports)
- Orbitals
- Owners
- Specials (Ruins, Wonders & Portals)
- Exotics (Crystals, Flora-Fauna & Events
Area
- Terrains: 280 variations of the 10 base terrains
- Base Terrains
- Population
- Infrastructure
- Military Bases (3 Levels)
- Unit Queue
- Shipyard (3 Levels)
- Ship Queue
- Spaceport (3 Levels)
- Exotics
- Crystals: Eight Types
- Anari (Red) - anti-matter (cold worlds)
- Fozite (Grey) - light/photon (any world)
- Grazite (Green) - magnetic/gravity (any world)
- Malgorn (Orange) plasma - (hot worlds)
- Oranian (Brown/Gold) - dimensional (any world & governed by theology)
- Vamulite (Purple) - dark energy (any world)
- Xorian (Dark Blue) - particle/mass (any world)
- Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics)
- Specials
- Agents
- Status
- Types
- Actions
- Armies
- Unit Art and Bases
- Actions
- Move Army to Area
- Split Army and Move One to Area
- Abort Move
- Move Leader
- Embark to Fleet
- Claim
- Plunder
- Raid
- Use Portal
- Settle
- Place Pin
- Leader Mission
- Attack Strategy - see Engagement Types
- Missile Infrastructure
- Missile Strategic Buildings
- Weapon of Mass Destruction
- Air & Missile Infrastructure
- Air & Missile Strategic Buildings
- Air Infrastructure
- Air Strategic Buildings
- Attack Infrastructure
- Attack Strategic Buildings
- Attack Population
- Attack Army
- Missile Units
- Air & Missile Units
- Air Units
- Attack Units
- Also see Ground Battles
1. Plains |
2. Desert |
3. Rough |
4. Barren |
5. Mountains |
6. Hills |
7. Ocean |
8. Swamp |
9. Forest |
10. Tundra |
• Art Based on Infrastructure Technology Level ( Epoch) |
• Organics (3 Levels) |
• Manufacturing (3 Levels) |
• Mining (3 Levels) |
• Research (3 Levels) |
• Infrastructure Epoch (7 Levels) |
1. Antiquity |
2. Enlightenment |
3. Industrial |
4. Spacefaring |
5. Modern |
6. Advanced |
7. Transcendent |
2. Unit Blueprints |
3. Inactive & Active |
2. Ship Blueprints |
3. Inactive & Active |
• Inactive & Active |
2. Flora-Fauna |
3. Event |
» Global Event |
» Area |
1. Ruin Types |
» City or Temple |
» Tomb |
» Battlefield |
» City/Temple & Battlefield |
» Battlefield & Tomb |
» Univeral (City, Temple, Tomb & Battlefield) |
2. Wonder |
3. Portal |
1. Spy |
2. Saboteur |
3. Thief |
4. Assassin |
5. Counter Intelligence |
6. Missionary |
7. Prophet |
8. Cleric |
9. Inquisitor |
10. Zealot |
11. Firebrand |
12. Sentinel |
13. Specialist |
14. Diplomat |
15. Broker |
16. Observation Post |
1. Evolve |
2. Recruit |
3. Support and Efficiency Index |
4. Block |
5. Broker |
6. Diplomatic |
7. Sabotage |
8. Assassinate |
9. Procurement (theft) |
10. Health |
11. Stealth |
12. Reduce Belief |
13. Increase Belief |
14. Religious |
Atmosphere & Temperature
Markets
- Market Reserve
- Organics
- Minerals
- Industrial Unit
- Crystals
- Trade Goods: Eight Types
- Manufactured
- Crafted Goods
- Bio-consumables
- Exotic
- Metal-Alloys
- Luxury
- Advanced Electronics
- Pharmaceuticals
Trade Routes
• Establish/Stop Trade Route |
• Blockade |
• Interdict |
• Piracy |
Fleet View
- Fleets
- Fleet Types
- Fleet Actions
- Also see Space Battles & Simulations
- Orbitals
Economic View
- Population Complacency
- Production
- Working organic farms
- Working mines
- Working manufacturing
- Working research
- Working trade goods
- Building Population Infrastructure
- Building Organic Infrastructure
- Building Mining Infrastructure
- Building Manufacturing Infrastructure
- Building Research Infrastructure
- Building Shipyard
- Building Military Base
- Building Spaceport
- Populations Segments
- Race Info
• Green (Happy) |
• Grey (Neutral) |
• Orange/Yellow (Unrest/Unhappy) |
• Red (Angry) |