Object Map: Difference between revisions

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<h3>Zoom Levels</h3>
<!--********************************-->
<h4>Display Toggles</h4>  
<!-- OBJECT MAP -->
<!-- TRAINOR 2024 -->
<!--********************************-->
<h3>Basics</h3>
<ol>
<li>Zoom Levels</li>
  <ol>
<li>All the areas on a planet or moon</li>
<li>Seven areas: 1 in middle and 6 adjacent</li>
<li>One area</li>
  </ol>
<li>Display Toggles</li>
  <ol>
<li>Terrain</li>
<li>Borders</li>
<li>[https://reference.stariumxcv.com/index.php?title=User_Interface#Armies Armies]</li>
<li>[https://reference.stariumxcv.com/index.php?title=Object_Map#AgentType Agents]</li>
<li>Population</li>
<li>Production</li>
<li>Strategic Buildings ([https://reference.stariumxcv.com/index.php?title=Object_Map#Base Military Bases], [https://reference.stariumxcv.com/index.php?title=Object_Map#Shipyard Shipyards] & [https://reference.stariumxcv.com/index.php?title=Object_Map#Spaceport Spaceports])</li>
<li>[https://reference.stariumxcv.com/index.php?title=Sun_Map#Orbitals Orbitals]</li>
<li>Owners</li>
<li>Specials ([https://reference.stariumxcv.com/index.php?title=Object_Map#Ruin Ruins], [https://reference.stariumxcv.com/index.php?title=Object_Map#Wonder Wonders] & [https://reference.stariumxcv.com/index.php?title=Object_Map#Portal Portals])</li>
<li>Exotics ([https://reference.stariumxcv.com/index.php?title=Object_Map#Crystals Crystals], [https://reference.stariumxcv.com/index.php?title=Object_Map#FloraFauna Flora-Fauna] & [https://reference.stariumxcv.com/index.php?title=Object_Map#Event Events]</li>
  </ol>
</ol>
<!--********************************-->
<!-- AREA-->
<!--********************************-->
<h3>Area</h3>
<h3>Area</h3>
<h4>Terrains</h4>
<ol> 
<h4>Population</h4>
<li>Terrains: 280 variations of the 10 base terrains</li>
Technology Level (Epoch)
  <ol>
<h4>Infrastructure</h4>
<li>Base Terrains</li>
Organics
<table>
Manufacturing
<tr>
Mining
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1.&nbsp;Plains<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:1_base_terrain.png|50px|Plains Base Terrain]]</div></td>
Research
</tr>
Population
<tr>
Infrastructure Epoch
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2.&nbsp;Desert<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:2_base_terrain.png|50px|Desert Base Terrain]]</div></td>
Antiquity
</tr>
Enlightenment
<tr>
Industrial
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3.&nbsp;Rough<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:3_base_terrain.png|50px|Rough Base Terrain]]</div></td>
Spacefaring
</tr>
Modern
<tr>
Advanced
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;4.&nbsp;Barren<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:4_base_terrain.png|50px|Barren Base Terrain]]</div></td>
Transcendent
</tr>
<h4>Military Base</h4>
<tr>
Active & Inactive
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5.&nbsp;Mountains<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:5_base_terrain.png|50px|Mountains Base Terrain]]</div></td>
Unit Queue
</tr>
Unit Blueprints
<tr>
<h4>Shipyard</h4>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6.&nbsp;Hills<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:6_base_terrain.png|50px|Hills Base Terrain]]</div></td>
Active & Inactive
</tr>
Ship Queue
<tr>
Ship Blueprints
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;7.&nbsp;Ocean<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:7_base_terrain.png|50px|Ocean Base Terrain]]</div></td>
<h4>Space Port</h4>
</tr>
Active & Inactive
<tr>
<h4>Exotics</h4>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;8.&nbsp;Swamp<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:8_base_terrain.png|50px|Swamp Base Terrain]]</div></td>
Crystals
</tr>
Anari (Red) - anti-matter (cold worlds)
<tr>
Fozite (Grey) - light/photon (any world)
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;9.&nbsp;Forest<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:9_base_terrain.png|50px|Forest Base Terrain]]</div></td>
Grazite (Green) - magnetic/gravity (any world)
</tr>
Malgorn (Orange) plasma - (hot worlds)
<tr>
Oranian (Brown/Gold) - dimensional (any world & governed by theology)
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;10.&nbsp;Tundra<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:10_base_terrain.png|50px|Tundra Base Terrain]]</div></td>
Vamulite (Purple) - dark energy (any world)
</tr>
Xorian (Dark Blue) - particle/mass (any world)
</table>
Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics)
 
