Object Map: Difference between revisions
From Travellers Guide to StariumXCV
No edit summary |
No edit summary |
||
Line 183: | Line 183: | ||
</ol> | </ol> | ||
</ol> | </ol> | ||
<li>Also see Ground Battles</li> | <li>Also see [https://reference.stariumxcv.com/index.php?title=Battle_Results#Ground Ground] Battles</li> | ||
</ol> | </ol> | ||
</ol> | </ol> | ||
Line 214: | Line 214: | ||
<li>[https://reference.stariumxcv.com/index.php?title=Sun_Map#Ptemp Fleet Types]</li> | <li>[https://reference.stariumxcv.com/index.php?title=Sun_Map#Ptemp Fleet Types]</li> | ||
<li>[https://reference.stariumxcv.com/index.php?title=System_Map#Faction Fleet Actions]</li> | <li>[https://reference.stariumxcv.com/index.php?title=System_Map#Faction Fleet Actions]</li> | ||
<li>Also see Space Battles & Simulations</li> | <li>Also see [https://reference.stariumxcv.com/index.php?title=Battle_Results#SpaceBattle Space] Battles & Simulations</li> | ||
</ol> | </ol> | ||
<li>[https://reference.stariumxcv.com/index.php?title=Glossary#Orbitals Orbitals]</li> | <li>[https://reference.stariumxcv.com/index.php?title=Glossary#Orbitals Orbitals]</li> |
Revision as of 04:58, 3 November 2024
Basics
- Zoom Levels
- All the areas on a planet or moon
- Seven areas: 1 in middle and 6 adjacent
- One area
- Display Toggles
- Terrain
- Borders
- Armies
- Agents
- Population
- Production
- Strategic Building (military base, shipyard or spaceport)
- Orbitals (Sun map link)
- Owners
- Specials (ruins, wonders or portals)
- Exotics (crystals, flora-fauna or events)
Area
- Terrains: 280 variations of the 10 base terrains
- Base Terrains
- Plains
- Desert
- Rough
- Barren
- Mountains
- Hills
- Ocean
- Swamp
- Forest
- Tundra
- Population
- Infrastructure
- Organics
- Manufacturing
- Mining
- Research
- Infrastructure Epoch
- Antiquity
- Enlightenment
- Industrial
- Spacefaring
- Modern
- Advanced
- Transcendent
- Military Base
- Active & Inactive
- Unit Queue
- Unit Blueprints
- Shipyard
- Active & Inactive
- Ship Queue
- Ship Blueprints
- Space Port
- Active & Inactive
- Exotics
- Crystals: Eight Types
- Anari (Red) - anti-matter (cold worlds)
- Fozite (Grey) - light/photon (any world)
- Grazite (Green) - magnetic/gravity (any world)
- Malgorn (Orange) plasma - (hot worlds)
- Oranian (Brown/Gold) - dimensional (any world & governed by theology)
- Vamulite (Purple) - dark energy (any world)
- Xorian (Dark Blue) - particle/mass (any world)
- Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics)
- Flora & Fauna
- Events*
- Global
- Area
- Specials
- Ruins
- City
- Temple
- Tomb
- Battlefield
- Wonders
- Portal
- Local Agents
- Agent Types
- Spy
- Saboteur
- Thief
- Assassin
- Counter Intelligence
- Missionary
- Prophet
- Cleric
- Inquisitor
- Zealot
- Firebrand
- Sentinel
- Specialist
- Diplomat
- Broker
- Observation Post
- Agent Actions
- Evolve
- Recruit
- SEI
- Block
- Broker
- Diplomatic
- Sabotage
- Assassinate
- Procurement (theft)
- Health
- Stealth
- Reduce Belief
- Increase Belief
- Religious
- Local Armies
- Unit art and bases
- Army Actions
- Move Army to Area
- Split Army and Move One to Area
- Abort Move
- Move Leader
- Embark to Fleet
- Claim
- Plunder
- Raid
- Use Portal
- Settle
- Place Pin
- Leader Missions
- Battle Strategy - see Engagement Types
- Missile Infrastructure
- Missile Strategic Buildings
- Weapon of Mass Destruction
- Air & Missile Infrastructure
- Air & Missile Strategic Buildings
- Air Infrastructure
- Air Strategic Buildings
- Attack Infrastructure
- Attack Strategic Buildings
- Attack Population
- Attack Army
- Missile Units
- Air & Missile Units
- Air Units
- Attack Units
- Also see Ground Battles
- Organics
- Minerals
- Industrial Units
- Crystals
- Trade Goods: Eight Types
- Manufactured
- Crafted Goods
- Bio-consumables
- Exotic
- Metal-Alloys
- Luxury
- Advanced Electronics
- Pharmaceuticals
- Fleets
- Fleet Types
- Fleet Actions
- Also see Space Battles & Simulations
- Orbitals
- Population Complacency
- Green (happy)
- Grey (neutral)
- Orange/Yellow (unrest/unhappy)
- Red (angry)
- Production
- Working organic farms
- Working mines
- Working manufacturing
- Working research
- Working trade goods
- Building Population Infrastructure
- Building Organic Infrastructure
- Building Mining Infrastructure
- Building Manufacturing Infrastructure
- Building Research Infrastructure
- Building Shipyard
- Building Military Base
- Building Spaceport
- Populations Segments
- Race Info
-
Art Based on Technology Level (#Epoch)
Atmosphere & Temperature