Object Map: Difference between revisions
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<td> 1. Plains</td> | <td> 1. Plains<div style="display: inline-block; vertical-align: middle;"> [[File:1_base_terrain.png|50px|Plains Base Terrain]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 2. Desert<div style="display: inline-block; vertical-align: middle;"> [[File:2_base_terrain.png|50px|Desert Base Terrain]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 3. Rough<div style="display: inline-block; vertical-align: middle;"> [[File:3_base_terrain.png|50px|Rough Base Terrain]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 4. Barren<div style="display: inline-block; vertical-align: middle;"> [[File:4_base_terrain.png|50px|Barren Base Terrain]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 5. Mountains<div style="display: inline-block; vertical-align: middle;"> [[File:5_base_terrain.png|50px|Mountains Base Terrain]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 6. Hills<div style="display: inline-block; vertical-align: middle;"> [[File:6_base_terrain.png|50px|Hills Base Terrain]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 7. Ocean<div style="display: inline-block; vertical-align: middle;"> [[File:7_base_terrain.png|50px|Ocean Base Terrain]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 8. Swamp<div style="display: inline-block; vertical-align: middle;"> [[File:8_base_terrain.png|50px|Swamp Base Terrain]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 9. Forest<div style="display: inline-block; vertical-align: middle;"> [[File:9_base_terrain.png|50px|Forest Base Terrain]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 10. Tundra<div style="display: inline-block; vertical-align: middle;"> [[File:10_base_terrain.png|50px|Tundra Base Terrain]]</div></td> | ||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 05:48, 21 November 2024
Basics
- Zoom Levels
- All the areas on a planet or moon
- Seven areas: 1 in middle and 6 adjacent
- One area
- Display Toggles
- Terrain
- Borders
- Armies
- Agents
- Population
- Production
- Strategic Buildings (Military Bases, Shipyards & Spaceports)
- Orbitals
- Owners
- Specials (Ruins, Wonders & Portals)
- Exotics (Crystals, Flora-Fauna & Events
Area
- Terrains: 280 variations of the 10 base terrains
- Base Terrains
- Population
- Infrastructure
- Military Bases (3 Levels)
- Unit Queue
- Unit Blueprints
- Shipyard (3 Levels)
- Ship Queue
- Ship Blueprints
- Spaceport (3 Levels)
- Exotics
- Crystals: Eight Types
- Anari (Red) - anti-matter (cold worlds)
- Fozite (Grey) - light/photon (any world)
- Grazite (Green) - magnetic/gravity (any world)
- Malgorn (Orange) plasma - (hot worlds)
- Oranian (Brown/Gold) - dimensional (any world & governed by theology)
- Vamulite (Purple) - dark energy (any world)
- Xorian (Dark Blue) - particle/mass (any world)
- Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics)
- Specials
- Agents
- Status
- Types
- Actions
- Armies
- Unit Art and Bases
- Actions
- Move Army to Area
- Split Army and Move One to Area
- Abort Move
- Move Leader
- Embark to Fleet
- Claim
- Plunder
- Raid
- Use Portal
- Settle
- Place Pin
- Leader Mission
- Attack Strategy - see Engagement Types
- Missile Infrastructure
- Missile Strategic Buildings
- Weapon of Mass Destruction
- Air & Missile Infrastructure
- Air & Missile Strategic Buildings
- Air Infrastructure
- Air Strategic Buildings
- Attack Infrastructure
- Attack Strategic Buildings
- Attack Population
- Attack Army
- Missile Units
- Air & Missile Units
- Air Units
- Attack Units
- Also see Ground Battles
1. Plains |
2. Desert |
3. Rough |
4. Barren |
5. Mountains |
6. Hills |
7. Ocean |
8. Swamp |
9. Forest |
10. Tundra |
• Art Based on Infrastructure Technology Level ( Epoch) |
• Organics (3 Levels) |
• Manufacturing (3 Levels) |
• Mining (3 Levels) |
• Research (3 Levels) |
• Infrastructure Epoch (7 Levels) |
1. Antiquity |
2. Enlightenment |
3. Industrial |
4. Spacefaring |
5. Modern |
6. Advanced |
7. Transcendent |
3. Inactive & Active |
3. Inactive & Active |
• Inactive & Active |
2. Flora-Fauna |
3. Event |
» Global Event |
» Area |
1. Ruin Types |
» City |
» Temple |
» Tomb |
» Battlefield |
2. Wonder |
3. Portal |
1. Spy |
2. Saboteur |
3. Thief |
4. Assassin |
5. Counter Intelligence |
6. Missionary |
7. Prophet |
8. Cleric |
9. Inquisitor |
10. Zealot |
11. Firebrand |
12. Sentinel |
13. Specialist |
14. Diplomat |
15. Broker |
16. Observation Post |
1. Evolve |
2. Recruit |
3. Support and Efficiency Index |
4. Block |
5. Broker |
6. Diplomatic |
7. Sabotage |
8. Assassinate |
9. Procurement (theft) |
10. Health |
11. Stealth |
12. Reduce Belief |
13. Increase Belief |
14. Religious |
Atmosphere & Temperature
Markets
- Market Reserve
- Organics
- Minerals
- Industrial Unit
- Crystals
- Trade Goods: Eight Types
- Manufactured
- Crafted Goods
- Bio-consumables
- Exotic
- Metal-Alloys
- Luxury
- Advanced Electronics
- Pharmaceuticals
Trade Routes
- Set New Route
- Blockaid
- Interdict
- Piracy
Fleet View
- Fleets
- Fleet Types
- Fleet Actions
- Also see Space Battles & Simulations
- Orbitals
Economic View
- Population Complacency
- Green (happy)
- Grey (neutral)
- Orange/Yellow (unrest/unhappy)
- Red (angry)
- Production
- Working organic farms
- Working mines
- Working manufacturing
- Working research
- Working trade goods
- Building Population Infrastructure
- Building Organic Infrastructure
- Building Mining Infrastructure
- Building Manufacturing Infrastructure
- Building Research Infrastructure
- Building Shipyard
- Building Military Base
- Building Spaceport
- Populations Segments
- Race Info