Object Map: Difference between revisions

From Travellers Guide to StariumXCV

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<table>
<table>
<tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1.&nbsp;Plains</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1.&nbsp;Plains<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:1_base_terrain.png|50px|Plains Base Terrain]]</div></td>
</tr>
</tr>
<tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2.&nbsp;Desert</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2.&nbsp;Desert<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:2_base_terrain.png|50px|Desert Base Terrain]]</div></td>
</tr>
</tr>
<tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3.&nbsp;Rough</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3.&nbsp;Rough<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:3_base_terrain.png|50px|Rough Base Terrain]]</div></td>
</tr>
</tr>
<tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;4.&nbsp;Barren</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;4.&nbsp;Barren<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:4_base_terrain.png|50px|Barren Base Terrain]]</div></td>
</tr>
</tr>
<tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5.&nbsp;Mountains</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;5.&nbsp;Mountains<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:5_base_terrain.png|50px|Mountains Base Terrain]]</div></td>
</tr>
</tr>
<tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6.&nbsp;Hills</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;6.&nbsp;Hills<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:6_base_terrain.png|50px|Hills Base Terrain]]</div></td>
</tr>
</tr>
<tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;7.&nbsp;Ocean</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;7.&nbsp;Ocean<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:7_base_terrain.png|50px|Ocean Base Terrain]]</div></td>
</tr>
</tr>
<tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;8.&nbsp;Swamp</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;8.&nbsp;Swamp<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:8_base_terrain.png|50px|Swamp Base Terrain]]</div></td>
</tr>
</tr>
<tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;9.&nbsp;Forest</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;9.&nbsp;Forest<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:9_base_terrain.png|50px|Forest Base Terrain]]</div></td>
</tr>
</tr>
<tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;10.&nbsp;Tundra</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;10.&nbsp;Tundra<div style="display: inline-block; vertical-align: middle;">&nbsp;&nbsp;[[File:10_base_terrain.png|50px|Tundra Base Terrain]]</div></td>
</tr>
</tr>
</table>
</table>
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   <ol>
   <ol>
<li>Unit Queue</li>
<li>Unit Queue</li>
<li>Unit Blueprints</li>
   </ol>
   </ol>
<table>
<table>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2.&nbsp;&nbsp;Unit Blueprints&nbsp;&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:unit_blueprint.png|50px|Unit Blueprints]]</div></td>
</tr>
<tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3.&nbsp;&nbsp;Inactive & Active&nbsp;&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:1_base196_1.png|70px|Inactive Level 1 Military Base]]&nbsp;&nbsp;[[File:1_base196_1a.png|70px|Active Level 1 Military Base]]</div></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3.&nbsp;&nbsp;Inactive & Active&nbsp;&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:1_base196_1.png|70px|Inactive Level 1 Military Base]]&nbsp;&nbsp;[[File:1_base196_1a.png|70px|Active Level 1 Military Base]]</div></td>
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   <ol>
   <ol>
<li>Ship Queue</li>
<li>Ship Queue</li>
<li>Ship Blueprints</li>
   </ol>
   </ol>
<table>
<table>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2.&nbsp;&nbsp;Ship Blueprints&nbsp;&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:unit_blueprint.png|50px|Ship Blueprints]]</div></td>
</tr>
<tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3.&nbsp;&nbsp;Inactive & Active&nbsp;&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:3_yard196_2.png|70px|Inactive Level 2 Shipyard]]&nbsp;&nbsp;[[File:3_yard196_2a.png|70px|Active Level 2 Shipyard]]</div></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3.&nbsp;&nbsp;Inactive & Active&nbsp;&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:3_yard196_2.png|70px|Inactive Level 2 Shipyard]]&nbsp;&nbsp;[[File:3_yard196_2a.png|70px|Active Level 2 Shipyard]]</div></td>
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<table>
<table>
<tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1.&nbsp;[https://reference.stariumxcv.com/index.php?title=Glossary#Ruins Ruin] Types&nbsp;<div id="Ruin" style="display: inline-block; vertical-align: middle;">[[File:3_special512_1_1.png|50px|Tomb Ruin]]</div></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1.&nbsp;[https://reference.stariumxcv.com/index.php?title=Glossary#Ruins Ruin] Types</td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#187;&nbsp;City or Temple&nbsp;&nbsp;<div id="Ruin" style="display: inline-block; vertical-align: middle;">[[File:2_special512_1_1.png|50px|City/Temple Ruin]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#187;&nbsp;Tomb&nbsp;&nbsp;<div id="Ruin" style="display: inline-block; vertical-align: middle;">[[File:3_special512_1_1.png|50px|Tomb Ruin]]</div></td>
</tr>
</tr>
<tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#187;&nbsp;City</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#187;&nbsp;Battlefield&nbsp;&nbsp;<div id="Ruin" style="display: inline-block; vertical-align: middle;">[[File:4_special512_1_1.png|50px|Battlefield Ruin]]</div></td>
</tr>
</tr>
<tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#187;&nbsp;Temple</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#187;&nbsp;City/Temple & Battlefield&nbsp;&nbsp;<div id="Ruin" style="display: inline-block; vertical-align: middle;">[[File:7_special512_1_1.png|50px|City/Temple & Battlefield Ruin]]</div></td>
</tr>
</tr>
<tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#187;&nbsp;Tomb</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#187;&nbsp;Battlefield & Tomb&nbsp;&nbsp;<div id="Ruin" style="display: inline-block; vertical-align: middle;">[[File:8_special512_1_1.png|50px|Battlefield & Tomb Ruin]]</div></td>
</tr>
</tr>
<tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#187;&nbsp;Battlefield</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#187;&nbsp;Univeral (City, Temple, Tomb & Battlefield)&nbsp;&nbsp;<div id="Ruin" style="display: inline-block; vertical-align: middle;">[[File:10_special512_1_1.png|50px|Univeral (All 4 Types) Ruin)]]</div></td>
</tr>
</tr>
</table>
</table>
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<li>Armies</li>
<li>Armies</li>
   <ol>
   <ol>
<li>Unit Art and Bases</li>  
<li>[https://reference.stariumxcv.com/index.php?title=User_Interface#Armies Unit Art and Bases]</li>  
<li><span id="AA">Actions</span></li>  
<li><span id="AA">Actions</span></li>  
     <ol>   
     <ol>   
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<!--MARKET RESERVE -->
<!--MARKET RESERVE -->
<!--********************************-->
<!--********************************-->
<li>Market Reserve</li>
<li>[https://reference.stariumxcv.com/index.php?title=Glossary#MarketReserve Market Reserve]</li>
<li>Organics</li>
<li>Organics</li>
<li>Minerals</li>
<li>Minerals</li>
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<!--********************************-->
<!--********************************-->
<h3><span id="Trade">Trade Routes</span></h3>
<h3><span id="Trade">Trade Routes</span></h3>
<ul>
<table>
<li>Set New Route</li>
<tr>
<li>Blockaid</li>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#8226;&nbsp;&nbsp;Establish/Stop Trade Route</td>
<li>Interdict</li>
</tr>
<li>Piracy</li>
<tr>
</ul>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#8226;&nbsp;&nbsp;[https://reference.stariumxcv.com/index.php?title=Glossary#Blockade Blockade]&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:Blockade_market.png|50px|Blockaid Trade Route]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#8226;&nbsp;&nbsp;[https://reference.stariumxcv.com/index.php?title=Glossary#Interdict Interdict]&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:interdiction_market.png|50px|Interdict Trade Route]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#8226;&nbsp;&nbsp;[https://reference.stariumxcv.com/index.php?title=Glossary#Piracy Piracy]&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:Piracy.png|50px|Trade Route Piracy]]</div></td>
</tr>
</table>
<!--********************************-->
<!--********************************-->
<!-- FLEET VIEW -->
<!-- FLEET VIEW -->
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<ol>
<ol>
<li>Population Complacency</li>
<li>Population Complacency</li>
  <ol>
<table>
<li>Green (happy)</li>
<tr>
<li>Grey (neutral)</li>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#8226;&nbsp;&nbsp;Green (Happy)&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:1_economic_figure.png|40px|Happy Population]]</div></td>
<li>Orange/Yellow (unrest/unhappy)</li>
</tr>
<li>Red (angry)</li>
<tr>
  </ol>  
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#8226;&nbsp;&nbsp;Grey (Neutral)&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:2_economic_figure.png|40px|Neutral Population]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#8226;&nbsp;&nbsp;Orange/Yellow (Unrest/Unhappy)&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:3_economic_figure.png|40px|Unhappy Population]]</div></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#8226;&nbsp;&nbsp;Red (Angry)&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:4_economic_figure.png|40px|Angry Population]]</div></td>
</tr>
</table>
<li>Production</li>
<li>Production</li>
   <ol>
   <ol>

