Object Map: Difference between revisions
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<li>Display Toggles</li> | <li>Display Toggles</li> | ||
<ol> | <ol> | ||
<li>Terrain</li> | <li>[https://reference.stariumxcv.com/index.php?title=Object_Map#Terrain Terrains]</li> | ||
<li>Borders</li> | <li>[https://reference.stariumxcv.com/index.php?title=Object_Map#Border Borders]</li> | ||
<li>[https://reference.stariumxcv.com/index.php?title=User_Interface#Armies Armies]</li> | <li>[https://reference.stariumxcv.com/index.php?title=User_Interface#Armies Armies]</li> | ||
<li>[https://reference.stariumxcv.com/index.php?title=Object_Map#AgentType Agents]</li> | <li>[https://reference.stariumxcv.com/index.php?title=Object_Map#AgentType Agents]</li> | ||
<li>Population</li> | <li>[https://reference.stariumxcv.com/index.php?title=Object_Map#Population Population]</li> | ||
<li>Production</li> | <li>[https://reference.stariumxcv.com/index.php?title=Object_Map#Production Production]</li> | ||
<li>Strategic Buildings ([https://reference.stariumxcv.com/index.php?title=Object_Map#Base Military Bases], [https://reference.stariumxcv.com/index.php?title=Object_Map#Shipyard Shipyards] & [https://reference.stariumxcv.com/index.php?title=Object_Map#Spaceport Spaceports])</li> | <li>Strategic Buildings ([https://reference.stariumxcv.com/index.php?title=Object_Map#Base Military Bases], [https://reference.stariumxcv.com/index.php?title=Object_Map#Shipyard Shipyards] & [https://reference.stariumxcv.com/index.php?title=Object_Map#Spaceport Spaceports])</li> | ||
<li>[https://reference.stariumxcv.com/index.php?title=Sun_Map#Orbitals Orbitals]</li> | <li>[https://reference.stariumxcv.com/index.php?title=Sun_Map#Orbitals Orbitals]</li> | ||
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<h3>Area</h3> | <h3>Area</h3> | ||
<ol> | <ol> | ||
<li>Terrains: 280 variations of the 10 base terrains</li> | <li><span id="Terrain">Terrains: 280 variations of the 10 base terrains</span></li> | ||
</br> Base Terrains | |||
<ol> | <ol> | ||
<table> | <table> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
</ol> | </ol> | ||
<li> | <!-- BORDERS --> | ||
<li><span id="Border">Borders by Owner</span></li> | |||
</br> Border Types | |||
<ol> | |||
<table> | <table> | ||
<tr> | <tr> | ||
<td> & | <td> 1. Unclaimed<div style="display: inline-block; vertical-align: middle;"> [[File:0_hex_border_58.png|50px|Unclaimed Area]]</div></td> | ||
</tr> | |||
<tr> | |||
<td> 2. Player<div style="display: inline-block; vertical-align: middle;"> [[File:1_hex_border_58.png|50px|Player Area]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 3. Federation<div style="display: inline-block; vertical-align: middle;"> [[File:2_hex_border_58.png|50px|Federation Area]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 4. Friend<div style="display: inline-block; vertical-align: middle;"> [[File:3_hex_border_58.png|50px|Friendly Area]]</div></td> | |||
</tr> | |||
<tr> | |||
<td> 5. Neutral<div style="display: inline-block; vertical-align: middle;"> [[File:4_hex_border_58.png|50px|Neutral Area]]</div></td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>   | <td> 6. Hostile<div style="display: inline-block; vertical-align: middle;"> [[File:5_hex_border_58.png|50px|Hostile Area]]</div></td> | ||
</tr> | </tr> | ||
</table> | |||
</ol> | |||
<!-- POPULATION EPOCH --> | |||
<li><span id="Population">Population</span>: Art Based on Infrastructure Technology Level</li> | |||
<table id="Epoch"> | |||
<tr> | <tr> | ||