Flora & Fauna
  </ol>
Events*
<li>Population</li>
Global
<table>
Area
<tr>
<h4>Specials</h4>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#8226;&nbsp;&nbsp;Art Based on Infrastructure Technology Level ([[#Epoch | Epoch]])</td>
Ruins
</tr>
City
</table>
Temple
<li>Infrastructure</li>
Tomb
<table>
Battlefield
<tr>
Wonders
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#8226;&nbsp;&nbsp;Organics (3 Levels)&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:Organics58_1.png|50px|Organics Level 1]]&nbsp;&nbsp;[[File:20241120_organic_L1_infrastructure.png|50px|Organics Production Level 1 Spacefaring]]</div></td>
Portal
</tr>
<h4>Local Agents</h4>
<tr>
Agent Actions
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#8226;&nbsp;&nbsp;Manufacturing (3 Levels)&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:Manufacturing58_2.png|50px|Manufacturing Level 2]]&nbsp;&nbsp;[[File:20241120_manufacturing_L2_infrastructure.png|50px|Manufacturing Production Level 2 Spacefaring]]</div></td>
Evolve
</tr>
Recruit
<tr>
SEI (population complacency)
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#8226;&nbsp;&nbsp;Mining (3 Levels)&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:Mining58_3.png|50px|Mining Level 3]]&nbsp;&nbsp;[[File:20241120_mining_L3_infrastructure.png|80px|Mining Production Level 3 Spacefaring]]</div></td>
Block
</tr>
Broker
<tr>
Diplomatic
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#8226;&nbsp;&nbsp;Research (3 Levels)&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:Research58_1.png|50px|Research Level 2]]&nbsp;&nbsp;[[File:20241120_research_L2_infrastructure.png|50px|Research Production Level 2 Spacefaring]]</div></td>
Sabotage
</tr>
Assassinate
<tr>
Procurement (theft)
<td id="Epoch">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#8226;&nbsp;&nbsp;Infrastructure Epoch (7 Levels)</td>
Health
</tr>
Stealth
 
Reduce Belief
<tr>
Increase Belief
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1.&nbsp;Antiquity<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:20241120_population_antiquity.png|60px|Antiquity Population Infrastructure]]</div></td>
Religious
</tr>
Agent Types
<tr>
Spy
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2.&nbsp;Enlightenment<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:20241120_population_enlightenment.png|60px|Enlightenment Population Infrastructure]]</div></td>
Saboteur
</tr>
Thief
<tr>
Assassin
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3.&nbsp;Industrial<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:20241120_population_industrial.png|60px|Industrial Population Infrastructure]]</div></td>
Counter Intelligence
</tr>
Missionary
<tr>
Prophet
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;4.&nbsp;Spacefaring<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:20241120_population_spacefaring.png|60px|Spacefaring Population Infrastructure]]</div></td>
Cleric
</tr>
Inquisitor
<tr>
Zealot
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5.&nbsp;Modern<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:20241120_population_modern.png|60px|Modern Population Infrastructure]]</div></td>
Firebrand
</tr>
Sentinel
<tr>
Specialist
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6.&nbsp;Advanced<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:20241120_population_advanced.png|70px|Advanced Population Infrastructure]]</div></td>
Diplomat
</tr>
Broker
<tr>
Observation Post
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;7.&nbsp;Transcendent<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:20241120_population_transcendent.png|60px|Transcendent Population Infrastructure]]</div></td>
<h4>Local Armies</h4>
</tr>
Unit art and bases
</table>
Army Actions
 
