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<h1>About</h1>
<h2>About</h2>
Overview
<h3>Overview</h3>
Starium XCV Gear
<h3>Starium XCV Gear</h3>
==Starting==
<h2>Starting</h2>
Account Setup
<h3>Account Setup</h3>
Position Creation
<h3>Position Creation</h3>
Game Options
<h4>Game Options</h4>
Sagittarius: Standard Experience
<ol>
Centaurus: Standard Gameplay, Extra Starting Resources
<li>Sagittarius: Standard Experience</li>
Perseus: Fast Progression, Extra Starting Resources
<li>Centaurus: Standard Gameplay, Extra Starting Resources</li>
Orion: Slow Progression, Extra Starting Resources
<li>Perseus: Fast Progression, Extra Starting Resources</li>
Colony & Leader (Position) Selection
<li>Orion: Slow Progression, Extra Starting Resources</li>
Leader Skills
</ol>
Political
<h4>Colony & Leader (Position) Selection</h4>
Religious
<h5>Leader Skills<h5>
Psionic
<ul>
Ground combat
<li>Political</li>
Space combat
<li>Religious</li>
Scientist
<li>Psionic</li>
Archaeologist
<li>Ground combat</li>
Builder
<li>Space combat</li>
Covert
<li>Scientist</li>
Home
<li>Archaeologist</li>
Wallet
<li>Builder</li>
Purchasing Quadrans
<li>Covert</li>
Personal Information
</ul>
User Interface
<h2>Home</h2>
Information Bar
<h3>Wallet</h3>
Empire Name
<ul>
Federation Name
<li>Purchasing Quadrans</li>
Federation Rank
</ul>
Home
<h3>Personal Information</h3>
Messages
<h2>User Interface</h2>
Quadrans
<h3>Information Bar</h3>
ExoCredits
<ul>
Preferences
<li>Empire Name</li>
Email
<li>Federation Name</li>
Messages
<li>Federation Rank</li>
Color Alternatives
<li>Home</li>
Navigation Bar
<li>Messages</li>
Empire & Federation
<li>Quadrans</li>
Heraldry
<li>ExoCredits</li>
Player’s Empire Info
<li>Preferences</li>
Dashboard  
<ul>
Government Ethos
<li>Email</li>
History
<li>Messages</li>
Items Available*
<li>Color Alternatives</li>
In Use
</ul>
Available
</ul>
Purchase
<h3>Navigation Bar</h3>
Ranking
<h4>Empire & Federation</h4>
Achievements
<ol>
Federation Medals
<li>Heraldry</li>
Beacons
<li>Player’s Empire Info</li>
Flags
  <ol>
Pins
<li>Dashboard</li>
Leaders
    <ol>
Heraldry
<li>Government Ethos</li>
Federation - Create
<li>History</li>
Other Empire’s Dossier
<li>Items Available*</li>
Dashboard
      <ol>
Federations
<li>In Use</li>
Medals*
<li>Available</li>
Ranks  
<li>Purchase</li>
Heraldry
      </ol>
Primary Leader
<li>Ranking</li>
Traits  
<li>Achievements</li>
Adaptable
<li>Federation Medals</li>
Brave
    </ol>
Charismatic
<li>Beacons</li>
Creative
<li>Flags</li>
Cunning
<li>Pins</li>
Intimidating
<li>Leaders</li>
Kind
<li>Heraldry</li>
Lucky
<li>Federation - Create</li>
Moralistic
</ol>
Paranoid
<li>Other Empire Dossier</li>
Reckless
<li>Federations</li>
Ruthless
  <ol>
Seductive
<li>Medals*</li>
Other Leaders
<li>Ranks</li>
Commission/Decommission
<li>Heraldry</li>
Clone*
  </ol>
Extend Life*
</ol>
Artifacts
<h4>Primary Leader</h4>
Map – Galactic Map  
<ol>
Star Name
<li>Traits</li>
Visitation Status
<ol>
Never been there: medium grey & italics
<li>Adaptable</li>
Been there physically: white & regular
<li>Brave</li>
Agents there: blue (overrides 0-1)
<li>Charismatic</li>
Fleets in orbit: green (Overrides 0-2)
<li>Creative</li>
Own areas in system: green, bold 2px larger font (Overrides 0-3)
<li>Cunning</li>
Flag
