Object Map: Difference between revisions

From Travellers Guide to StariumXCV

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<li>Population</li>
<li>Population</li>
   <ol>
   <ol>
Art Based on Technology Level ([[Epoch]])
Art Based on Technology Level ([[#Epoch]])
   </ol>
   </ol>
<li>Infrastructure</li>
<li>Infrastructure</li>

Revision as of 04:51, 2 November 2024

Basics

  1. Zoom Levels
    1. All the areas on a planet or moon
    2. Seven areas: 1 in middle and 6 adjacent
    3. One area
  2. Display Toggles
    1. Terrain
    2. Borders
    3. Armies
    4. Agents
    5. Population
    6. Production
    7. Strategic Building (military base, shipyard or spaceport)
    8. Orbitals (Sun map link)
    9. Owners
    10. Specials (ruins, wonders or portals)
    11. Exotics (crystals, flora-fauna or events)

Area

  1. Terrains: 280 variations of the 10 base terrains
    1. Base Terrains
      1. Plains
      2. Desert
      3. Rough
      4. Barren
      5. Mountains
      6. Hills
      7. Ocean
      8. Swamp
      9. Forest
      10. Tundra
  2. Population
    1. Art Based on Technology Level (#Epoch)
  3. Infrastructure
    1. Organics
    2. Manufacturing
    3. Mining
    4. Research
    5. Infrastructure Epoch
      1. Antiquity
      2. Enlightenment
      3. Industrial
      4. Spacefaring
      5. Modern
      6. Advanced
      7. Transcendent

    Military Base

    Active & Inactive Unit Queue Unit Blueprints

    Shipyard

    Active & Inactive Ship Queue Ship Blueprints

    Space Port

    Active & Inactive

    Exotics

    Crystals Anari (Red) - anti-matter (cold worlds) Fozite (Grey) - light/photon (any world) Grazite (Green) - magnetic/gravity (any world) Malgorn (Orange) plasma - (hot worlds) Oranian (Brown/Gold) - dimensional (any world & governed by theology) Vamulite (Purple) - dark energy (any world) Xorian (Dark Blue) - particle/mass (any world) Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics) Flora & Fauna Events* Global Area

    Specials

    Ruins City Temple Tomb Battlefield Wonders Portal

    Local Agents

    Agent Actions Evolve Recruit SEI (population complacency) Block Broker Diplomatic Sabotage Assassinate Procurement (theft) Health Stealth Reduce Belief Increase Belief Religious Agent Types Spy Saboteur Thief Assassin Counter Intelligence Missionary Prophet Cleric Inquisitor

    Zealot
    Firebrand
    Sentinel
    Specialist
    Diplomat
    Broker
    Observation Post
    

    Local Armies

    Unit art and bases

    Army Actions 
    

    Move to Area Split Move Embark to Fleet Claim Plunder Raid Missile Infrastructure Missile Strategic Buildings Weapon of Mass Destruction Air & Missile Infrastructure Air & Missile Strategic Buildings Air Infrastructure Air Strategic Buildings Attack Infrastructure Attack Strategic Buildings Attack Population Attack Army Missile Units Air & Missile Units Air Units Attack Units Move Leader Use Portal Settle Abort Move Place Pin

    Leader Missions
    

    Link to Ground Battles & Simulations

Atmosphere & Temperature

Fleet View

In Orbit – Link to Fleets in System Map

Orbitals – Link to Orbitals in System Map

Debris

Space Debris Space Tomb

Battles – Link to Space Battles & Simulations

Economic View

Population Complacency

Green (happy) Grey (neutral) Orange/Yellow (unrest/unhappy) Red (angry)

Production

Working organic farms Working mines Working manufacturing Working research Working trade goods Building Population Infrastructure Building Organic Infrastructure Building Mining Infrastructure Building Manufacturing Infrastructure

Building Research Infrastructure
Building Shipyard
Building Military Base
Building Spaceport

Populations Segments

Race Info

Markets

Organics

Minerals

Industrial Units

Crystals

Trade Goods

Manufactured Crafted Goods Bio-consumables Exotic Metal-Alloys Luxury Advanced Electronics Pharmaceuticals

Next: Battle Results