Play Tutorial: Difference between revisions

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<h2>About</h2>
<h3>Overview</h3>
<h3>Starium XCV Gear</h3>
<h2>Starting</h2>
<h3>Account Setup</h3>
<h3>Position Creation</h3>
<h4>Game Options</h4>
<ol>
<li>Sagittarius: Standard Experience</li>
<li>Centaurus: Standard Gameplay, Extra Starting Resources</li>
<li>Perseus: Fast Progression, Extra Starting Resources</li>
<li>Orion: Slow Progression, Extra Starting Resources</li>
</ol>
<h4>Colony & Leader (Position) Selection</h4>
<h5>Leader Skills<h5>
<ul>
<ul>
<li>Political</li>
<li style="font-size:larger">[https://reference.stariumxcv.com/index.php?title=Starting_Setup Starting Setup]</li>
<li>Religious</li>
Creating game account along with managing personal information and in-game purchases
<li>Psionic</li>
</br>
<li>Ground combat</li>
<li style="font-size:larger">[https://reference.stariumxcv.com/index.php?title=PositionCreation Position Creation]</li>
<li>Space combat</li>
Establishing game space starting parameters, empire name, colony type and leader skills
<li>Scientist</li>
</br>
<li>Archaeologist</li>
<li style="font-size:larger">[https://reference.stariumxcv.com/index.php?title=User_Interface User Interface]</li>
<li>Builder</li>
Navigation options and descriptions of common game elements
<li>Covert</li>
</br>
<li style="font-size:larger">[https://reference.stariumxcv.com/index.php?title=User_Interface#Map Galactic Map]</li>
Display of the star systems within different quadrants of the galaxy along with scanning and jump distances between them
</br>
<li style="font-size:larger">[https://reference.stariumxcv.com/index.php?title=System_Map System Map]</li>
View of the unique planets, moons and asteroids found in 1,000s of star systems players can visit
</br>
<li style="font-size:larger">[https://reference.stariumxcv.com/index.php?title=Sun_Map Sun Map]</li>
Since fleets must enter or depart from a star system's primary sun's orbit this view shows the fleets and other objects in orbit
</br>
<li style="font-size:larger">[https://reference.stariumxcv.com/index.php?title=Object_Map Object Map]</li>
Detailed information about a planet or moon which includes the local races, infrastructure, markets and armies that reside on it along with any fleets in orbit
</br>
<li style="font-size:larger">[https://reference.stariumxcv.com/index.php?title=Battle_Results Battle Results]</li>
Summary of the results of ground or space battles. Players can use these data to simulate mock battles of the same adversaries with different military configurations
</br>
<li style="font-size:larger">[https://reference.stariumxcv.com/index.php?title=StariumXCV_Gear StariumXCV Gear]</li>Shirts, hats, mugs, etc, that feature Starium XCV art
</ul>
</ul>
<h2>Home</h2>
<h3>Wallet</h3>
<ul>
<li>Purchasing Quadrans</li>
</ul>
<h3>Personal Information</h3>
<h2>User Interface</h2>
<h3>Information Bar</h3>
<ul>
<li>Empire Name</li>
<li>Federation Name</li>
<li>Federation Rank</li>
<li>Home</li>
<li>Messages</li>
<li>Quadrans</li>
<li>ExoCredits</li>
<li>Preferences</li>
<ul>
<li>Email</li>
<li>Messages</li>
<li>Color Alternatives</li>
</ul>
</ul>
<h3>Navigation Bar</h3>
<h4>Empire & Federation</h4>
<ol>
<li>Heraldry</li>
<li>Player’s Empire Info</li>
  <ol>
