Object Map: Difference between revisions
From Travellers Guide to StariumXCV
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<li>One area</li> | <li>One area</li> | ||
</ol> | </ol> | ||
[[File:20250227_objectMap_zoomLevels.png|400px|Object Map Zoom Levels 1-3]] | |||
<li>Display Toggles</li> | <li>Display Toggles</li> | ||
<ol> | <ol> | ||
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</ol> | </ol> | ||
<!-- POPULATION EPOCH --> | <!-- POPULATION EPOCH --> | ||
<li><span id="Population">Population</span> | <li><span id="Population">Population</span> (10 levels) | ||
<br/>Art Based on Infrastructure Epoch/Technology Level</li> | |||
<div style="display: inline-block; vertical-align: top;">[[File:2025023u2_populationEpochs.png|350px|Population Density by Epoch]]</div> | |||
<!-- PRODUCTION EPOCH --> | <!-- PRODUCTION EPOCH --> | ||
<li><span id="Production">Production Infrastructure</span></li> | <li><span id="Production">Production Infrastructure</span></li> | ||
<table> | <table> | ||
<tr> | <tr> | ||
<td> • Organics (3 Levels) <div style="display: inline-block; vertical-align: top;">[[File:Organics58_1.png|50px|Organics Level 1]] [[File:Organics58_2.png|50px|Organics Level 2]] [[File:Organics58_3.png|50px|Organics Level 3]]<br/>[[File:20250221 organic production.png|350px|Organics Production by Epoch]]</div></td> | <td> • Organics (3 Levels) | ||
<br/> <div style="display: inline-block; vertical-align: top;">[[File:Organics58_1.png|50px|Organics Level 1]] [[File:Organics58_2.png|50px|Organics Level 2]] [[File:Organics58_3.png|50px|Organics Level 3]]<br/>[[File:20250221 organic production.png|350px|Organics Production by Epoch]]</div></td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> • Manufacturing (3 Levels) <div style="display: inline-block; vertical-align: top;">[[File:Manufacturing58_1.png|50px|Manufacturing Level 1]] [[File:Manufacturing58_2.png|50px|Manufacturing Level 2]] [[File:Manufacturing58_3.png|50px|Manufacturing Level 3]]<br/>[[File:20250221_manufacturing_production.png|350px|Manufacturing Production by Epoch]]</div></td> | <td> • Manufacturing (3 Levels) | ||
<br/> <div style="display: inline-block; vertical-align: top;">[[File:Manufacturing58_1.png|50px|Manufacturing Level 1]] [[File:Manufacturing58_2.png|50px|Manufacturing Level 2]] [[File:Manufacturing58_3.png|50px|Manufacturing Level 3]]<br/>[[File:20250221_manufacturing_production.png|350px|Manufacturing Production by Epoch]]</div></td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> • Mining (3 Levels) <div style="display: inline-block; vertical-align: top;">[[File:Mining58_1.png|50px|Mining Level 1]] [[File:Mining58_2.png|50px|Mining Level 2]] [[File:Mining58_3.png|50px|Mining Level 3]]<br/>[[File:20250221 mining production.png|350px|Mining Production by Epoch]]</div></td> | <td> • Mining (3 Levels) | ||
<br/> <div style="display: inline-block; vertical-align: top;">[[File:Mining58_1.png|50px|Mining Level 1]] [[File:Mining58_2.png|50px|Mining Level 2]] [[File:Mining58_3.png|50px|Mining Level 3]]<br/>[[File:20250221 mining production.png|350px|Mining Production by Epoch]]</div></td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> • Research (3 Levels) <div style="display: inline-block; vertical-align: top;">[[File:Research58_1.png|50px|Research Level 1]] [[File:Research58_2.png|50px|Research Level 2]] [[File:Research58_3.png|50px|Research Level 3]]<br/>[[File:20250221_research_production.png|350px|Research Production by Epoch]]</div></td> | <td> • Research (3 Levels) | ||
<br/> <div style="display: inline-block; vertical-align: top;">[[File:Research58_1.png|50px|Research Level 1]] [[File:Research58_2.png|50px|Research Level 2]] [[File:Research58_3.png|50px|Research Level 3]]<br/>[[File:20250221_research_production.png|350px|Research Production by Epoch]]</div></td> | |||
</tr> | </tr> | ||
</table> | </table> |
Latest revision as of 20:08, 27 February 2025