<td> | <td> 1. Antiquity<div style="display: inline-block; vertical-align: middle;"> [[File:20241120_population_antiquity.png|60px|Antiquity Population Infrastructure]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 2. Enlightenment<div style="display: inline-block; vertical-align: middle;"> [[File:20241120_population_enlightenment.png|60px|Enlightenment Population Infrastructure]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 3. Industrial<div style="display: inline-block; vertical-align: middle;"> [[File:20241120_population_industrial.png|60px|Industrial Population Infrastructure]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td | <td> 4. Spacefaring<div style="display: inline-block; vertical-align: middle;"> [[File:20241120_population_spacefaring.png|60px|Spacefaring Population Infrastructure]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 5. Modern<div style="display: inline-block; vertical-align: middle;"> [[File:20241120_population_modern.png|60px|Modern Population Infrastructure]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 6. Advanced<div style="display: inline-block; vertical-align: middle;"> [[File:20241120_population_advanced.png|70px|Advanced Population Infrastructure]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 7. Transcendent<div style="display: inline-block; vertical-align: middle;"> [[File:20241120_population_transcendent.png|60px|Transcendent Population Infrastructure]]</div></td> | ||
</tr> | </tr> | ||
</table> | |||
<!-- PRODUCTION --> | |||
<li><span id="Production">Production Infrastructure</span></li> | |||
<table> | |||
<tr> | <tr> | ||
<td> & | <td> • Organics (3 Levels) <div style="display: inline-block; vertical-align: middle;">[[File:Organics58_1.png|50px|Organics Level 1]] [[File:20241120_organic_L1_infrastructure.png|50px|Organics Production Level 1 Spacefaring]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> & | <td> • Manufacturing (3 Levels) <div style="display: inline-block; vertical-align: middle;">[[File:Manufacturing58_2.png|50px|Manufacturing Level 2]] [[File:20241120_manufacturing_L2_infrastructure.png|50px|Manufacturing Production Level 2 Spacefaring]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> & | <td> • Mining (3 Levels) <div style="display: inline-block; vertical-align: middle;">[[File:Mining58_3.png|50px|Mining Level 3]] [[File:20241120_mining_L3_infrastructure.png|80px|Mining Production Level 3 Spacefaring]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> & | <td> • Research (3 Levels) <div style="display: inline-block; vertical-align: middle;">[[File:Research58_1.png|50px|Research Level 2]] [[File:20241120_research_L2_infrastructure.png|50px|Research Production Level 2 Spacefaring]]</div></td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<!-- MILITARY BASE --> | |||
<li><span id="Base">Military Bases</span> (3 Levels)</li> | <li><span id="Base">Military Bases</span> (3 Levels)</li> | ||
<ol> | <ol> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td>3. [https://reference.stariumxcv.com/index.php?title=Glossary#Event | <td>3. [https://reference.stariumxcv.com/index.php?title=Glossary#Event Events]</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td> » <span id="AreaEvent">Area</span> <div style="display: inline-block; vertical-align: middle;">[[File:50_exotic512_3_1.png|60px|Tornado Area Event]]</div></td> | <td> » <span id="AreaEvent">Area Event</span> <div style="display: inline-block; vertical-align: middle;">[[File:50_exotic512_3_1.png|60px|Tornado Area Event]]</div></td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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<!--********************************--> | <!--********************************--> | ||
<h3 id="Ptemp">Atmosphere & Temperature</h3> | <h3 id="Ptemp">Atmosphere & Temperature</h3> | ||
[[File:20210725_atmosphereChartNew_14_jgoudie.png|450px | [[File:20210725_atmosphereChartNew_14_jgoudie.png|450px|Planet/Moon Temperature & Atmosphere]] | ||
<!--********************************--> | <!--********************************--> | ||
<!--MARKET RESERVE --> | <!--MARKET RESERVE --> | ||
<!--********************************--> | <!--********************************--> | ||
<h3><span id="Market">Markets</span></h3> | |||
<ol> | |||
<li>[https://reference.stariumxcv.com/index.php?title=Glossary#MarketReserve Market Reserve]</li> | <li>[https://reference.stariumxcv.com/index.php?title=Glossary#MarketReserve Market Reserve]</li> | ||
<li>Organics</li> | <li>Organics</li> | ||
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<!--********************************--> | <!--********************************--> | ||