Latest revision as of 02:47, 25 November 2024

Basics

  1. Zoom Levels
    1. All the areas on a planet or moon
    2. Seven areas: 1 in middle and 6 adjacent
    3. One area
  2. Display Toggles
    1. Terrain
    2. Borders
    3. Armies
    4. Agents
    5. Population
    6. Production
    7. Strategic Buildings (Military Bases, Shipyards & Spaceports)
    8. Orbitals
    9. Owners
    10. Specials (Ruins, Wonders & Portals)
    11. Exotics (Crystals, Flora-Fauna & Events

Area

  1. Terrains: 280 variations of the 10 base terrains
    1. Base Terrains
    2.          1. Plains
        Plains Base Terrain
               2. Desert
        Desert Base Terrain
               3. Rough
        Rough Base Terrain
               4. Barren
        Barren Base Terrain
               5. Mountains
        Mountains Base Terrain
               6. Hills
        Hills Base Terrain
               7. Ocean
        Ocean Base Terrain
               8. Swamp
        Swamp Base Terrain
               9. Forest
        Forest Base Terrain
               10. Tundra
        Tundra Base Terrain
  2. Population
  3.         •  Art Based on Infrastructure Technology Level ( Epoch)
  4. Infrastructure
  5.         •  Organics (3 Levels)  
    Organics Level 1  Organics Production Level 1 Spacefaring
            •  Manufacturing (3 Levels)  
    Manufacturing Level 2  Manufacturing Production Level 2 Spacefaring
            •  Mining (3 Levels)  
    Mining Level 3  Mining Production Level 3 Spacefaring
            •  Research (3 Levels)  
    Research Level 2  Research Production Level 2 Spacefaring
            •  Infrastructure Epoch (7 Levels)
                         1. Antiquity
      Antiquity Population Infrastructure
                         2. Enlightenment
      Enlightenment Population Infrastructure
                         3. Industrial
      Industrial Population Infrastructure
                         4. Spacefaring
      Spacefaring Population Infrastructure
                         5. Modern
      Modern Population Infrastructure
                         6. Advanced
      Advanced Population Infrastructure
                         7. Transcendent
      Transcendent Population Infrastructure
  6. Military Bases (3 Levels)
    1. Unit Queue
           2.  Unit Blueprints   
    Unit Blueprints
           3.  Inactive & Active   
    Inactive Level 1 Military Base  Active Level 1 Military Base
  7. Shipyard (3 Levels)
    1. Ship Queue
           2.  Ship Blueprints   
    Ship Blueprints
           3.  Inactive & Active   
    Inactive Level 2 Shipyard  Active Level 2 Shipyard
  8. Spaceport (3 Levels)
  9.        •  Inactive & Active   
    Inactive Level 3 Spaceport  Active Level 3 Spaceport
  10. Exotics
    1. Crystals: Eight Types
      1. Anari (Red) - anti-matter (cold worlds)
      2. Fozite (Grey) - light/photon (any world)
      3. Grazite (Green) - magnetic/gravity (any world)
      4. Malgorn (Orange) plasma - (hot worlds)
      5. Oranian (Brown/Gold) - dimensional (any world & governed by theology)
      6. Vamulite (Purple) - dark energy (any world)
      7. Xorian (Dark Blue) - particle/mass (any world)
      8. Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics)