<li>Intimidating</li>
empire only
<li>Kind</li>
empire & federation
<li>Lucky</li>
federation only
<li>Moralistic</li>
Scan Radius
<li>Paranoid</li>
Jump Radus
<li>Reckless</li>
Moving Between Stars
<li>Ruthless</li>
Virtue Vault
<li>Seductive</li>
Consumable (light green)
</ol>
Trade Good (burnt orange)
<li>Other Leaders</li>
Crystal (light red)
<ol>
Research (purple)
<li>Commission/Decommission</li>
Infrastructure (light grey)
<li>Clone*</li>
Population Modification (light blue)
<li>Extend Life*</li>
Plague (black)*
</ol>
Leader (yellow)
<li>Artifacts</li>
Diplomatic (dark blue)**
</ol>
Event (dark red)*
<h4>Map – Galactic Map</h4>
Ship (Space) Modifications (dark grey)*
<ol>
Unit (Military) Modifications (dark green)*
<li>Star Name</li>
Unique (rainbow)
  <ol>
General Actions (blue&red)
<li>Visitation Status</li>
Worlds (Objects)
    <ol>
Status
<li>Never been there: medium grey & italics</li>
Shipyard
<li>Been there physically: white & regular</li>
Military
<li>Agents there: blue (overrides 0-1)</li>
Fleet
<li>Fleets in orbit: green (Overrides 0-2)</li>
Armies
<li>Own areas in system: green, bold 2px larger font (Overrides 0-3)</li>
Spaceport?
    </ol>
Market or Trade Route
<li>Flag</li>
Flag?
    <ol>
Pins
<li>empire only</li>
R&D – Lexicon
<li>empire & federation</li>
R&D
<li>federation only</li>
Summary
    </ol>
Leader with highest Science Skills
<li>Scan Radius</li>
Science Level
<li>Jump Radius</li>
Node costs
<li>Moving Between Stars</li>
Universal
  </ol>
Other Insights
</ol>
Insights
<h4>Virtue Vault</h4>
Lexicon
<ul>
Node Types
<li>Consumable (light green)</li>
Biology
<li>Trade Good (burnt orange)</li>
Energy
<li>Crystal (light red)</li>
Physical
<li>Research (purple)</li>
Social
<li>Infrastructure (light grey)</li>
Theoretical
<li>Population Modification (light blue)</li>
Universal Star
<li>Plague (black)*</li>
Universal Solar Star
<li>Leader (yellow)</li>
Universal
<li>Diplomatic (dark blue)**</li>
Diplomacy
<li>Event (dark red)*</li>
Diplomatic Relations
<li>Ship (Space) Modifications (dark grey)*</li>
Actions
<li>Unit (Military) Modifications (dark green)*</li>
Mutual Defense
<li>Unique (rainbow)</li>
Trade Agreements
<li>General Actions (blue and red)</li>
Sanctions
</ul>
War/Cease Fire
<h4>Worlds (Objects)</h4>
Relation Rating
<ul>
Agents
<li>Flag</li>
Agent Statistics
<li>Atmosphere & Temperature</li>
Status
<li>Market/Trade Route</li>
Available
<li>Status</li>
Occupied
<ul>
Dead
<li>Fleet</li>
Block
<li>Army</li>
Debrief
<li>Military Base</li>
Furlough
<li>Shipyard</li>
Deploy (action only)
<li>Spaceport?</li>
Extract (action only)
</ul>
Armies
</ul>
Army Details
<h4>R&D – Lexicon</h4>
Health
<ol>
Weapons
<li>Research & Development</li>
Fire Power
  <ol>
Unit Types
<li>Research Points Available</li>
Unit Designer and customization options
<li>Nodes Owned</li>
Fleets
<li>Leader with Highest Science Skills</li>
Fleet Details
<li>Current Design Points</li>
Ship Designer and customization options
  </ol>
Controls
<li>Lexicon</li>
Back
  <ol>
Sound Levels
<li>Node Types</li>
+ Zoom Out
    <ol>
– Zoom In
<li>Biology</li>
Help
<li>Energy</li>
System Map
<li>Physical</li>
Marquee & Recent Events
<li>Social</li>
System Name & Sector Coordinates
<li>Theoretical</li>
Sun(s)
<li>Universal Star</li>
