Object Map: Difference between revisions

From Travellers Guide to StariumXCV

No edit summary
No edit summary
Line 218: Line 218:
</ol>
</ol>
<h3>Economic View</h3>
<h3>Economic View</h3>
<h4>Population Complacency</h4>
<ol>
Green (happy)
<li>Population Complacency</li>
Grey (neutral)
  <ol>
Orange/Yellow (unrest/unhappy)
<li>Green (happy)</li>
Red (angry)  
<li>Grey (neutral)</li>
<h4>Production</h4>
<li>Orange/Yellow (unrest/unhappy)</li>
Working organic farms
<li>Red (angry)</li>
Working mines
  </ol>
Working manufacturing
<li>Production</li>
Working research
  <ol>
Working trade goods
<li>Working organic farms</li>
Building Population Infrastructure
<li>Working mines</li>
Building Organic Infrastructure
<li>Working manufacturing</li>
Building Mining Infrastructure
<li>Working research</li>
Building Manufacturing Infrastructure
<li>Working trade goods</li>
Building Research Infrastructure
<li>Building Population Infrastructure</li>
Building Shipyard
<li>Building Organic Infrastructure</li>
Building Military Base
<li>Building Mining Infrastructure</li>
Building Spaceport
<li>Building Manufacturing Infrastructure</li>
<h4>Populations Segments</h4>
<li>Building Research Infrastructure</li>
<h4>Race Info</h4>
<li>Building Shipyard</li>
<li>Building Military Base</li>
<li>Building Spaceport</li>
  </ol>
<li>Populations Segments</li>
<li>Race Info</li>
</ol>
<center>
<center>
<h4>[https://reference.stariumxcv.com/index.php?title=Battle_Results Next: Battle Results]</h4>
<h4>[https://reference.stariumxcv.com/index.php?title=Battle_Results Next: Battle Results]</h4>
</center>
</center>

Revision as of 02:56, 3 November 2024

Basics

  1. Zoom Levels
    1. All the areas on a planet or moon
    2. Seven areas: 1 in middle and 6 adjacent
    3. One area
  2. Display Toggles
    1. Terrain
    2. Borders
    3. Armies
    4. Agents
    5. Population
    6. Production
    7. Strategic Building (military base, shipyard or spaceport)
    8. Orbitals (Sun map link)
    9. Owners
    10. Specials (ruins, wonders or portals)
    11. Exotics (crystals, flora-fauna or events)

Area

  1. Terrains: 280 variations of the 10 base terrains
    1. Base Terrains
      1. Plains
      2. Desert
      3. Rough
      4. Barren
      5. Mountains
      6. Hills
      7. Ocean
      8. Swamp
      9. Forest
      10. Tundra
  2. Population
    1. Art Based on Technology Level (#Epoch)
  3. Infrastructure
    1. Organics
    2. Manufacturing
    3. Mining
    4. Research
    5. Infrastructure Epoch
      1. Antiquity
      2. Enlightenment
      3. Industrial
      4. Spacefaring
      5. Modern
      6. Advanced
      7. Transcendent
  4. Military Base
    1. Active & Inactive
    2. Unit Queue
    3. Unit Blueprints
  5. Shipyard
    1. Active & Inactive
    2. Ship Queue
    3. Ship Blueprints
  6. Space Port
    1. Active & Inactive
  7. Exotics
    1. Crystals: Eight Types
      1. Anari (Red) - anti-matter (cold worlds)
      2. Fozite (Grey) - light/photon (any world)
      3. Grazite (Green) - magnetic/gravity (any world)
      4. Malgorn (Orange) plasma - (hot worlds)
      5. Oranian (Brown/Gold) - dimensional (any world & governed by theology)
      6. Vamulite (Purple) - dark energy (any world)
      7. Xorian (Dark Blue) - particle/mass (any world)
      8. Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics)
  8. Flora & Fauna
  9. Events*
    1. Global
    2. Area
  10. Specials
    1. Ruins
      1. City
      2. Temple
      3. Tomb
      4. Battlefield
    2. Wonders
    3. Portal
  11. Local Agents
    1. Agent Types
      1. Spy
      2. Saboteur
      3. Thief
      4. Assassin
      5. Counter Intelligence
      6. Missionary
      7. Prophet
      8. Cleric
      9. Inquisitor
      10. Zealot
      11. Firebrand
      12. Sentinel
      13. Specialist
      14. Diplomat
      15. Broker
      16. Observation Post
    2. Agent Actions
      1. Evolve
      2. Recruit
      3. SEI
      4. Block
      5. Broker
      6. Diplomatic
      7. Sabotage
      8. Assassinate
      9. Procurement (theft)
      10. Health
      11. Stealth
      12. Reduce Belief
      13. Increase Belief
      14. Religious
    3. Local Armies
      1. Unit art and bases
      2. Army Actions
        1. Move Army to Area
        2. Split Army and Move One to Area
        3. Abort Move
        4. Move Leader
        5. Embark to Fleet
        6. Claim
        7. Plunder
        8. Raid
        9. Use Portal
        10. Settle
        11. Place Pin
        12. Leader Missions
        13. Battle Strategy - see Engagement Types
          1. Missile Infrastructure
          2. Missile Strategic Buildings
          3. Weapon of Mass Destruction
          4. Air & Missile Infrastructure
          5. Air & Missile Strategic Buildings
          6. Air Infrastructure
          7. Air Strategic Buildings
          8. Attack Infrastructure
          9. Attack Strategic Buildings
          10. Attack Population
          11. Attack Army
          12. Missile Units
          13. Air & Missile Units
          14. Air Units
          15. Attack Units

    Atmosphere & Temperature

    Planet/Moon Temperature & Atmosphere
    Planet/Moon Temperature & Atmosphere





















    Markets & Trade Routes

    1. Organics
    2. Minerals
    3. Industrial Units
    4. Crystals
    5. Trade Goods: Eight Types
      1. Manufactured
      2. Crafted Goods
      3. Bio-consumables
      4. Exotic
      5. Metal-Alloys
      6. Luxury
      7. Advanced Electronics
      8. Pharmaceuticals

    Fleet View

    1. Fleets
      1. Fleet Types
      2. Fleet Actions
      3. Also see Space Battles & Simulations
    2. Orbitals

    Economic View

    1. Population Complacency
      1. Green (happy)
      2. Grey (neutral)
      3. Orange/Yellow (unrest/unhappy)
      4. Red (angry)
    2. Production
      1. Working organic farms
      2. Working mines
      3. Working manufacturing
      4. Working research
      5. Working trade goods
      6. Building Population Infrastructure
      7. Building Organic Infrastructure
      8. Building Mining Infrastructure
      9. Building Manufacturing Infrastructure
      10. Building Research Infrastructure
      11. Building Shipyard
      12. Building Military Base
      13. Building Spaceport
    3. Populations Segments
    4. Race Info

    Next: Battle Results