Move to Area
<li><span id="Base">Military Bases</span> (3 Levels)</li>
Split Move
  <ol>
Embark to Fleet
<li>Unit Queue</li>
Claim
<li>Unit Blueprints</li>
Plunder
  </ol>
Raid
<table>
Missile Infrastructure
<tr>
Missile Strategic Buildings
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3.&nbsp;&nbsp;Inactive & Active&nbsp;&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:1_base196_1.png|70px|Inactive Level 1 Military Base]]&nbsp;&nbsp;[[File:1_base196_1a.png|70px|Active Level 1 Military Base]]</div></td>
Weapon of Mass Destruction
</tr>
Air & Missile Infrastructure
</table>
Air & Missile Strategic Buildings
<li><span id="Shipyard">Shipyard</span> (3 Levels)</li>
Air Infrastructure
  <ol>
Air Strategic Buildings
<li>Ship Queue</li>
Attack Infrastructure
<li>Ship Blueprints</li>
Attack Strategic Buildings
  </ol>
Attack Population
<table>
Attack Army
<tr>
Missile Units
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3.&nbsp;&nbsp;Inactive & Active&nbsp;&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:3_yard196_2.png|70px|Inactive Level 2 Shipyard]]&nbsp;&nbsp;[[File:3_yard196_2a.png|70px|Active Level 2 Shipyard]]</div></td>
Air & Missile Units
</tr>
Air Units
</table>
Attack Units
<li><span id="Spaceport">Spaceport</span> (3 Levels)</li>
Move Leader
<table>
Use Portal
<tr>
Settle
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#8226;&nbsp;&nbsp;Inactive & Active&nbsp;&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:3_port196_3.png|70px|Inactive Level 3 Spaceport]]&nbsp;&nbsp;[[File:3_port196_3a.png|70px|Active Level 3 Spaceport]]</div></td>
Abort Move
</tr>
Place Pin
</table>
Leader Missions
<!--********************************-->
Link to Ground Battles & Simulations
<!-- EXOTICS -->
<h3>Atmosphere & Temperature</h3>
<!--********************************-->
<h3>Fleet View</h3>
<li>Exotics</li>
<h4>In Orbit – Link to Fleets in System Map</h4>
<ol>
<h3>Orbitals – Link to Orbitals in System Map</h3>
<li><span id="Crystals">[https://reference.stariumxcv.com/index.php?title=Glossary#Crystal Crystals]</span>: Eight Types</li>
<h4>Debris</h4>
  <ol>
Space Debris
<li>Anari (Red) - anti-matter (cold worlds)</li>
Space Tomb
<li>Fozite (Grey) - light/photon (any world)</li>
<h4>Battles – Link to Space Battles & Simulations</h4>
<li>Grazite (Green) - magnetic/gravity (any world)</li>
<h3>Economic View</h3>
<li>Malgorn (Orange) plasma - (hot worlds)</li>
<h4>Population Complacency</h4>
<li>Oranian (Brown/Gold) - dimensional (any world & governed by theology)</li>
Green (happy)
<li>Vamulite (Purple) - dark energy (any world)</li>
Grey (neutral)
<li>Xorian (Dark Blue) - particle/mass (any world)</li>
Orange/Yellow (unrest/unhappy)
<li>Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics)</li>
Red (angry)
</br>
<h4>Production</h4>
[[File:20210812_crystals.png|400px|8 Types of Crystals]]
Working organic farms
    </ol>
Working mines
<table>
Working manufacturing
<tr>
Working research
<td>2.&nbsp;&nbsp;Flora-Fauna&nbsp;&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:Exotic512_2_1.png|50px|Flora-Fauna]]</div></td>
Working trade goods
</tr>
Building Population Infrastructure
<tr>
Building Organic Infrastructure
<td>3.&nbsp;&nbsp;[https://reference.stariumxcv.com/index.php?title=Glossary#Event Event]</td>
Building Mining Infrastructure
</tr>
Building Manufacturing Infrastructure
<tr>
Building Research Infrastructure
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#187;&nbsp;&nbsp;<span id="GlobalEvent">Global Event</span>&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:17_event.png|50px|Pandemic Global Event]]</div></td>
Building Shipyard
</tr>
Building Military Base
<tr>
Building Spaceport
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#187;&nbsp;&nbsp;<span id="AreaEvent">Area</span>&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:50_exotic512_3_1.png|60px|Tornado Area Event]]</div></td>
<h4>Populations Segments</h4>
</tr>
<h4>Race Info</h4>
</table>
<h3>Markets</h3>
</ol>
<h4>Organics</h4>
<!--********************************-->
<h4>Minerals</h4>
<!-- SPECIALS -->
<h4>Industrial Units</h4>
<!--********************************-->
<h4>Crystals</h4>
<li>Specials</li>
<h4>Trade Goods</h4>
<table>
Manufactured
<tr>
Crafted Goods
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1.&nbsp;[https://reference.stariumxcv.com/index.php?title=Glossary#Ruins Ruin] Types&nbsp;<div id="Ruin" style="display: inline-block; vertical-align: middle;">[[File:3_special512_1_1.png|50px|Tomb Ruin]]</div></td>
Bio-consumables
</tr>
Exotic
<tr>
Metal-Alloys
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#187;&nbsp;City</td>
Luxury
</tr>
Advanced Electronics
<tr>
Pharmaceuticals
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#187;&nbsp;Temple</td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#187;&nbsp;Tomb</td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#187;&nbsp;Battlefield</td>
</tr>
</table>