Basics
- Zoom Levels
- All the areas on a planet or moon
- Seven areas: 1 in middle and 6 adjacent
- One area
- Display Toggles
- Terrains
- Borders
- Armies
- Agents
- Population
- Production
- Strategic Buildings (Military Bases, Shipyards & Spaceports)
- Orbitals
- Owners
- Specials (Ruins, Wonders & Portals)
- Exotics (Crystals, Flora-Fauna & Events
Area
- Terrains: 280 variations of the 10 base terrains
- Borders by Owner
- Population (10 levels)
Art Based on Infrastructure Epoch/Technology Level - Production Infrastructure
- Military Bases (3 Levels)
- Unit Queue
- Shipyard (3 Levels)
- Ship Queue
- Spaceport (3 Levels)
- Exotics
- Crystals: Eight Types
- Anari (Red) - anti-matter (cold worlds)
- Fozite (Grey) - light/photon (any world)
- Grazite (Green) - magnetic/gravity (any world)
- Malgorn (Orange) plasma - (hot worlds)
- Oranian (Brown/Gold) - dimensional (any world & governed by theology)
- Vamulite (Purple) - dark energy (any world)
- Xorian (Dark Blue) - particle/mass (any world)
- Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics)
- Specials
- Agents
- Status
- Types
- Actions
- Armies
- Unit Art and Bases
- Actions
- Move Army to Area
- Split Army and Move One to Area
- Abort Move
- Move Leader
- Embark to Fleet
- Claim
- Plunder
- Raid
- Use Portal
- Settle
- Place Pin
- Leader Mission
- Attack Strategy - see Engagement Types
- Missile Infrastructure
- Missile Strategic Buildings
- Weapon of Mass Destruction
- Air & Missile Infrastructure
- Air & Missile Strategic Buildings
- Air Infrastructure
- Air Strategic Buildings
- Attack Infrastructure
- Attack Strategic Buildings
- Attack Population
- Attack Army
- Missile Units
- Air & Missile Units
- Air Units
- Attack Units
- Also see Ground Battles
Base Terrains
1. Plains |
2. Desert |
3. Rough |
4. Barren |
5. Mountains |
6. Hills |
7. Ocean |
8. Swamp |
9. Forest |
10. Tundra |
Border Types
1. Unclaimed |
2. Player |
3. Federation |
4. Friend |
5. Neutral |
6. Hostile |
• Organics (3 Levels)
|
• Manufacturing (3 Levels)
|
• Mining (3 Levels)
|
• Research (3 Levels)
|
2. Unit Blueprints |
3. Active & Inactive by Epoch |
2. Ship Blueprints |
3. Active & Inactive by Epoch |
3. Active & Inactive by Epoch |

2. Flora-Fauna |
3. Events |
» Global Event |
» Area Event |
1. Ruin Types |
» City or Temple |
» Tomb |
» Battlefield |
» City/Temple & Battlefield |
» Battlefield & Tomb |
» Univeral (City, Temple, Tomb & Battlefield) |
2. Wonder |
3. Portal |
1. Spy |
2. Saboteur |
3. Thief |
4. Assassin |
5. Counter Intelligence |
6. Missionary |
7. Prophet |
8. Cleric |
9. Inquisitor |
10. Zealot |
11. Firebrand |
12. Sentinel |
13. Specialist |
14. Diplomat |
15. Broker |
16. Observation Post |
1. Evolve |
2. Recruit |
3. Support and Efficiency Index |
4. Block |
5. Broker |
6. Diplomatic |
7. Sabotage |
8. Assassinate |
9. Procurement (theft) |
10. Health |
11. Stealth |
12. Reduce Belief |
13. Increase Belief |
14. Religious |
Atmosphere & Temperature
Markets
- Market Reserve
- Organics
- Minerals
- Industrial Unit
- Crystals
- Trade Goods: Eight Types
Trade Routes
• Establish/Stop Trade Route |
• Blockade |
• Interdict |
• Piracy |
Fleet View
- Fleets
- Fleet Types
- Fleet Actions
- Also see Space Battles & Simulations
- Orbitals
Economic View
- Production Types
- Population Complacency
- Current Production Working
- Working Organic Farms
- Working Mines
- Working Manufacturing
- Working Research
- Working Trade Goods
- Building Population Infrastructure
- Building Organic Infrastructure
- Building Mining Infrastructure
- Building Manufacturing Infrastructure
- Building Research Infrastructure
- Building Shipyard
- Building Military Base
- Building Spaceport
- Trade Goods
- Populations Segments
- Race Info
• Infrastructure |
• Trade Goods |
• Organics (Farming) |
• Manufacturing |
• Mining |
• Research |
• Green (Happy) |
• Grey (Neutral) |
• Orange/Yellow (Unrest/Unhappy) |
• Red (Angry) |