User Interface: Difference between revisions

From Travellers Guide to StariumXCV

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<li>Name</li>
<li>Name</li>
<li>History</li>
<li>History</li>
<li>Ranking</li>
<li>[https://reference.stariumxcv.com/index.php?title=Glossary#Achievement Achievements]</li>
<li>[https://reference.stariumxcv.com/index.php?title=Glossary#Achievement Achievements]</li>
<li>Medals*</li>
<li>Medals*</li>
<li>Ranks</li>
     </ol>
     </ol>
   </ol>
   </ol>

Revision as of 05:56, 14 November 2024

User Interface

Information Bar


User Interface

Navigation Bar

Empire & Federation

  1. Heraldry
    1. Empire Dashboard (left click on Empire Heraldry)
      1. Government Ethos
      2. History
      3. Items Available*
        1. In Use
        2. Available
        3. Purchase
      4. Ranking
      5. Achievements
      6. Federation Medals
    2. Other Dashboard Tabs
    3.         • Beacons   
      Beacon
              • Flags (Variety of Colors)  
      Empire Only  Empire & Federation  Federation Only
              • Pins (Variety of Colors)  
      Pin
              • #Leaders
              • Replace Heraldry
              • Create Federation
    4. Federation Dashboard (left click on Federation Heraldry)
      1. Heraldry
      2. Name
      3. History
      4. Ranking
      5. Achievements
      6. Medals*

Leaders

Empire's Primary Leader is displayed in the Navigation Bar (left click on Leader image)

  1. Skills
  2. Types
  3. Actions
    1. Commission/Decommission
    2. Clone*
    3. Extend Life*
    4. Nine Leader Mission Types
    5.         1. Study
        Study Mission
              2. Review
        Review Mission
              3. Investigation
        Investigation Mission
              4. Research
        Research Mission
              5. Recruiting
        Recruiting Mission
              6. Negotiation
        Negotiation Mission
              7. Training
        Training Mission
              8. Implementation
        Implementation Mission
              9. Exploration
        Exploration Mission
  4. Thirteen Traits
  5.         1. Adaptable
      Adaptable Trait
            2. Brave
        Brave Trait
            3. Charismatic
        Charismatic Trait
            4. Creative
      Creative Trait
            5. Cunning
      Cunning Trait
            6. Intimidating
      Intimidating Trait
            7. Kind
      Kind Trait
            8. Lucky
      Lucky Trait
            9. Moralistic
      Moralistic Trait
            10. Paranoid
      Paranoid Trait
            11. Reckless
      Reckless Trait
            12. Ruthless
      Ruthless Trait
            13. Seductive
      Seductive Trait
  6. Artifacts

Map – Galactic Map

  1. Star Name
    1. Visitation Status
      1. Never been there: medium grey & italics
      2. Been there physically: white & regular
      3. >Observation Post Agent Types there: blue (overrides 0-1)
      4. >Fleets in orbit: green (Overrides 0-2)
      5. >Own areas in system: green, bold 2px larger font (Overrides 0-3)
    2. Flags (Variety of Colors)
      1. Empire Only  Empires Only
      2. Empire & Federation  Empires & Federations
      3. Federation Only  Federations Only
    3. Market in System  Market in System
    4. Army in System  Army in System
    5. Agent in System  Agent in System
    6. Fleet in Orbit Around Star  Player Fleet
      Note: Fleets in this position can move to stars within the Jump Radius
    7. Scan Radius

    8. Scan & Jump Radii

    9. Jump Radius
    10. Moving Between Stars:

Virtue Vault

  • Consumable (light green)
  • Trade Good (burnt orange)
  • Crystals (light red)
  • Research (purple)
  • Infrastructure (light grey)
  • Population Modification (light blue)
  • Plague (black)*
  • Leader (yellow)
  • Diplomatic (dark blue)**
  • Event (dark red)*
  • Ship (Space) Modifications (dark grey)*
  • Unit (Military) Modifications (dark green)*
  • Unique (rainbow)
  • General Actions (blue and red)

Worlds (Objects)

          »  
Fleet  Player Fleet
          »  Army  
Player Army
          »  Military Base  
Inactive Military BaseActive Military Barrack
          »  Shipyard  
Inactive ShipyardActive Dry Dock
          »  Spaceport?  
Inactive SpaceportActive Trade Route

R&D – Lexicon

  1. Research & Development
    1. Research Points Available
    2. Nodes Owned
    3. Leader with Highest Science Skills
    4. Current Design Points
  2. Lexicon
    1. Node Types
      1. Energy  Energy Insight Node
      2. Physical  Physical Insight Node
      3. Life (Biology)  Life (Biology) Insight Node
      4. Theoretical  Theoretical Insight Node
      5. Social  Social Insight Node
      6. Universal Star
      7. Universal Solo Star  Universal Insight Node
      8. Universal

Diplomacy

  1. Diplomatic Relations
    1. Actions
      1. Mutual Defense  Mutual Defense
      2. Trade Agreement  Trade Agreement
      3. Trade Sanction  Trade Sanction
      4. War  War
      5. Cease Fire  Cease Fire
    2. Relationship Rating
  2. Agents
    1. Basics
      1. Type
      2. Action
      3. Location
        1. System & Sector
        2. Object Name
        3. Terrain
      4. Spy Rating
      5. Stealth Rating
    2. Status
      1. Available  Available
      2. Occupied  Occupied
      3. Dead Dead
      4. Block  Block
      5. Debrief  Debrief
      6. FurloughFurlough
      7. Deploy (action only) Deploy
      8. Extract (action only) Extract

Armies

  1. Details
    1. Location
    2. Units
      1. Unit Type
        1. Infantry
        2. Cavalry
        3. Artillery
        4. Aqua
        5. Assault
        6. Air
        7. Colonists
        8. Leader
      2. Fire Power  Unit Firepower
      3. Health  Health
  2. Reserves
    1. Location
    2. Unit Numbers
  3. Actions
  4. Unit Designer and Customization Options
    1. Insignia
    2. Crystals
    3. Race Statistics  Unit Statistics
    4. Movement Points  Unit Movement
    5. Total Hit Points  Unit Total Hits
    6. Total Amor  Unit Armor
    7. Total Shield  Unit Total Shields
    8. Fire Power  Unit Firepower

Fleets

  • Fleet Details
    • Jump Strength  Ship Jump Strength
    • Jump Distance  Ship Jump Distance
    • Scan Strength  Ship Scan Strength
    • Sensor Distance  Ship Sensor Distance
    • Cloaking  Ship Cloaking
    • Tonnage  Ship Tonnage
    • Transport Capacity  Ship Transport Capacity
    • Hangers  Ship Hangers
  • Ship Designer and Customization Options
    • Speed  Ship Speed
    • Jump Strength  Ship Jump Strength
    • Jump Distance  Ship Jump Distance
    • Scan Strength  Ship Scan Strength
    • Sensor Distance  Ship Sensor Distance
    • Cloaking  Ship Cloaking
    • Total Health  Ship Total Health
    • Total Shield  Ship Total Shields
    • Exocredit Costs  Exocredits
    • Industrial Units  Industrial Units
    • Design Points

Controls

  • Back
  • Sound Levels
  • + Zoom Out
  • – Zoom In
  • Help

Next: System Map