<table>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2.&nbsp;[https://reference.stariumxcv.com/index.php?title=Glossary#Wonders Wonder]&nbsp;&nbsp;&nbsp;<div id="Wonder" style="display: inline-block; vertical-align: middle;">[[File:Special512_2_1.png|70px|Wonder]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3.&nbsp;[https://reference.stariumxcv.com/index.php?title=Glossary#Portal Portal]&nbsp;&nbsp;&nbsp;<div id="Portal" style="display: inline-block; vertical-align: middle;">[[File:Special512_3_1.png|40px|Portal]]</div></td>
</tr>
</table>
<!--********************************-->
<!-- AGENTS -->
<!--********************************-->
<li><span id="AgentType">Agents</span></li>
<ol>
<li>[https://reference.stariumxcv.com/index.php?title=User_Interface#AgentStatus Status]</li>
<li><span id="AgentTypes">Types</span></li>
<table>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1.&nbsp;Spy&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:1_agent_1.png|40px|Player Spy]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2.&nbsp;Saboteur&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:2_agent_2.png|40px|Federation Saboteur]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3.&nbsp;Thief&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:3_agent_3.png|40px|Friend Thief]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;4.&nbsp;Assassin&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:4_agent_4.png|40px|Neutral Assassin]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5.&nbsp;Counter Intelligence&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:5_agent_5.png|40px|Hostile Counter Intelligence]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6.&nbsp;Missionary&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:1_agent_6.png|40px|Player Missionary]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;7.&nbsp;Prophet&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:2_agent_7.png|40px|Federation Prophet]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;8.&nbsp;Cleric&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:3_agent_8.png|40px|Friend Cleric]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;9.&nbsp;Inquisitor&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:4_agent_9.png|40px|Neutral Inquisitor]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;10.&nbsp;Zealot&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:5_agent_10.png|40px|Hostile Zealot]]</div></td>
</tr>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;11.&nbsp;Firebrand&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:1_agent_11.png|40px|Player Firebrand]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;12.&nbsp;Sentinel&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:2_agent_12.png|40px|Federation Sentinel]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;13.&nbsp;Specialist&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:3_agent_13.png|40px|Friend Specialist]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;14.&nbsp;Diplomat&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:4_agent_14.png|40px|Neutral Diplomat]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;15.&nbsp;Broker&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:5_agent_15.png|40px|Hostile Broker]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;16.&nbsp;Observation Post&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:1_agent_16.png|40px|Player Observation Post]]</div></td>
</tr>
</table>
<li><span id="AgentActions">Actions</span></li>
<table>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1.&nbsp;Evolve&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:1_agent_action.png|40px|Agent Evolves]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2.&nbsp;Recruit&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:2_agent_action.png|40px|Recruit New Agents]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3.&nbsp;[https://reference.stariumxcv.com/index.php?title=Glossary#SupportEfficiency Support and Efficiency Index]&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:3_agent_action.png|40px|Agent Impacts Population's SEI]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;4.&nbsp;Block&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:4_agent_action.png|40px|Agent Blocks Actions]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5.&nbsp;Broker&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:5_agent_action.png|40px|Agent Brokers Financial Actions]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6.&nbsp;Diplomatic&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:6_agent_action.png|40px|Agent Diplomat]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;7.&nbsp;Sabotage&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:7_agent_action.png|40px|Agent Saboteur]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;8.&nbsp;Assassinate&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:8_agent_action.png|40px|Agent Assassin]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;9.&nbsp;Procurement (theft)&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:9_agent_action.png|40px|Agent Theft]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;10.