      9. 8 Types of Crystals
      2.  Flora-Fauna   
      Flora-Fauna
      3.  Event
                  »  Global Event  
      Pandemic Global Event
                  »  Area  
      Tornado Area Event
  11. Specials
  12.        1. Ruin Types
                        » City or Temple  
    City/Temple Ruin
                        » Tomb  
    Tomb Ruin
                        » Battlefield  
    Battlefield Ruin
                        » City/Temple & Battlefield  
    City/Temple & Battlefield Ruin
                        » Battlefield & Tomb  
    Battlefield & Tomb Ruin
                        » Univeral (City, Temple, Tomb & Battlefield)  
    Univeral (All 4 Types) Ruin)
           2. Wonder   
    Wonder
           3. Portal   
    Portal
  13. Agents
    1. Status
    2. Types
    3.        1. Spy  
      Player Spy
             2. Saboteur  
      Federation Saboteur
             3. Thief  
      Friend Thief
             4. Assassin  
      Neutral Assassin
             5. Counter Intelligence 
      Hostile Counter Intelligence
             6. Missionary  
      Player Missionary
             7. Prophet  
      Federation Prophet
             8. Cleric  
      Friend Cleric
             9. Inquisitor  
      Neutral Inquisitor
             10. Zealot  
      Hostile Zealot
             11. Firebrand  
      Player Firebrand
             12. Sentinel  
      Federation Sentinel
             13. Specialist  
      Friend Specialist
             14. Diplomat  
      Neutral Diplomat
             15. Broker  
      Hostile Broker
             16. Observation Post  
      Player Observation Post
    4. Actions
    5.        1. Evolve  
      Agent Evolves
             2. Recruit  
      Recruit New Agents
             3. Support and Efficiency Index  
      Agent Impacts Population's SEI
             4. Block  
      Agent Blocks Actions
             5. Broker  
      Agent Brokers Financial Actions
             6. Diplomatic  
      Agent Diplomat
             7. Sabotage  
      Agent Saboteur
             8. Assassinate  
      Agent Assassin
             9. Procurement (theft)  
      Agent Theft
             10. Health  
      Agent Impacts Population's Health
             11. Stealth  
      Agent Works in the Shadows
             12. Reduce Belief  
      Agent Works to Reduce Population's Belief
             13. Increase Belief  
      Agent Works to Increase Population's Belief
             14. Religious  
      Agent Works with Religious Populations
  14. Armies
    1. Unit Art and Bases
    2. Actions
      1. Move Army to Area
      2. Split Army and Move One to Area
      3. Abort Move
      4. Move Leader
      5. Embark to Fleet
      6. Claim
      7. Plunder
      8. Raid
      9. Use Portal
      10. Settle
      11. Place Pin
      12. Leader Mission
      13. Attack Strategy - see Engagement Types
        1. Missile Infrastructure
        2. Missile Strategic Buildings
        3. Weapon of Mass Destruction
        4. Air & Missile Infrastructure
        5. Air & Missile Strategic Buildings
        6. Air Infrastructure
        7. Air Strategic Buildings
        8. Attack Infrastructure
        9. Attack Strategic Buildings
        10. Attack Population
        11. Attack Army
        12. Missile Units
        13. Air & Missile Units
        14. Air Units
        15. Attack Units
    3. Also see Ground Battles

Atmosphere & Temperature

Planet/Moon Temperature & Atmosphere
Planet/Moon Temperature & Atmosphere





















Markets

  1. Market Reserve
  2. Organics
  3. Minerals
  4. Industrial Unit
  5. Crystals
  6. Trade Goods: Eight Types
    1. Manufactured
    2. Crafted Goods
    3. Bio-consumables
    4. Exotic
    5. Metal-Alloys
    6. Luxury
    7. Advanced Electronics
    8. Pharmaceuticals
    9. 8 Types of Trade Goods
      8 Types of Trade Goods














Trade Routes

        •  Establish/Stop Trade Route
        •  Blockade  
Blockaid Trade Route
        •  Interdict  
Interdict Trade Route
        •  Piracy  
Trade Route Piracy

Fleet View  
Link to Fleet View

  1. Fleets
    1. Fleet Types
    2. Fleet Actions
    3. Also see Space Battles & Simulations
  2. Orbitals

Economic View  
Link to Economic View

  1. Population Complacency
  2.         •  Green (Happy)  
    Happy Population
            •  Grey (Neutral)  
    Neutral Population
            •  Orange/Yellow (Unrest/Unhappy)  
    Unhappy Population
            •  Red (Angry)  
    Angry Population
  3. Production
    1. Working organic farms
    2. Working mines
    3. Working manufacturing
    4. Working research
    5. Working trade goods
    6. Building Population Infrastructure
    7. Building Organic Infrastructure
    8. Building Mining Infrastructure
    9. Building Manufacturing Infrastructure
    10. Building Research Infrastructure
    11. Building Shipyard
    12. Building Military Base
    13. Building Spaceport
  4. Populations Segments
  5. Race Info

Next: Battle Results