<h3>[[#EconomicView | Economic View]] <div style="display: inline-block; vertical-align: middle;">[[File:Fleet_economic.png|65px|Link to Economic View]]</div></h3> | <h3>[[#EconomicView | Economic View]] <div style="display: inline-block; vertical-align: middle;">[[File:Fleet_economic.png|65px|Link to Economic View]]</div></h3> | ||
[[File: | [[File:20210624u_objectMap_economic.png|600px|Object Map with Economic View]] | ||
<ol> | <ol> | ||
<!--PRODUCTION TYPE --> | <!--PRODUCTION TYPE --> | ||
<li><span id="ProductionType">Production Types</span></li> | <li><span id="ProductionType">Production Types</span></li> | ||
<table> | <table> | ||
<td> • Infrastructure <div style="display: inline-block; vertical-align: middle;">[[File:infrastructure58_1.png|50px|Infrastructure Production]]</div></td> | <td> • Infrastructure <div style="display: inline-block; vertical-align: middle;">[[File:infrastructure58_1.png|50px|Infrastructure Production Level 1]]</div></td> | ||
</tr> | </tr> | ||
<td> • Trade Goods <div style="display: inline-block; vertical-align: middle;">[[File:tradegood58_1.png|50px|Trade Good Production]]</div></td> | <td> • Trade Goods <div style="display: inline-block; vertical-align: middle;">[[File:tradegood58_1.png|50px|Trade Good Production]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> • Organics (Farming) <div style="display: inline-block; vertical-align: middle;">[[File:Organics58_1.png|50px|Farming Production]]</div></td> | <td> • Organics (Farming) <div style="display: inline-block; vertical-align: middle;">[[File:Organics58_1.png|50px|Farming Production Level 1]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> • Manufacturing <div style="display: inline-block; vertical-align: middle;">[[File:manufacturing58_1.png|50px|Manufacturing Production]]</div></td> | <td> • Manufacturing <div style="display: inline-block; vertical-align: middle;">[[File:manufacturing58_1.png|50px|Manufacturing Production Level 1]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> • Mining <div style="display: inline-block; vertical-align: middle;">[[File:mining58_1.png|50px|Mining Production]]</div></td> | <td> • Mining <div style="display: inline-block; vertical-align: middle;">[[File:mining58_1.png|50px|Mining Production Level 1]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> • Research <div style="display: inline-block; vertical-align: middle;">[[File:Research58_1.png|50px|Research Production]]</div></td> | <td> • Research <div style="display: inline-block; vertical-align: middle;">[[File:Research58_1.png|50px|Research Production Level 1]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<li>Current Production</li> | <li>Current Production</li> | ||
[[#Working | Working]] <div style="display: inline-block; vertical-align: middle;">[[File:Economic_working.png|50px|Population is working to create new commodities]]</div> | |||
<div style="display: inline-block; vertical-align: middle;">[[File:Economic_working.png| | <ul> | ||
<li>Working Organic Farms</li> | <li>Working Organic Farms</li> | ||
<li>Working Mines</li> | <li>Working Mines</li> | ||
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<li>Working Research</li> | <li>Working Research</li> | ||
<li>Working Trade Goods</li> | <li>Working Trade Goods</li> | ||
<div style="display: inline-block; vertical-align: middle;">[[File:Economic_building.png| | </br> | ||
</ul> | |||
[[#Building | Building]] <div style="display: inline-block; vertical-align: middle;">[[File:Economic_building.png|50px|Population is building new infrastructure]]</div> | |||
<ul> | |||
<li>Building Population Infrastructure</li> | <li>Building Population Infrastructure</li> | ||
<li>Building Organic Infrastructure</li> | <li>Building Organic Infrastructure</li> | ||
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<li>Building Military Base</li> | <li>Building Military Base</li> | ||
<li>Building Spaceport</li> | <li>Building Spaceport</li> | ||
</ | </br> | ||
</ul> | |||
<li>[[#Trade | Trade Goods]]</li> | <li>[[#Trade | Trade Goods]]</li> | ||
<li>Populations Segments</li> | <li>Populations Segments</li> |
Latest revision as of 06:22, 23 December 2024