&nbsp;Health&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:10_agent_action.png|40px|Agent Impacts Population's Health]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;11.&nbsp;Stealth&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:11_agent_action.png|40px|Agent Works in the Shadows]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;12.&nbsp;Reduce Belief&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:12_agent_action.png|40px|Agent Works to Reduce Population's Belief]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;13.&nbsp;Increase Belief&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:13_agent_action.png|40px|Agent Works to Increase Population's Belief]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;14.&nbsp;Religious&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:14_agent_action.png|40px|Agent Works with Religious Populations]]</div></td>
</tr>
<tr>
</table>
</ol>
<!--********************************-->
<!-- ARMIES -->
<!--********************************-->
<li>Armies</li>
  <ol>
<li>Unit Art and Bases</li>
<li><span id="AA">Actions</span></li>
    <ol> 
<li>Move Army to Area</li>
<li>Split Army and Move One to Area</li>
<li>Abort Move</li>
<li>Move Leader</li>
<li>Embark to Fleet</li>
<li>Claim</li>
<li>Plunder</li>
<li>Raid</li>
<li>Use Portal</li>
<li>Settle</li>
<li>Place Pin</li>
<li>[https://reference.stariumxcv.com/index.php?title=User_Interface#LeaderMission  Leader Mission]</li>
<li>Attack Strategy - see [https://reference.stariumxcv.com/index.php?title=Battle_Results#Engagement Engagement Types]</li>
      <ol>
<li>Missile Infrastructure</li>
<li>Missile Strategic Buildings</li>
<li>Weapon of Mass Destruction</li>
<li>Air & Missile Infrastructure</li>
<li>Air & Missile Strategic Buildings</li>
<li>Air Infrastructure</li>
<li>Air Strategic Buildings</li>
<li>Attack Infrastructure</li>
<li>Attack Strategic Buildings</li>
<li>Attack Population</li>
<li>Attack Army</li>
<li>Missile Units</li>
<li>Air & Missile Units</li>
<li>Air Units</li>
<li>Attack Units</li>
      </ol>
    </ol>
<li>Also see [https://reference.stariumxcv.com/index.php?title=Battle_Results#Ground Ground Battles]</li>
  </ol>
</ol>
<!--********************************-->
<!-- ATMOSPHERE & TEMPERATE -->
<!--********************************-->
<h3 id="Ptemp">Atmosphere & Temperature</h3>
[[File:20210725_atmosphereChartNew_14_jgoudie.png|450px|left|Planet/Moon Temperature & Atmosphere]]
<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
<h3><span id="Market">Markets</span></h3>
<ol>
<!--********************************-->
<!--MARKET RESERVE -->
<!--********************************-->
<li>Market Reserve</li>
<li>Organics</li>
<li>Minerals</li>
<li>[https://reference.stariumxcv.com/index.php?title=Glossary#IndustrialUnit  Industrial Unit]</li>
<li>[[#Crystals|Crystals]]</li>
<li>[https://reference.stariumxcv.com/index.php?title=Glossary#TradeGood Trade Goods]: Eight Types</li>
  <ol>
<li>Manufactured</li>
<li>Crafted Goods</li>
<li>Bio-consumables</li>
<li>Exotic</li>
<li>Metal-Alloys</li>
<li>Luxury</li>
<li>Advanced Electronics</li>
<li>Pharmaceuticals</li>
[[File:20210328_tradeGoods.png|400px|left|8 Types of Trade Goods]]
</br></br></br></br></br></br></br></br></br></br>
</br></br></br>
  </ol>
</ol>
<!--********************************-->
<!-- TRADE ROUTES -->
<!--********************************-->
<h3><span id="Trade">Trade Routes</span></h3>
<ul>
<li>Set New Route</li>
<li>Blockaid</li>
<li>Interdict</li>
<li>Piracy</li>
</ul>
<!--********************************-->
<!-- FLEET VIEW -->
<!--********************************-->
<h3>Fleet View&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:economic_fleet.png|65px|Link to Fleet View]]</div></h3>
<ol>
<li>Fleets</li>
  <ol>
<li>[https://reference.stariumxcv.com/index.php?title=Sun_Map#Ptemp Fleet Types]</li>
<li>[https://reference.stariumxcv.com/index.php?title=System_Map#Faction Fleet Actions]</li>
<li>Also see [https://reference.stariumxcv.com/index.php?title=Battle_Results#SpaceBattle Space Battles] & Simulations</li>
  </ol>
<li>[https://reference.stariumxcv.com/index.php?title=Glossary#Orbitals Orbitals]</li>
</ol>
<!--********************************-->
<!--ECONOMIC VIEW -->
<!--********************************-->
<h3>Economic View&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:Fleet_economic.png|65px|Link to Economic View]]</div></h3>
<ol>
<li>Population Complacency</li>
  <ol>
<li>Green (happy)</li>
<li>Grey (neutral)</li>
<li>Orange/Yellow (unrest/unhappy)</li>
<li>Red (angry)</li>
  </ol>
<li>Production</li>
  <ol>
<li>Working organic farms</li>
<li>Working mines</li>
<li>Working manufacturing</li>
<li>Working research</li>
<li>Working trade goods</li>
<li>Building Population Infrastructure</li>
<li>Building Organic Infrastructure</li>
<li>Building Mining Infrastructure</li>
<li>Building Manufacturing Infrastructure</li>
<li>Building Research Infrastructure</li>
<li>Building Shipyard</li>
<li>Building Military Base</li>
<li>Building Spaceport</li>
  </ol>
<li>Populations Segments</li>
<li>Race Info</li>
</ol>
<h4>[https://reference.stariumxcv.com/index.php?title=Battle_Results Next: Battle Results]</h4>

