Object Map: Difference between revisions

From Travellers Guide to StariumXCV

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<li>Observation Post</li>
<li>Observation Post</li>
     </ol>
     </ol>
Agent Actions
<li>Agent Actions</li>
Evolve
  <ol>
Recruit
<li>Evolve</li>
SEI (population complacency)
<li>Recruit</li>
Block
<li >[https://reference.stariumxcv.com/index.php?title=Glossary#SEI SEI]</li>
Broker
<li>Block</li>
Diplomatic
<li>Broker</li>
Sabotage
<li>Diplomatic</li>
Assassinate
<li>Sabotage</li>
Procurement (theft)
<li>Assassinate</li>
Health
<li>Procurement (theft)</li>
Stealth
<li>Health</li>
Reduce Belief
<li>Stealth</li>
Increase Belief
<li>Reduce Belief</li>
Religious
<li>Increase Belief</li>
 
<li>Religious</li>
  </ol>
<h4>Local Armies</h4>
<h4>Local Armies</h4>
Unit art and bases  
Unit art and bases  

Revision as of 05:35, 2 November 2024

Basics

  1. Zoom Levels
    1. All the areas on a planet or moon
    2. Seven areas: 1 in middle and 6 adjacent
    3. One area
  2. Display Toggles
    1. Terrain
    2. Borders
    3. Armies
    4. Agents
    5. Population
    6. Production
    7. Strategic Building (military base, shipyard or spaceport)
    8. Orbitals (Sun map link)
    9. Owners
    10. Specials (ruins, wonders or portals)
    11. Exotics (crystals, flora-fauna or events)

Area

  1. Terrains: 280 variations of the 10 base terrains
    1. Base Terrains
      1. Plains
      2. Desert
      3. Rough
      4. Barren
      5. Mountains
      6. Hills
      7. Ocean
      8. Swamp
      9. Forest
      10. Tundra
  2. Population
    1. Art Based on Technology Level (#Epoch)
  3. Infrastructure
    1. Organics
    2. Manufacturing
    3. Mining
    4. Research
    5. Infrastructure Epoch
      1. Antiquity
      2. Enlightenment
      3. Industrial
      4. Spacefaring
      5. Modern
      6. Advanced
      7. Transcendent
  4. Military Base
    1. Active & Inactive
    2. Unit Queue
    3. Unit Blueprints
  5. Shipyard
    1. Active & Inactive
    2. Ship Queue
    3. Ship Blueprints
  6. Space Port
    1. Active & Inactive
  7. Exotics
    1. Crystals: Eight Types
      1. Anari (Red) - anti-matter (cold worlds)
      2. Fozite (Grey) - light/photon (any world)
      3. Grazite (Green) - magnetic/gravity (any world)
      4. Malgorn (Orange) plasma - (hot worlds)
      5. Oranian (Brown/Gold) - dimensional (any world & governed by theology)
      6. Vamulite (Purple) - dark energy (any world)
      7. Xorian (Dark Blue) - particle/mass (any world)
      8. Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics)
  8. Flora & Fauna
  9. Events*
    1. Global
    2. Area
  10. Specials
    1. Ruins
      1. City
      2. Temple
      3. Tomb
      4. Battlefield
    2. Wonders
    3. Portal
  11. Local Agents
    1. Agent Types
      1. Spy
      2. Saboteur
      3. Thief
      4. Assassin
      5. Counter Intelligence
      6. Missionary
      7. Prophet
      8. Cleric
      9. Inquisitor
      10. Zealot
      11. Firebrand
      12. Sentinel
      13. Specialist
      14. Diplomat
      15. Broker
      16. Observation Post
    2. Agent Actions
      1. Evolve
      2. Recruit
      3. SEI
      4. Block
      5. Broker
      6. Diplomatic
      7. Sabotage
      8. Assassinate
      9. Procurement (theft)
      10. Health
      11. Stealth
      12. Reduce Belief
      13. Increase Belief
      14. Religious

      Local Armies

      Unit art and bases

      Army Actions 
      

      Move to Area Split Move Embark to Fleet Claim Plunder Raid Missile Infrastructure Missile Strategic Buildings Weapon of Mass Destruction Air & Missile Infrastructure Air & Missile Strategic Buildings Air Infrastructure Air Strategic Buildings Attack Infrastructure Attack Strategic Buildings Attack Population Attack Army Missile Units Air & Missile Units Air Units Attack Units Move Leader Use Portal Settle Abort Move Place Pin

      Leader Missions
      

      Link to Ground Battles & Simulations

    Atmosphere & Temperature

    Fleet View

    In Orbit – Link to Fleets in System Map

    Orbitals – Link to Orbitals in System Map

    Debris

    Space Debris Space Tomb

    Battles – Link to Space Battles & Simulations

    Economic View

    Population Complacency

    Green (happy) Grey (neutral) Orange/Yellow (unrest/unhappy) Red (angry)

    Production

    Working organic farms Working mines Working manufacturing Working research Working trade goods Building Population Infrastructure Building Organic Infrastructure Building Mining Infrastructure Building Manufacturing Infrastructure

    Building Research Infrastructure
    Building Shipyard
    Building Military Base
    Building Spaceport
    

    Populations Segments

    Race Info

    Markets

    Organics

    Minerals

    Industrial Units

    Crystals

    Trade Goods

    Manufactured Crafted Goods Bio-consumables Exotic Metal-Alloys Luxury Advanced Electronics Pharmaceuticals

    Next: Battle Results