Object Map: Difference between revisions

From Travellers Guide to StariumXCV

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<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
<h3>Markets & Trade Routes</h3>
<h3>Markets & Trade Routes</h3>
<ol>
<li>Organics</li>
<li>Minerals</li>
<li>Industrial Units</li>
<h4>Crystals</li>
<li>Trade Goods</li>
  <ol>
<li>Manufactured</li>
<li>Crafted Goods</li>
<li>io-consumables</li>
<li><li>Exotic</li>
<li>Metal-Alloys</li>
<li>Luxury</li>
<li>Advanced Electronics</li>
<li>Pharmaceuticals</li>
  <ol>
</ol>
<h3>Fleet View</h3>
<h3>Fleet View</h3>
<ol>
<ol>
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<h4>Populations Segments</h4>
<h4>Populations Segments</h4>
<h4>Race Info</h4>
<h4>Race Info</h4>
<h3>Markets</h3>
<h4>Organics</h4>
<h4>Minerals</h4>
<h4>Industrial Units</h4>
<h4>Crystals</h4>
<h4>Trade Goods</h4>
Manufactured
Crafted Goods
Bio-consumables
Exotic
Metal-Alloys
Luxury
Advanced Electronics
Pharmaceuticals
<center>
<center>
<h4>[https://reference.stariumxcv.com/index.php?title=Battle_Results Next: Battle Results]</h4>
<h4>[https://reference.stariumxcv.com/index.php?title=Battle_Results Next: Battle Results]</h4>
</center>
</center>

Revision as of 20:40, 2 November 2024

Basics

  1. Zoom Levels
    1. All the areas on a planet or moon
    2. Seven areas: 1 in middle and 6 adjacent
    3. One area
  2. Display Toggles
    1. Terrain
    2. Borders
    3. Armies
    4. Agents
    5. Population
    6. Production
    7. Strategic Building (military base, shipyard or spaceport)
    8. Orbitals (Sun map link)
    9. Owners
    10. Specials (ruins, wonders or portals)
    11. Exotics (crystals, flora-fauna or events)

Area

  1. Terrains: 280 variations of the 10 base terrains
    1. Base Terrains
      1. Plains
      2. Desert
      3. Rough
      4. Barren
      5. Mountains
      6. Hills
      7. Ocean
      8. Swamp
      9. Forest
      10. Tundra
  2. Population
    1. Art Based on Technology Level (#Epoch)
  3. Infrastructure
    1. Organics
    2. Manufacturing
    3. Mining
    4. Research
    5. Infrastructure Epoch
      1. Antiquity
      2. Enlightenment
      3. Industrial
      4. Spacefaring
      5. Modern
      6. Advanced
      7. Transcendent
  4. Military Base
    1. Active & Inactive
    2. Unit Queue
    3. Unit Blueprints
  5. Shipyard
    1. Active & Inactive
    2. Ship Queue
    3. Ship Blueprints
  6. Space Port
    1. Active & Inactive
  7. Exotics
    1. Crystals: Eight Types
      1. Anari (Red) - anti-matter (cold worlds)
      2. Fozite (Grey) - light/photon (any world)
      3. Grazite (Green) - magnetic/gravity (any world)
      4. Malgorn (Orange) plasma - (hot worlds)
      5. Oranian (Brown/Gold) - dimensional (any world & governed by theology)
      6. Vamulite (Purple) - dark energy (any world)
      7. Xorian (Dark Blue) - particle/mass (any world)
      8. Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics)
  8. Flora & Fauna
  9. Events*
    1. Global
    2. Area
  10. Specials
    1. Ruins
      1. City
      2. Temple
      3. Tomb
      4. Battlefield
    2. Wonders
    3. Portal
  11. Local Agents
    1. Agent Types
      1. Spy
      2. Saboteur
      3. Thief
      4. Assassin
      5. Counter Intelligence
      6. Missionary
      7. Prophet
      8. Cleric
      9. Inquisitor
      10. Zealot
      11. Firebrand
      12. Sentinel
      13. Specialist
      14. Diplomat
      15. Broker
      16. Observation Post
    2. Agent Actions
      1. Evolve
      2. Recruit
      3. SEI
      4. Block
      5. Broker
      6. Diplomatic
      7. Sabotage
      8. Assassinate
      9. Procurement (theft)
      10. Health
      11. Stealth
      12. Reduce Belief
      13. Increase Belief
      14. Religious
    3. Local Armies
      1. Unit art and bases
      2. Army Actions
        1. Move Army to Area
        2. Split Army and Move One to Area
        3. Abort Move
        4. Move Leader
        5. Embark to Fleet
        6. Claim
        7. Plunder
        8. Raid
        9. Use Portal
        10. Settle
        11. Place Pin
        12. Leader Missions
        13. Battle Strategy - see Engagement Types
          1. Missile Infrastructure
          2. Missile Strategic Buildings
          3. Weapon of Mass Destruction
          4. Air & Missile Infrastructure
          5. Air & Missile Strategic Buildings
          6. Air Infrastructure
          7. Air Strategic Buildings
          8. Attack Infrastructure
          9. Attack Strategic Buildings
          10. Attack Population
          11. Attack Army
          12. Missile Units
          13. Air & Missile Units
          14. Air Units
          15. Attack Units

    Atmosphere & Temperature

    Planet/Moon Temperature & Atmosphere
    Planet/Moon Temperature & Atmosphere





















    Markets & Trade Routes

    1. Organics
    2. Minerals
    3. Industrial Units
    4. Crystals
    5. Trade Goods
      1. Manufactured
      2. Crafted Goods
      3. io-consumables
      4. Exotic
      5. Metal-Alloys
      6. Luxury
      7. Advanced Electronics
      8. Pharmaceuticals

        Fleet View

        1. Fleets
          1. Fleet Types
          2. Fleet Actions
          3. Also see Space Battles & Simulations
        2. Orbitals

        Economic View

        Population Complacency

        Green (happy) Grey (neutral) Orange/Yellow (unrest/unhappy) Red (angry)

        Production

        Working organic farms Working mines Working manufacturing Working research Working trade goods Building Population Infrastructure Building Organic Infrastructure Building Mining Infrastructure Building Manufacturing Infrastructure

        Building Research Infrastructure
        Building Shipyard
        Building Military Base
        Building Spaceport
        

        Populations Segments

        Race Info

        Next: Battle Results