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==About==
<ul>
Overview
<li style="font-size:larger">[https://reference.stariumxcv.com/index.php?title=Starting_Setup Starting Setup]</li>
Starium XCV Gear
Creating game account along with managing personal information and in-game purchases
==Starting==
</br>
Account Setup
<li style="font-size:larger">[https://reference.stariumxcv.com/index.php?title=PositionCreation Position Creation]</li>
Position Creation
Establishing game space starting parameters, empire name, colony type and leader skills
Game Options
</br>
Sagittarius: Standard Experience
<li style="font-size:larger">[https://reference.stariumxcv.com/index.php?title=User_Interface User Interface]</li>
Centaurus: Standard Gameplay, Extra Starting Resources
Navigation options and descriptions of common game elements
Perseus: Fast Progression, Extra Starting Resources
</br>
Orion: Slow Progression, Extra Starting Resources
<li style="font-size:larger">[https://reference.stariumxcv.com/index.php?title=User_Interface#Map Galactic Map]</li>
Colony & Leader (Position) Selection
Display of the star systems within different quadrants of the galaxy along with scanning and jump distances between them
Leader Skills
</br>
Political
<li style="font-size:larger">[https://reference.stariumxcv.com/index.php?title=System_Map System Map]</li>
Religious
View of the unique planets, moons and asteroids found in 1,000s of star systems players can visit
Psionic
</br>
Ground combat
<li style="font-size:larger">[https://reference.stariumxcv.com/index.php?title=Sun_Map Sun Map]</li>
Space combat
Since fleets must enter or depart from a star system's primary sun's orbit this view shows the fleets and other objects in orbit
Scientist
</br>
Archaeologist
<li style="font-size:larger">[https://reference.stariumxcv.com/index.php?title=Object_Map Object Map]</li>
Builder
Detailed information about a planet or moon which includes the local races, infrastructure, markets and armies that reside on it along with any fleets in orbit
Covert
</br>
Home
<li style="font-size:larger">[https://reference.stariumxcv.com/index.php?title=Battle_Results Battle Results]</li>
Wallet
Summary of the results of ground or space battles. Players can use these data to simulate mock battles of the same adversaries with different military configurations
Purchasing Quadrans
</br>
Personal Information
<li style="font-size:larger">[https://reference.stariumxcv.com/index.php?title=StariumXCV_Gear StariumXCV Gear]</li>Shirts, hats, mugs, etc, that feature Starium XCV art
User Interface
</ul>
Information Bar
Empire Name
Federation Name
Federation Rank
Home
Messages
Quadrans
ExoCredits
Preferences
Email
Messages
Color Alternatives
Navigation Bar
Empire & Federation
Heraldry
Player’s Empire Info
Dashboard
Government Ethos
History
Items Available*
In Use
Available
Purchase
Ranking
Achievements
Federation Medals
Beacons
Flags
Pins
Leaders
Heraldry
Federation - Create
Other Empire’s Dossier
Dashboard
Federations
Medals*
Ranks
Heraldry
Primary Leader
Traits
Adaptable
Brave
Charismatic
Creative
Cunning
Intimidating
Kind
Lucky
Moralistic
Paranoid
Reckless
Ruthless
Seductive
Other Leaders
Commission/Decommission
Clone*
Extend Life*
Artifacts
Map Galactic Map  
Star Name
Visitation Status
Never been there: medium grey & italics
Been there physically: white & regular
Agents there: blue (overrides 0-1)
Fleets in orbit: green (Overrides 0-2)
Own areas in system: green, bold 2px larger font (Overrides 0-3)
Flag
empire only
empire & federation
federation only
Scan Radius
Jump Radus
Moving Between Stars
Virtue Vault
Consumable (light green)
Trade Good (burnt orange)
Crystal (light red)
Research (purple)
Infrastructure (light grey)
Population Modification (light blue)
Plague (black)*
Leader (yellow)
Diplomatic (dark blue)**
Event (dark red)*
Ship (Space) Modifications (dark grey)*
Unit (Military) Modifications (dark green)*
Unique (rainbow)
General Actions (blue&red)
Worlds (Objects)
Status
Shipyard
Military
Fleet
Armies
Spaceport?
Market or Trade Route
Flag?