<li>Dashboard</li>
    <ol>
<li>Government Ethos</li>
<li>History</li>
<li>Items Available*</li>
      <ol>
<li>In Use</li>
<li>Available</li>
<li>Purchase</li>
      </ol>
<li>Ranking</li>
<li>Achievements</li>
<li>Federation Medals</li>
    </ol>
<li>Beacons</li>
<li>Flags</li>
<li>Pins</li>
<li>Leaders</li>
<li>Heraldry</li>
<li>Federation - Create</li>
</ol>
<li>Other Empire Dossier</li>
<li>Federations</li>
  <ol>
<li>Medals*</li>
<li>Ranks</li>
<li>Heraldry</li>
  </ol>
</ol>
<h4>Primary Leader</h4>
<ol>
<li>Traits</li>
<ol>
<li>Adaptable</li>
<li>Brave</li>
<li>Charismatic</li>
<li>Creative</li>
<li>Cunning</li>
<li>Intimidating</li>
<li>Kind</li>
<li>Lucky</li>
<li>Moralistic</li>
<li>Paranoid</li>
<li>Reckless</li>
<li>Ruthless</li>
<li>Seductive</li>
</ol>
<li>Other Leaders</li>
<ol>
<li>Commission/Decommission</li>
<li>Clone*</li>
<li>Extend Life*</li>
</ol>
<li>Artifacts</li>
</ol>
<h4>Map – Galactic Map</h4>
<ol>
<li>Star Name</li>
  <ol>
<li>Visitation Status</li>
    <ol>
<li>Never been there: medium grey & italics</li>
<li>Been there physically: white & regular</li>
<li>Agents there: blue (overrides 0-1)</li>
<li>Fleets in orbit: green (Overrides 0-2)</li>
<li>Own areas in system: green, bold 2px larger font (Overrides 0-3)</li>
    </ol>
<li>Flag</li>
    <ol>
<li>empire only</li>
<li>empire & federation</li>
<li>federation only</li>
    </ol>
<li>Scan Radius</li>
<li>Jump Radius</li>
<li>Moving Between Stars</li>
  </ol>
</ol>
<h4>Virtue Vault</h4>
<ul>
<li>Consumable (light green)</li>
<li>Trade Good (burnt orange)</li>
<li>Crystal (light red)</li>
<li>Research (purple)</li>
<li>Infrastructure (light grey)</li>
<li>Population Modification (light blue)</li>
<li>Plague (black)*</li>
<li>Leader (yellow)</li>
<li>Diplomatic (dark blue)**</li>
<li>Event (dark red)*</li>
<li>Ship (Space) Modifications (dark grey)*</li>
<li>Unit (Military) Modifications (dark green)*</li>
<li>Unique (rainbow)</li>
<li>General Actions (blue and red)</li>
</ul>
<h4>Worlds (Objects)</h4>
<ul>
<li>Flag</li>
<li>Atmosphere & Temperature</li>
<li>Market/Trade Route</li>
<li>Status</li>
<ul>
<li>Fleet</li>
<li>Army</li>
<li>Military Base</li>
<li>Shipyard</li>
<li>Spaceport?</li>
</ul>
</ul>
<h4>R&D – Lexicon</h4>
<ol>
<li>Research & Development</li>
  <ol>
<li>Research Points Available</li>
<li>Nodes Owned</li>
<li>Leader with Highest Science Skills</li>
<li>Current Design Points</li>
  </ol>
<li>Lexicon</li>
  <ol>
<li>Node Types</li>
    <ol>
<li>Biology</li>
<li>Energy</li>
<li>Physical</li>
<li>Social</li>
<li>Theoretical</li>
<li>Universal Star</li>
<li>Universal Solo Star</li>
<li>Universal</li>
    </ol>
  </ol>
</ol>
<h4>Diplomacy</h4>
<ol>
<li>Diplomatic Relations</li>
  <ol>
<li>Actions</li>
    <ol>
<li>Mutual Defense</li>
<li>Trade Agreements</li>
<li>Sanctions</li>
<li>War/Cease Fire</li>
    </ol>
<li>Relation Rating</li>
  </ol>
<li>Agents</li>
  <ol>
<li>Agent Statistics</li>
<li>Status</li>
    <ol>
<li>Available</li>
<li>Occupied</li>
<li>Dead</li>
<li>Block</li>
<li>Debrief</li>
<li>Furlough</li>
<li>Deploy (action only)</li>
<li>Extract (action only)</li>
    </ol>
  </ol>
</ol>
<h4>Armies</h4>
<ol>
<li>Army Details</li>
  <ol>
<li>Location</li>
<li>Units</li>
    <ol>
<li>Unit Type</li>
<li>Fire Power</li>