Planets, Moons & Asteroids
<li>Universal Solo Star</li>
Temperature, Atmosphere and Atmos Density
<li>Universal</li>
12 Orbits
    </ol>
Orbiting Fleet Icons
  </ol>
Relationship colors
</ol>
Fleet Actions
<h4>Diplomacy</h4>
<ol>
<li>Diplomatic Relations</li>
  <ol>
<li>Actions</li>
    <ol>
<li>Mutual Defense</li>
<li>Trade Agreements</li>
<li>Sanctions</li>
<li>War/Cease Fire</li>
    </ol>
<li>Relation Rating</li>
  </ol>
<li>Agents</li>
  <ol>
<li>Agent Statistics</li>
<li>Status</li>
    <ol>
<li>Available</li>
<li>Occupied</li>
<li>Dead</li>
<li>Block</li>
<li>Debrief</li>
<li>Furlough</li>
<li>Deploy (action only)</li>
<li>Extract (action only)</li>
    </ol>
  </ol>
</ol>
<h4>Armies</h4>
<ol>
<li>Army Details</li>
  <ol>
<li>Location</li>
<li>Units</li>
    <ol>
<li>Unit Type</li>
<li>Fire Power</li>
<li>Health</li>
    </ol>
  </ol>
<li>Reserves</li>
    <ol>
<li>Location</li>
<li>Unit Numbers</li>
    </ol>
<li>Unit Designer and Customization Options</li>
    <ol>
<li>Insignia</li>
<li>Crystals</li>
<li>Race Statistics</li>
<li>Movement Points</li>
<li>Total Hit Points</li>
<li>Total Amor</li>
<li>Total Shield</li>
<li>Fire Power
    </ol>
  </ol>
</ol>
<h4>Fleets</h4>
<ul>
<li>Fleet Details</li>
  <ul>
<li>Jump Strength</li>
<li>Jump Distance</li>
<li>Scan Strength</li>
<li>Cloaking</li>
<li>Tonnage</li>
<li>Transport Capacity</li>
<li>Hangers</li>
  </ul>
<li>Ship Designer and Customization Options</li>
  <ul>
<li>Speed</li>
<li>Jump Strength</li>
<li>Jump Distance</li>
<li>Scan Strength</li>
<li>Sensor Distance</li>
<li>Cloaking</li>
<li>Total Health</li>
<li>Total Shield</li>
<li>Exocredit Costs</li>
<li>Industrial Units</li>
<li>Design Points</li>
  </ul>
</ul>
<h4>Controls</h4>
<ul>
<li>Back</li>
<li>Sound Levels</li>
<li>+ Zoom Out</li>
<li>– Zoom In</li>
<li>Help</li>
</ul>
<h2>System Map</h2>
<h3>Marquee & Recent Events</h3>
<h3>System Name & Sector Coordinates</h3>
<h3>Sun(s)</h3>
<h3>Planets, Moons & Asteroids</h3>
<h4>Temperature, Atmosphere and Atmos Density</h4>
<h4>12 Orbits</h4>
<h3>Orbiting Fleet Icons</h3>
<h4>Relationship colors</h4>
<h4>Fleet Actions</h4>
Moving Between Planets
Moving Between Planets
Sun Map
<h2>Sun Map</h2>
Binary Stars
<h3>Binary Stars</h3>
Fleets
<h3>Fleets</h3>
Types
<h4>Types</h4>
Attack
Attack
Transport without troops
Transport without troops
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Debris
Debris
Leader in pod
Leader in pod
Control Orbit
<h4>Control Orbit</h4>
Empire & Federation Heraldry
<h4>Empire & Federation Heraldry</h4>
Color Alternative
<h4>Color Alternative</h4>
Orbitals
<h3>Orbitals</h3>
Quantum Gate
<h4>Quantum Gate</h4>
Beacon
<h4>Beacon</h4>
Wormhole
<h4>Wormhole</h4>
Space Debris
<h4>Space Debris</h4>
With & Without Leader Pod
With & Without Leader Pod
Object Map
<h2>Object Map</h2>
Zoom Levels
<h3>Zoom Levels</h3>
Display Toggles  
<h4>Display Toggles</h4>
Area
<h3>Area</h3>
Terrains
<h4>Terrains</h4>
Population
<h4>Population</h4>
Technology Level (Epoch)
Technology Level (Epoch)
Infrastructure
<h4>Infrastructure</h4>
Organics
Organics
Manufacturing
Manufacturing
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Advanced
Advanced
Transcendent
Transcendent
Military Base
<h4>Military Base</h4>
Active & Inactive
Active & Inactive
