User Interface: Difference between revisions

From Travellers Guide to StariumXCV

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<li>Thirteen Traits</li>
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<li>Thirteen Traits</li>
<ol>
<li>Adaptable<span style="vertical-align: middle;">&nbsp;&nbsp;[[File:1_leader_trait.png|50px|Adaptable Trait]]</span></li>
<li>Adaptable<span style="vertical-align: middle;">&nbsp;&nbsp;[[File:1_leader_trait.png|50px|Adaptable Trait]]</span></li>
<li>Brave<span style="vertical-align: middle;">&nbsp;&nbsp;[[File:2_leader_trait.png|50px|Brave Trait]]</span></li>
<li>Brave<span style="vertical-align: middle;">&nbsp;&nbsp;[[File:2_leader_trait.png|50px|Brave Trait]]</span></li>

Revision as of 03:20, 11 November 2024

User Interface

Information Bar


User Interface
User Interface

























Navigation Bar

Empire & Federation

  1. Heraldry
    1. Empire Dashboard (left click on Empire Heraldry)
      1. Government Ethos
      2. History
      3. Items Available*
        1. In Use
        2. Available
        3. Purchase
      4. Ranking
      5. Achievements
      6. Federation Medals
    2. Other Dashboard Tabs
      1. Beacons  Beacon
      2. Flags (Variety of Colors)  Empire Only  Empire & Federation  Federation Only
      3. Pins (Variety of Colors)   Pin
      4. #Leaders
      5. Heraldry (Replace)
      6. Federation (Create)
    3. Federation Dashboard (left click on Federation Heraldry)
      1. Medals*
      2. Ranks
      3. Heraldry

Leaders

Empire's Primary Leader is displayed in the Navigation Bar (left click on Leader image)

  1. Skills
  2. Types
  3. Actions
    1. Commission/Decommission
    2. Clone*
    3. Extend Life*
    1. Mission
      1. Nine Types
        1. Study  Study Mission
        2. Review  Review Mission
        3. Investigation  Investigation Mission
        4. Research  Research Mission
        5. Recruiting  Recruiting Mission
        6. Negotiation  Negotiation Mission
        7. Training  Training Mission
        8. Implementation  Implementation Mission
        9. Exploration  Exploration Mission
  1. Thirteen Traits
    1. Adaptable  Adaptable Trait
    2. Brave  Brave Trait
    3. Charismatic  Charismatic Trait
    4. Creative  Creative Trait
    5. Cunning  Cunning Trait
    6. Intimidating  Intimidating Trait
    7. Kind  Kind Trait
    8. Lucky  Lucky Trait
    9. Moralistic  Moralistic Trait
    10. Paranoid  Paranoid Trait
    11. Reckless  Reckless Trait
    12. Ruthless  Ruthless Trait
    13. Seductive  Seductive Trait
  2. Artifacts

Map – Galactic Map

  1. Star Name
    1. Visitation Status
      1. Never been there: medium grey & italics
      2. Been there physically: white & regular
      3. >Observation Post Agent Types there: blue (overrides 0-1)
      4. >Fleets in orbit: green (Overrides 0-2)
      5. >Own areas in system: green, bold 2px larger font (Overrides 0-3)
    2. Flag (Variety of Colors)
      1. Empire Only  Empires Only
      2. Empire & Federation  Empires & Federations
      3. Federation Only  Federations Only
    3. Market in System  Market in System
    4. Army in System  Army in System
    5. Agent in System  Agent in System
    6. Fleet in Orbit Around Star  Player Fleet
      Note: Fleets in this position can move to stars within the Jump Radius
    7. Scan Radius
    8. Jump Radius
    9. Moving Between Stars:

Virtue Vault

  • Consumable (light green)
  • Trade Good (burnt orange)
  • Crystals (light red)
  • Research (purple)
  • Infrastructure (light grey)
  • Population Modification (light blue)
  • Plague (black)*
  • Leader (yellow)
  • Diplomatic (dark blue)**
  • Event (dark red)*
  • Ship (Space) Modifications (dark grey)*
  • Unit (Military) Modifications (dark green)*
  • Unique (rainbow)
  • General Actions (blue and red)

Worlds (Objects)

R&D – Lexicon

  1. Research & Development
    1. Research Points Available
    2. Nodes Owned
    3. Leader with Highest Science Skills
    4. Current Design Points
  2. Lexicon
    1. Node Types
      1. Energy  Energy Insight Node
      2. Physical  Physical Insight Node
      3. Life (Biology)  Life (Biology) Insight Node
      4. Theoretical  Theoretical Insight Node
      5. Social  Social Insight Node
      6. Universal Star
      7. Universal Solo Star  Universal Insight Node
      8. Universal

Diplomacy

  1. Diplomatic Relations
    1. Actions
      1. Mutual Defense  Mutual Defense
      2. Trade Agreement  Trade Agreement
      3. Trade Sanction  Trade Sanction
      4. War/Cease Fire  War/Cease Fire
      5. Sue for Peace  Sue for Peace
    2. Relationship Rating
  2. Agents
    1. Agent Statistics
    2. Types
    3. Actions
    4. Status
      1. Available  Available
      2. Occupied  Occupied
      3. Dead Dead
      4. Block  Block
      5. Debrief  Debrief
      6. FurloughFurlough
      7. Deploy (action only) Deploy
      8. Extract (action only) Extract

Armies

  1. Details
    1. Location
    2. Units
      1. Unit Type
        1. Infantry
        2. Cavalry
        3. Artillery
        4. Aqua
        5. Assault
        6. Air
        7. Colonists
        8. Leader
      2. Fire Power  Unit Firepower
      3. Health  Health
  2. Reserves
    1. Location
    2. Unit Numbers
  3. Actions
  4. Unit Designer and Customization Options
    1. Insignia
    2. Crystals
    3. Race Statistics  Unit Statistics
    4. Movement Points  Unit Movement
    5. Total Hit Points  Unit Total Hits
    6. Total Amor  Unit Armor
    7. Total Shield  Unit Total Shields
    8. Fire Power  Unit Firepower

Fleets

  • Fleet Details
    • Jump Strength  Ship Jump Strength
    • Jump Distance  Ship Jump Distance
    • Scan Strength  Ship Scan Strength
    • Sensor Distance  Ship Sensor Distance
    • Cloaking  Ship Cloaking
    • Tonnage  Ship Tonnage
    • Transport Capacity  Ship Transport Capacity
    • Hangers  Ship Hangers
  • Ship Designer and Customization Options
    • Speed  Ship Speed
    • Jump Strength  Ship Jump Strength
    • Jump Distance  Ship Jump Distance
    • Scan Strength  Ship Scan Strength
    • Sensor Distance  Ship Sensor Distance
    • Cloaking  Ship Cloaking
    • Total Health  Ship Total Health
    • Total Shield  Ship Total Shields
    • Exocredit Costs  Exocredits
    • Industrial Units  Industrial Units
    • Design Points

Controls

  • Back
  • Sound Levels
  • + Zoom Out
  • – Zoom In
  • Help

Next: System Map