Latest revision as of 05:48, 21 November 2024

Basics

  1. Zoom Levels
    1. All the areas on a planet or moon
    2. Seven areas: 1 in middle and 6 adjacent
    3. One area
  2. Display Toggles
    1. Terrain
    2. Borders
    3. Armies
    4. Agents
    5. Population
    6. Production
    7. Strategic Buildings (Military Bases, Shipyards & Spaceports)
    8. Orbitals
    9. Owners
    10. Specials (Ruins, Wonders & Portals)
    11. Exotics (Crystals, Flora-Fauna & Events

Area

  1. Terrains: 280 variations of the 10 base terrains
    1. Base Terrains
    2.          1. Plains
        Plains Base Terrain
               2. Desert
        Desert Base Terrain
               3. Rough
        Rough Base Terrain
               4. Barren
        Barren Base Terrain
               5. Mountains
        Mountains Base Terrain
               6. Hills
        Hills Base Terrain
               7. Ocean
        Ocean Base Terrain
               8. Swamp
        Swamp Base Terrain
               9. Forest
        Forest Base Terrain
               10. Tundra
        Tundra Base Terrain
  2. Population
  3.         •  Art Based on Infrastructure Technology Level ( Epoch)
  4. Infrastructure
  5.         •  Organics (3 Levels)  
    Organics Level 1  Organics Production Level 1 Spacefaring
            •  Manufacturing (3 Levels)  
    Manufacturing Level 2  Manufacturing Production Level 2 Spacefaring
            •  Mining (3 Levels)  
    Mining Level 3  Mining Production Level 3 Spacefaring
            •  Research (3 Levels)  
    Research Level 2  Research Production Level 2 Spacefaring
            •  Infrastructure Epoch (7 Levels)
                         1. Antiquity
      Antiquity Population Infrastructure
                         2. Enlightenment
      Enlightenment Population Infrastructure
                         3. Industrial
      Industrial Population Infrastructure
                         4. Spacefaring
      Spacefaring Population Infrastructure
                         5. Modern
      Modern Population Infrastructure
                         6. Advanced
      Advanced Population Infrastructure
                         7. Transcendent
      Transcendent Population Infrastructure
  6. Military Bases (3 Levels)
    1. Unit Queue
    2. Unit Blueprints
           3.  Inactive & Active   
    Inactive Level 1 Military Base  Active Level 1 Military Base
  7. Shipyard (3 Levels)
    1. Ship Queue
    2. Ship Blueprints
           3.  Inactive & Active   
    Inactive Level 2 Shipyard  Active Level 2 Shipyard
  8. Spaceport (3 Levels)
  9.        •  Inactive & Active   
    Inactive Level 3 Spaceport  Active Level 3 Spaceport
  10. Exotics
    1. Crystals: Eight Types
      1. Anari (Red) - anti-matter (cold worlds)
      2. Fozite (Grey) - light/photon (any world)
      3. Grazite (Green) - magnetic/gravity (any world)
      4. Malgorn (Orange) plasma - (hot worlds)
      5. Oranian (Brown/Gold) - dimensional (any world & governed by theology)
      6. Vamulite (Purple) - dark energy (any world)
      7. Xorian (Dark Blue) - particle/mass (any world)
      8. Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics)