Unit Queue
Unit Queue
Unit Blueprints
Unit Blueprints
Shipyard
<h4>Shipyard</h4>
Active & Inactive
Active & Inactive
Ship Queue
Ship Queue
Ship Blueprints
Ship Blueprints
Space Port
<h4>Space Port</h4>
Active & Inactive
Active & Inactive
Exotics
<h4>Exotics</h4>
Crystals
Crystals
Anari (Red) - anti-matter (cold worlds)
Anari (Red) - anti-matter (cold worlds)
Line 255: Line 358:
Global
Global
Area
Area
Specials
<h4>Specials</h4>
Ruins
Ruins
City
City
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Wonders
Wonders
Portal
Portal
Local Agents - Link to Agent Actions
<h4>Local Agents</h4>
Agent Actions
Agent Actions
Evolve
Evolve
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  Broker
  Broker
  Observation Post
  Observation Post
Local Armies
<h4>Local Armies</h4>
Unit art and bases  
Unit art and bases  
  Army Actions - Talk to Alan
  Army Actions  
Move to Area
Move to Area
Split Move
Split Move
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Missile Infrastructure
Missile Infrastructure
Missile Strategic Buildings
Missile Strategic Buildings
Weapon of Mass Distruction
Weapon of Mass Destruction
Air & Missile Infrastructure
Air & Missile Infrastructure
Air & Missile Strategic Buildings
Air & Missile Strategic Buildings
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  Leader Missions
  Leader Missions
Link to Ground Battles & Simulations
Link to Ground Battles & Simulations
Atmosphere & Temperature
<h3>Atmosphere & Temperature</h3>
Fleet View
<h3>Fleet View</h3>
In Orbit – Link to Fleets in System Map
<h4>In Orbit – Link to Fleets in System Map</h4>
Orbitals – Link to Orbitals in System Map
<h3>Orbitals – Link to Orbitals in System Map</h3>
Debris
<h4>Debris</h4>
Space Debris
Space Debris
Space Tomb
Space Tomb
Battles – Link to Space Battles & Simulations
<h4>Battles – Link to Space Battles & Simulations</h4>
Economic View
<h3>Economic View</h3>
Population Complacency
<h4>Population Complacency</h4>
Green (happy)
Green (happy)
Grey (neutral)
Grey (neutral)
Orange/Yellow (unrest/unhappy)
Orange/Yellow (unrest/unhappy)
Red (angry)  
Red (angry)  
Production
<h4>Production</h4>
Working organic farms
Working organic farms
Working mines
Working mines
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  Building Military Base
  Building Military Base
  Building Spaceport
  Building Spaceport
Populations Segments
<h4>Populations Segments</h4>
Race Info
<h4>Race Info</h4>
Markets
<h3>Markets</h3>
Organics
<h4>Organics</h4>
Minerals
<h4>Minerals</h4>
Industrial Units
<h4>Industrial Units</h4>
Crystals
<h4>Crystals</h4>
Trade Goods
<h4>Trade Goods</h4>
Manufactured
Manufactured
Crafted Goods
Crafted Goods
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Advanced Electronics
Advanced Electronics
Pharmaceuticals
Pharmaceuticals
Ground Battle
<h2>Ground Battle</h2>
Results
<h3>Results</h3>
Pyrrhic Victory
<h4>Pyrrhic Victory</h4>
Draw
<h4>Draw</h4>
Exchange
<h4>Exchange</h4>
Skirmish
<h4>Skirmish</h4>
Minor Victory
<h4>Minor Victory</h4>
Major Victory
<h4>Major Victory</h4>
Decisive Victory
<h4>Decisive Victory</h4>
Defeat
<h4>Defeat</h4>
Simulations
<h3>Simulations</h3>
Space Battle  
<h2>Space Battle</h2>
Same as Ground Battle
<h3>Same as Ground Battle</h3>
Simulations
<h3>Simulations</h3>