<li>Health</li>
    </ol>
  </ol>
<li>Reserves</li>
    <ol>
<li>Location</li>
<li>Unit Numbers</li>
    </ol>
<li>Unit Designer and Customization Options</li>
    <ol>
<li>Insignia</li>
<li>Crystals</li>
<li>Race Statistics</li>
<li>Movement Points</li>
<li>Total Hit Points</li>
<li>Total Amor</li>
<li>Total Shield</li>
<li>Fire Power
    </ol>
  </ol>
</ol>
<h4>Fleets</h4>
<ul>
<li>Fleet Details</li>
  <ul>
<li>Jump Strength</li>
<li>Jump Distance</li>
<li>Scan Strength</li>
<li>Cloaking</li>
<li>Tonnage</li>
<li>Transport Capacity</li>
<li>Hangers</li>
  </ul>
<li>Ship Designer and Customization Options</li>
  <ul>
<li>Speed</li>
<li>Jump Strength</li>
<li>Jump Distance</li>
<li>Scan Strength</li>
<li>Sensor Distance</li>
<li>Cloaking</li>
<li>Total Health</li>
<li>Total Shield</li>
<li>Exocredit Costs</li>
<li>Industrial Units</li>
<li>Design Points</li>
  </ul>
</ul>
<h4>Controls</h4>
<ul>
<li>Back</li>
<li>Sound Levels</li>
<li>+ Zoom Out</li>
<li>– Zoom In</li>
<li>Help</li>
</ul>
<h2>System Map</h2>
<h3>Basics</h3>
<ul>
<li>Marquee & Recent Events</li>
<li>System Name & Sector Coordinates</li>
<li>Sun(s)</li>
  <ul>
<li>Binary suns are often found, but only the Sun on the left is in play</li>
<li>Fleets always enter or leave system from Sun’s orbit</li>
  </ul>
<li>Planets, Moons & Asteroids</li>
  <ul>
<li>12 Orbits</li>
<li>Temperature, Atmosphere and Atmos Density</li>
  </ul>
<h3>Orbiting Fleet Icons</h3>
  <ul>
<li>Relationship colors</li>
<li>Fleet Actions</li>
  <ul>
<li>Change Control Orbit Stance</li>
<li>Move Fleet In-System</li>
<li>Split Fleet and Move In-System</li>
<li>Hide Identification of Empire</li>
<li>Leader Actions</li>
<li>Unload Leader to Planet</li>
<li>Place Flag</li>
<li>Place Beacon</li>
  </ul>
</ul>
<h2>Sun Map</h2>
<h3>Binary Stars</h3>
<h3>Fleets</h3>
<h4>Types</h4>
Attack
Transport without troops
Orbital
Orbital without troops
Transport with troops
Orbital with troops
Debris
Leader in pod
<h4>Control Orbit</h4>
<h4>Empire & Federation Heraldry</h4>
<h4>Color Alternative</h4>
<h3>Orbitals</h3>
<h4>Quantum Gate</h4>
<h4>Beacon</h4>
<h4>Wormhole</h4>
<h4>Space Debris</h4>
With & Without Leader Pod
<h2>Object Map</h2>
<h3>Zoom Levels</h3>
<h4>Display Toggles</h4>
<h3>Area</h3>
<h4>Terrains</h4>
<h4>Population</h4>
Technology Level (Epoch)
<h4>Infrastructure</h4>
Organics
Manufacturing
Mining
Research
Population
Infrastructure Epoch
Antiquity
Enlightenment
Industrial
Spacefaring
Modern
Advanced
Transcendent
<h4>Military Base</h4>
Active & Inactive
Unit Queue
Unit Blueprints
<h4>Shipyard</h4>
Active & Inactive
Ship Queue
Ship Blueprints
<h4>Space Port</h4>
Active & Inactive
<h4>Exotics</h4>
Crystals
Anari (Red) - anti-matter (cold worlds)
Fozite (Grey) - light/photon (any world)
Grazite (Green) - magnetic/gravity (any world)
Malgorn (Orange) plasma - (hot worlds)
Oranian (Brown/Gold) - dimensional (any world & governed by theology)
Vamulite (Purple) - dark energy (any world)
Xorian (Dark Blue) - particle/mass (any world)
Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics)
Flora & Fauna
Events*
Global
Area
<h4>Specials</h4>
Ruins
City
Temple
Tomb
Battlefield
Wonders
Portal
<h4>Local Agents</h4>
Agent Actions
Evolve
Recruit
SEI (population complacency)
Block
Broker
Diplomatic
Sabotage