      9. 8 Types of Crystals
      2.  Flora-Fauna   
      Flora-Fauna
      3.  Event
                  »  Global Event  
      Pandemic Global Event
                  »  Area  
      Tornado Area Event
  11. Specials
  12.        1. Ruin Types 
    Tomb Ruin
                        » City
                        » Temple
                        » Tomb
                        » Battlefield
           2. Wonder   
    Wonder
           3. Portal   
    Portal
  13. Agents
    1. Status
    2. Types
    3.        1. Spy  
      Player Spy
             2. Saboteur  
      Federation Saboteur
             3. Thief  
      Friend Thief
             4. Assassin  
      Neutral Assassin
             5. Counter Intelligence 
      Hostile Counter Intelligence
             6. Missionary  
      Player Missionary
             7. Prophet  
      Federation Prophet
             8. Cleric  
      Friend Cleric
             9. Inquisitor  
      Neutral Inquisitor
             10. Zealot  
      Hostile Zealot
             11. Firebrand  
      Player Firebrand
             12. Sentinel  
      Federation Sentinel
             13. Specialist  
      Friend Specialist
             14. Diplomat  
      Neutral Diplomat
             15. Broker  
      Hostile Broker
             16. Observation Post  
      Player Observation Post
    4. Actions
    5.        1. Evolve  
      Agent Evolves
             2. Recruit  
      Recruit New Agents
             3. Support and Efficiency Index  
      Agent Impacts Population's SEI
             4. Block  
      Agent Blocks Actions
             5. Broker  
      Agent Brokers Financial Actions
             6. Diplomatic  
      Agent Diplomat
             7. Sabotage  
      Agent Saboteur
             8. Assassinate  
      Agent Assassin
             9. Procurement (theft)  
      Agent Theft
             10. Health  
      Agent Impacts Population's Health
             11. Stealth  
      Agent Works in the Shadows
             12. Reduce Belief  
      Agent Works to Reduce Population's Belief
             13. Increase Belief  
      Agent Works to Increase Population's Belief
             14. Religious  
      Agent Works with Religious Populations
  14. Armies
    1. Unit Art and Bases
    2. Actions
      1. Move Army to Area
      2. Split Army and Move One to Area
      3. Abort Move
      4. Move Leader
      5. Embark to Fleet
      6. Claim
      7. Plunder
      8. Raid
      9. Use Portal
      10. Settle
      11. Place Pin
      12. Leader Mission
      13. Attack Strategy - see Engagement Types
        1. Missile Infrastructure
        2. Missile Strategic Buildings
        3. Weapon of Mass Destruction
        4. Air & Missile Infrastructure
        5. Air & Missile Strategic Buildings
        6. Air Infrastructure
        7. Air Strategic Buildings
        8. Attack Infrastructure
        9. Attack Strategic Buildings
        10. Attack Population
        11. Attack Army
        12. Missile Units
        13. Air & Missile Units
        14. Air Units
        15. Attack Units
    3. Also see Ground Battles

Atmosphere & Temperature

Planet/Moon Temperature & Atmosphere
Planet/Moon Temperature & Atmosphere





















Markets

  1. Market Reserve
  2. Organics
  3. Minerals
  4. Industrial Unit
  5. Crystals
  6. Trade Goods: Eight Types
    1. Manufactured
    2. Crafted Goods
    3. Bio-consumables
    4. Exotic
    5. Metal-Alloys
    6. Luxury
    7. Advanced Electronics
    8. Pharmaceuticals
    9. 8 Types of Trade Goods
      8 Types of Trade Goods














Trade Routes

  • Set New Route
  • Blockaid
  • Interdict
  • Piracy

Fleet View  
Link to Fleet View

  1. Fleets
    1. Fleet Types
    2. Fleet Actions
    3. Also see Space Battles & Simulations
  2. Orbitals

Economic View  
Link to Economic View

  1. Population Complacency
    1. Green (happy)
    2. Grey (neutral)
    3. Orange/Yellow (unrest/unhappy)
    4. Red (angry)
  2. Production
    1. Working organic farms
    2. Working mines
    3. Working manufacturing
    4. Working research
    5. Working trade goods
    6. Building Population Infrastructure
    7. Building Organic Infrastructure
    8. Building Mining Infrastructure
    9. Building Manufacturing Infrastructure
    10. Building Research Infrastructure
    11. Building Shipyard
    12. Building Military Base
    13. Building Spaceport
  3. Populations Segments
  4. Race Info

Next: Battle Results