Latest revision as of 04:54, 30 October 2024

About

Overview

Starium XCV Gear

Starting

Account Setup

Position Creation

Game Options

  1. Sagittarius: Standard Experience
  2. Centaurus: Standard Gameplay, Extra Starting Resources
  3. Perseus: Fast Progression, Extra Starting Resources
  4. Orion: Slow Progression, Extra Starting Resources

Colony & Leader (Position) Selection

Leader Skills
  • Political
  • Religious
  • Psionic
  • Ground combat
  • Space combat
  • Scientist
  • Archaeologist
  • Builder
  • Covert

Home

Wallet

  • Purchasing Quadrans

Personal Information

User Interface

Information Bar

  • Empire Name
  • Federation Name
  • Federation Rank
  • Home
  • Messages
  • Quadrans
  • ExoCredits
  • Preferences
    • Email
    • Messages
    • Color Alternatives

Navigation Bar

Empire & Federation

  1. Heraldry
  2. Player’s Empire Info
    1. Dashboard
      1. Government Ethos
      2. History
      3. Items Available*
        1. In Use
        2. Available
        3. Purchase
      4. Ranking
      5. Achievements
      6. Federation Medals
    2. Beacons
    3. Flags
    4. Pins
    5. Leaders
    6. Heraldry
    7. Federation - Create
  3. Other Empire Dossier
  4. Federations
    1. Medals*
    2. Ranks
    3. Heraldry

Primary Leader

  1. Traits
    1. Adaptable
    2. Brave
    3. Charismatic
    4. Creative
    5. Cunning
    6. Intimidating
    7. Kind
    8. Lucky
    9. Moralistic
    10. Paranoid
    11. Reckless
    12. Ruthless
    13. Seductive
  2. Other Leaders
    1. Commission/Decommission
    2. Clone*
    3. Extend Life*
  3. Artifacts

Map – Galactic Map

  1. Star Name
    1. Visitation Status
      1. Never been there: medium grey & italics
      2. Been there physically: white & regular
      3. Agents there: blue (overrides 0-1)
      4. Fleets in orbit: green (Overrides 0-2)
      5. Own areas in system: green, bold 2px larger font (Overrides 0-3)
    2. Flag
      1. empire only
      2. empire & federation
      3. federation only
    3. Scan Radius
    4. Jump Radius
    5. Moving Between Stars

Virtue Vault

  • Consumable (light green)
  • Trade Good (burnt orange)
  • Crystal (light red)
  • Research (purple)
  • Infrastructure (light grey)
  • Population Modification (light blue)
  • Plague (black)*
  • Leader (yellow)
  • Diplomatic (dark blue)**
  • Event (dark red)*
  • Ship (Space) Modifications (dark grey)*
  • Unit (Military) Modifications (dark green)*
  • Unique (rainbow)
  • General Actions (blue and red)

Worlds (Objects)

  • Flag
  • Atmosphere & Temperature
  • Market/Trade Route
  • Status
    • Fleet
    • Army
    • Military Base
    • Shipyard
    • Spaceport?

R&D – Lexicon

  1. Research & Development
    1. Research Points Available
    2. Nodes Owned
    3. Leader with Highest Science Skills
    4. Current Design Points
  2. Lexicon
    1. Node Types
      1. Biology
      2. Energy
      3. Physical
      4. Social
      5. Theoretical
      6. Universal Star
      7. Universal Solo Star
      8. Universal

Diplomacy

  1. Diplomatic Relations
    1. Actions
      1. Mutual Defense
      2. Trade Agreements
      3. Sanctions
      4. War/Cease Fire
    2. Relation Rating
  2. Agents
    1. Agent Statistics
    2. Status
      1. Available
      2. Occupied
      3. Dead
      4. Block
      5. Debrief
      6. Furlough
      7. Deploy (action only)
      8. Extract (action only)

Armies

  1. Army Details
    1. Location
    2. Units
      1. Unit Type
      2. Fire Power
      3. Health
  2. Reserves
    1. Location
    2. Unit Numbers
  3. Unit Designer and Customization Options
    1. Insignia
    2. Crystals
    3. Race Statistics
    4. Movement Points
    5. Total Hit Points
    6. Total Amor
    7. Total Shield
    8. Fire Power