Pins
R&D – Lexicon
R&D
Summary
Leader with highest Science Skills
Science Level
Node costs
Universal
Other Insights
Insights
Lexicon
Node Types
Biology
Energy
Physical
Social
Theoretical
Universal Star
Universal Solar Star
Universal
Diplomacy
Diplomatic Relations
Actions
Mutual Defense
Trade Agreements
Sanctions
War/Cease Fire
Relation Rating
Agents
Agent Statistics
Status
Available
Occupied
Dead
Block
Debrief
Furlough
Deploy (action only)
Extract (action only)
Armies
Army Details
Health
Weapons
Fire Power
Unit Types
Unit Designer and customization options
Fleets
Fleet Details
Ship Designer and customization options
Controls
Back
Sound Levels
+ Zoom Out
– Zoom In
Help
System Map
Marquee & Recent Events
System Name & Sector Coordinates
Sun(s)
Planets, Moons & Asteroids
Temperature, Atmosphere and Atmos Density
12 Orbits
Orbiting Fleet Icons
Relationship colors
Fleet Actions
Moving Between Planets
Sun Map
Binary Stars
Fleets
Types
Attack
Transport without troops
Orbital
Orbital without troops
Transport with troops
Orbital with troops
Debris
Leader in pod
Control Orbit
Empire & Federation Heraldry
Color Alternative
Orbitals
Quantum Gate
Beacon
Wormhole
Space Debris
With & Without Leader Pod
Object Map
Zoom Levels
Display Toggles
Area
Terrains
Population
Technology Level (Epoch)
Infrastructure
Organics
Manufacturing
Mining
Research
Population
Infrastructure Epoch
Antiquity
Enlightenment
Industrial
Spacefaring
Modern
Advanced
Transcendent
Military Base
Active & Inactive
Unit Queue
Unit Blueprints
Shipyard
Active & Inactive
Ship Queue
Ship Blueprints
Space Port
Active & Inactive
Exotics
Crystals
Anari (Red) - anti-matter (cold worlds)
Fozite (Grey) - light/photon (any world)
Grazite (Green) - magnetic/gravity (any world)
Malgorn (Orange) plasma - (hot worlds)
Oranian (Brown/Gold) - dimensional (any world & governed by theology)
Vamulite (Purple) - dark energy (any world)
Xorian (Dark Blue) - particle/mass (any world)
Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics)
Flora & Fauna
Events*
Global
Area
Specials
Ruins
City
Temple
Tomb
Battlefield
Wonders
Portal
Local Agents - Link to Agent Actions
Agent Actions
Evolve
Recruit
SEI (population complacency)
Block
Broker
Diplomatic
Sabotage
Assassinate
Procurement (theft)
Health
Stealth
Reduce Belief
Increase Belief
Religious
Agent Types
Spy
Saboteur
Thief
Assassin
Counter Intelligence
Missionary
Prophet
Cleric
Inquisitor
Zealot
Firebrand
Sentinel
Specialist
Diplomat
Broker
Observation Post
Local Armies
Unit art and bases
Army Actions - Talk to Alan
Move to Area
Split Move
Embark to Fleet
Claim
Plunder
Raid
Missile Infrastructure
Missile Strategic Buildings
Weapon of Mass Distruction
Air & Missile Infrastructure
Air & Missile Strategic Buildings
Air Infrastructure
Air Strategic Buildings
Attack Infrastructure
Attack Strategic Buildings
Attack Population
Attack Army
Missile Units
Air & Missile Units
Air Units
Attack Units
Move Leader
Use Portal
Settle
Abort Move
Place Pin
Leader Missions
Link to Ground Battles & Simulations
Atmosphere & Temperature
Fleet View
In Orbit – Link to Fleets in System Map
Orbitals – Link to Orbitals in System Map
Debris
Space Debris
Space Tomb
Battles – Link to Space Battles & Simulations
Economic View
Population Complacency
Green (happy)
Grey (neutral)
Orange/Yellow (unrest/unhappy)
Red (angry)
Production
Working organic farms
Working mines
Working manufacturing
Working research
Working trade goods
Building Population Infrastructure
Building Organic Infrastructure
Building Mining Infrastructure
Building Manufacturing Infrastructure
Building Research Infrastructure
Building Shipyard
Building Military Base
Building Spaceport
Populations Segments
Race Info
Markets
Organics
Minerals
Industrial Units
Crystals
Trade Goods
Manufactured
Crafted Goods
Bio-consumables
Exotic
Metal-Alloys
Luxury
Advanced Electronics
Pharmaceuticals
Ground Battle
Results
Pyrrhic Victory
Draw
Exchange
Skirmish
Minor Victory
Major Victory
Decisive Victory
Defeat
Simulations
Space Battle
Same as Ground Battle
Simulations

Latest revision as of 22:28, 10 November 2024

  • Starting Setup
  • Creating game account along with managing personal information and in-game purchases
  • Position Creation
  • Establishing game space starting parameters, empire name, colony type and leader skills
  • User Interface
  • Navigation options and descriptions of common game elements
  • Galactic Map
  • Display of the star systems within different quadrants of the galaxy along with scanning and jump distances between them
  • System Map
  • View of the unique planets, moons and asteroids found in 1,000s of star systems players can visit
  • Sun Map
  • Since fleets must enter or depart from a star system's primary sun's orbit this view shows the fleets and other objects in orbit
  • Object Map
  • Detailed information about a planet or moon which includes the local races, infrastructure, markets and armies that reside on it along with any fleets in orbit
  • Battle Results
  • Summary of the results of ground or space battles. Players can use these data to simulate mock battles of the same adversaries with different military configurations
  • StariumXCV Gear
  • Shirts, hats, mugs, etc, that feature Starium XCV art