Basics
- Zoom Levels
- All the areas on a planet or moon
- Seven areas: 1 in middle and 6 adjacent
- One area
- Display Toggles
- Terrains
- Borders
- Armies
- Agents
- Population
- Production
- Strategic Buildings (Military Bases, Shipyards & Spaceports)
- Orbitals
- Owners
- Specials (Ruins, Wonders & Portals)
- Exotics (Crystals, Flora-Fauna & Events
Area
- Terrains: 280 variations of the 10 base terrains
- Borders by Owner
- Population: Art Based on Infrastructure Technology Level
- Production Infrastructure
- Military Bases (3 Levels)
- Unit Queue
- Shipyard (3 Levels)
- Ship Queue
- Spaceport (3 Levels)
- Exotics
- Crystals: Eight Types
- Anari (Red) - anti-matter (cold worlds)
- Fozite (Grey) - light/photon (any world)
- Grazite (Green) - magnetic/gravity (any world)
- Malgorn (Orange) plasma - (hot worlds)
- Oranian (Brown/Gold) - dimensional (any world & governed by theology)
- Vamulite (Purple) - dark energy (any world)
- Xorian (Dark Blue) - particle/mass (any world)
- Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics)
- Specials
- Agents
- Status
- Types
- Actions
- Armies
- Unit Art and Bases
- Actions
- Move Army to Area
- Split Army and Move One to Area
- Abort Move
- Move Leader
- Embark to Fleet
- Claim
- Plunder
- Raid
- Use Portal
- Settle
- Place Pin
- Leader Mission
- Attack Strategy - see Engagement Types
- Missile Infrastructure
- Missile Strategic Buildings
- Weapon of Mass Destruction
- Air & Missile Infrastructure
- Air & Missile Strategic Buildings
- Air Infrastructure
- Air Strategic Buildings
- Attack Infrastructure
- Attack Strategic Buildings
- Attack Population
- Attack Army
- Missile Units
- Air & Missile Units
- Air Units
- Attack Units
- Also see Ground Battles
Base Terrains
1. Plains |
2. Desert |
3. Rough |
4. Barren |
5. Mountains |
6. Hills |
7. Ocean |
8. Swamp |
9. Forest |
10. Tundra |
Border Types
1. Unclaimed |
2. Player |
3. Federation |
4. Friend |
5. Neutral |
6. Hostile |
1. Antiquity |
2. Enlightenment |
3. Industrial |
4. Spacefaring |
5. Modern |
6. Advanced |
7. Transcendent |
• Organics (3 Levels) |
• Manufacturing (3 Levels) |
• Mining (3 Levels) |
• Research (3 Levels) |
2. Unit Blueprints |
3. Inactive & Active |
2. Ship Blueprints |
3. Inactive & Active |
• Inactive & Active |
2. Flora-Fauna |
3. Events |
» Global Event |
» Area Event |
1. Ruin Types |
» City or Temple |
» Tomb |
» Battlefield |
» City/Temple & Battlefield |
» Battlefield & Tomb |
» Univeral (City, Temple, Tomb & Battlefield) |
2. Wonder |
3. Portal |
1. Spy |
2. Saboteur |
3. Thief |
4. Assassin |
5. Counter Intelligence |
6. Missionary |
7. Prophet |
8. Cleric |
9. Inquisitor |
10. Zealot |
11. Firebrand |
12. Sentinel |
13. Specialist |
14. Diplomat |
15. Broker |
16. Observation Post |
1. Evolve |
2. Recruit |
3. Support and Efficiency Index |
4. Block |
5. Broker |
6. Diplomatic |
7. Sabotage |
8. Assassinate |
9. Procurement (theft) |
10. Health |
11. Stealth |
12. Reduce Belief |
13. Increase Belief |
14. Religious |
Atmosphere & Temperature
Markets
- Market Reserve
- Organics
- Minerals
- Industrial Unit
- Crystals
- Trade Goods: Eight Types
- Manufactured
- Crafted Goods
- Bio-consumables
- Exotic
- Metal-Alloys
- Luxury
- Advanced Electronics
- Pharmaceuticals
Trade Routes
• Establish/Stop Trade Route |
• Blockade |
• Interdict |
• Piracy |
Fleet View
- Fleets
- Fleet Types
- Fleet Actions
- Also see Space Battles & Simulations
- Orbitals
Economic View
- Production Types
- Population Complacency
- Current Production Working
- Working Organic Farms
- Working Mines
- Working Manufacturing
- Working Research
- Working Trade Goods
- Building Population Infrastructure
- Building Organic Infrastructure
- Building Mining Infrastructure
- Building Manufacturing Infrastructure
- Building Research Infrastructure
- Building Shipyard
- Building Military Base
- Building Spaceport
- Trade Goods
- Populations Segments
- Race Info
• Infrastructure |
• Trade Goods |
• Organics (Farming) |
• Manufacturing |
• Mining |
• Research |
• Green (Happy) |
• Grey (Neutral) |
• Orange/Yellow (Unrest/Unhappy) |
• Red (Angry) |