Fleets

  • Fleet Details
    • Jump Strength
    • Jump Distance
    • Scan Strength
    • Cloaking
    • Tonnage
    • Transport Capacity
    • Hangers
  • Ship Designer and Customization Options
    • Speed
    • Jump Strength
    • Jump Distance
    • Scan Strength
    • Sensor Distance
    • Cloaking
    • Total Health
    • Total Shield
    • Exocredit Costs
    • Industrial Units
    • Design Points

Controls

  • Back
  • Sound Levels
  • + Zoom Out
  • – Zoom In
  • Help

System Map

Marquee & Recent Events

System Name & Sector Coordinates

Sun(s)

Planets, Moons & Asteroids

Temperature, Atmosphere and Atmos Density

12 Orbits

Orbiting Fleet Icons

Relationship colors

Fleet Actions

Moving Between Planets

Sun Map

Binary Stars

Fleets

Types

Attack Transport without troops Orbital Orbital without troops Transport with troops Orbital with troops Debris Leader in pod

Control Orbit

Empire & Federation Heraldry

Color Alternative

Orbitals

Quantum Gate

Beacon

Wormhole

Space Debris

With & Without Leader Pod

Object Map

Zoom Levels

Display Toggles

Area

Terrains

Population

Technology Level (Epoch)

Infrastructure

Organics Manufacturing Mining Research Population Infrastructure Epoch Antiquity Enlightenment Industrial Spacefaring Modern Advanced Transcendent

Military Base

Active & Inactive Unit Queue Unit Blueprints

Shipyard

Active & Inactive Ship Queue Ship Blueprints

Space Port

Active & Inactive

Exotics

Crystals Anari (Red) - anti-matter (cold worlds) Fozite (Grey) - light/photon (any world) Grazite (Green) - magnetic/gravity (any world) Malgorn (Orange) plasma - (hot worlds) Oranian (Brown/Gold) - dimensional (any world & governed by theology) Vamulite (Purple) - dark energy (any world) Xorian (Dark Blue) - particle/mass (any world) Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics) Flora & Fauna Events* Global Area

Specials

Ruins City Temple Tomb Battlefield Wonders Portal

Local Agents

Agent Actions Evolve Recruit SEI (population complacency) Block Broker Diplomatic Sabotage Assassinate Procurement (theft) Health Stealth Reduce Belief Increase Belief Religious Agent Types Spy Saboteur Thief Assassin Counter Intelligence Missionary Prophet Cleric Inquisitor

Zealot
Firebrand
Sentinel
Specialist
Diplomat
Broker
Observation Post

Local Armies

Unit art and bases

Army Actions 

Move to Area Split Move Embark to Fleet Claim Plunder Raid Missile Infrastructure Missile Strategic Buildings Weapon of Mass Destruction Air & Missile Infrastructure Air & Missile Strategic Buildings Air Infrastructure Air Strategic Buildings Attack Infrastructure Attack Strategic Buildings Attack Population Attack Army Missile Units Air & Missile Units Air Units Attack Units Move Leader Use Portal Settle Abort Move Place Pin

Leader Missions

Link to Ground Battles & Simulations

Atmosphere & Temperature

Fleet View

In Orbit – Link to Fleets in System Map

Orbitals – Link to Orbitals in System Map

Debris

Space Debris Space Tomb

Battles – Link to Space Battles & Simulations

Economic View

Population Complacency

Green (happy) Grey (neutral) Orange/Yellow (unrest/unhappy) Red (angry)

Production

Working organic farms Working mines Working manufacturing Working research Working trade goods Building Population Infrastructure Building Organic Infrastructure Building Mining Infrastructure Building Manufacturing Infrastructure

Building Research Infrastructure
Building Shipyard
Building Military Base
Building Spaceport

Populations Segments

Race Info

Markets

Organics

Minerals

Industrial Units

Crystals

Trade Goods

Manufactured Crafted Goods Bio-consumables Exotic Metal-Alloys Luxury Advanced Electronics Pharmaceuticals

Ground Battle

Results

Pyrrhic Victory

Draw

Exchange

Skirmish

Minor Victory

Major Victory

Decisive Victory

Defeat

Simulations

Space Battle

Same as Ground Battle

Simulations