Assassinate
Procurement (theft)
Health
Stealth
Reduce Belief
Increase Belief
Religious
Agent Types
Spy
Saboteur
Thief
Assassin
Counter Intelligence
Missionary
Prophet
Cleric
Inquisitor
Zealot
Firebrand
Sentinel
Specialist
Diplomat
Broker
Observation Post
<h4>Local Armies</h4>
Unit art and bases
Army Actions
Move to Area
Split Move
Embark to Fleet
Claim
Plunder
Raid
Missile Infrastructure
Missile Strategic Buildings
Weapon of Mass Destruction
Air & Missile Infrastructure
Air & Missile Strategic Buildings
Air Infrastructure
Air Strategic Buildings
Attack Infrastructure
Attack Strategic Buildings
Attack Population
Attack Army
Missile Units
Air & Missile Units
Air Units
Attack Units
Move Leader
Use Portal
Settle
Abort Move
Place Pin
Leader Missions
Link to Ground Battles & Simulations
<h3>Atmosphere & Temperature</h3>
<h3>Fleet View</h3>
<h4>In Orbit – Link to Fleets in System Map</h4>
<h3>Orbitals – Link to Orbitals in System Map</h3>
<h4>Debris</h4>
Space Debris
Space Tomb
<h4>Battles – Link to Space Battles & Simulations</h4>
<h3>Economic View</h3>
<h4>Population Complacency</h4>
Green (happy)
Grey (neutral)
Orange/Yellow (unrest/unhappy)
Red (angry)
<h4>Production</h4>
Working organic farms
Working mines
Working manufacturing
Working research
Working trade goods
Building Population Infrastructure
Building Organic Infrastructure
Building Mining Infrastructure
Building Manufacturing Infrastructure
Building Research Infrastructure
Building Shipyard
Building Military Base
Building Spaceport
<h4>Populations Segments</h4>
<h4>Race Info</h4>
<h3>Markets</h3>
<h4>Organics</h4>
<h4>Minerals</h4>
<h4>Industrial Units</h4>
<h4>Crystals</h4>
<h4>Trade Goods</h4>
Manufactured
Crafted Goods
Bio-consumables
Exotic
Metal-Alloys
Luxury
Advanced Electronics
Pharmaceuticals
<h2>Ground Battle</h2>
<h3>Results</h3>
<h4>Pyrrhic Victory</h4>
<h4>Draw</h4>
<h4>Exchange</h4>
<h4>Skirmish</h4>
<h4>Minor Victory</h4>
<h4>Major Victory</h4>
<h4>Decisive Victory</h4>
<h4>Defeat</h4>
<h3>Simulations</h3>
<h2>Space Battle</h2>
<h3>Same as Ground Battle</h3>
<h3>Simulations</h3>

Latest revision as of 22:28, 10 November 2024

  • Starting Setup
  • Creating game account along with managing personal information and in-game purchases
  • Position Creation
  • Establishing game space starting parameters, empire name, colony type and leader skills
  • User Interface
  • Navigation options and descriptions of common game elements
  • Galactic Map
  • Display of the star systems within different quadrants of the galaxy along with scanning and jump distances between them
  • System Map
  • View of the unique planets, moons and asteroids found in 1,000s of star systems players can visit
  • Sun Map
  • Since fleets must enter or depart from a star system's primary sun's orbit this view shows the fleets and other objects in orbit
  • Object Map
  • Detailed information about a planet or moon which includes the local races, infrastructure, markets and armies that reside on it along with any fleets in orbit
  • Battle Results
  • Summary of the results of ground or space battles. Players can use these data to simulate mock battles of the same adversaries with different military configurations
  • StariumXCV Gear
  • Shirts, hats, mugs, etc, that feature Starium XCV art