Agents: Difference between revisions
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Agents are individual operatives who perform a variety of | Agents are individual operatives who perform a variety of actions for your empire. Different [[#AgentType| types]] are recruited by leaders for [[#AgentAction| actions]] ranging from espionage, diplomatic, financial to religious. These actions take place on a selected area of a world when an agent is deployed. | ||
New agent actions are available every hour during which they take on different [[#AgentStatus| statuses]]. When an agent is <i>available</i>, the player can select an action to be <i>[https://reference.stariumxcv.com/index.php?title=Glossary#Deployed| deployed]</i>. For the remainder of that hour the agent is <i>occupied</i>. Sometimes agents are <i>blocked</i> by actions of enemy agents. Agents can be removed or <i>extracted</i> from a world. It takes several real time hours before any reassignment can take place and during that time an agent is considered to be in <i>[https://reference.stariumxcv.com/index.php?title=Glossary#Debrief| debriefing]</i>. When debriefing is completed, the agent is <i>[https://reference.stariumxcv.com/index.php?title=Glossary#Furloughed| furloughed]</i> and ready to be deployed. Once the time allotted for deployment is over, the agent is again available to take on new actions at their location. | |||
<h2>Things to Know About Agents</h2> | <h2>Things to Know About Agents</h2> | ||
<ul> | <ul> | ||
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<li>Agent actions can increase or decrease a population’s religious belief in an area.</li> | <li>Agent actions can increase or decrease a population’s religious belief in an area.</li> | ||
<li>Blocked agents cannot perform assigned actions.</li> | <li>Blocked agents cannot perform assigned actions.</li> | ||
<li>Leaders with successful [missions] can sometimes recruit new agents to work for your empire.</li> | <li>Debriefing can take several hours.</li> | ||
<li>Leaders with successful [https://reference.stariumxcv.com/index.php?title=Missions#MissionTypes| missions] can sometimes recruit new agents to work for your empire.</li> | |||
</ul> | </ul> | ||
<h3> | <h3><span id="AgentAction">Agent Actions</span></h3> | ||
< | |||
<table> | <table> | ||
<tr> | <tr> | ||
<td> 1. | <td> 1. Evolve <div style="display: inline-block; vertical-align: middle;">[[File:1_agent_action.png|40px|Agent Evolves]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> 2. | <td> 2. Recruit <div style="display: inline-block; vertical-align: middle;">[[File:2_agent_action.png|40px|Recruit New Agents]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> 3. | <td> 3. [https://reference.stariumxcv.com/index.php?title=Glossary#SupportEfficiency Support and Efficiency Index] <div style="display: inline-block; vertical-align: middle;">[[File:3_agent_action.png|40px|Agent Impacts Population's SEI]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> 4. | <td> 4. Block <div style="display: inline-block; vertical-align: middle;">[[File:4_agent_action.png|40px|Agent Blocks Actions]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> 5. | <td> 5. Broker <div style="display: inline-block; vertical-align: middle;">[[File:5_agent_action.png|40px|Agent Brokers Financial Actions]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> 6. | <td> 6. Diplomatic <div style="display: inline-block; vertical-align: middle;">[[File:6_agent_action.png|40px|Agent Diplomat]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> 7. | <td> 7. Sabotage <div style="display: inline-block; vertical-align: middle;">[[File:7_agent_action.png|40px|Agent Saboteur]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> 8. | <td> 8. Assassinate <div style="display: inline-block; vertical-align: middle;">[[File:8_agent_action.png|40px|Agent Assassin]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> 9. | <td> 9. Procurement (theft) <div style="display: inline-block; vertical-align: middle;">[[File:9_agent_action.png|40px|Agent Theft]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> 10. | <td> 10. Health <div style="display: inline-block; vertical-align: middle;">[[File:10_agent_action.png|40px|Agent Impacts Population's Health]]</div></td> | ||
</tr> | </tr> | ||
<tr> | |||
<td> 11. Stealth <div style="display: inline-block; vertical-align: middle;">[[File:11_agent_action.png|40px|Agent Works in the Shadows]]</div></td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 12. Reduce Belief <div style="display: inline-block; vertical-align: middle;">[[File:12_agent_action.png|40px|Agent Works to Reduce Population's Belief]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 13. Increase Belief <div style="display: inline-block; vertical-align: middle;">[[File:13_agent_action.png|40px|Agent Works to Increase Population's Belief]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 14. Religious <div style="display: inline-block; vertical-align: middle;">[[File:14_agent_action.png|40px|Agent Works with Religious Populations]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | </table> | ||
<h3>Sixteen <span id="AgentType">Agent Types</span></h3> | |||
<table> | |||
<tr> | |||
<td> 1. Spy <div style="display: inline-block; vertical-align: middle;">[[File:1_agent_1.png|40px|Player Spy]]</div></td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 2. Saboteur <div style="display: inline-block; vertical-align: middle;">[[File:2_agent_2.png|40px|Federation Saboteur]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 3. Thief <div style="display: inline-block; vertical-align: middle;">[[File:3_agent_3.png|40px|Friend Thief]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 4. Assassin <div style="display: inline-block; vertical-align: middle;">[[File:4_agent_4.png|40px|Neutral Assassin]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 5. Counter Intelligence <div style="display: inline-block; vertical-align: middle;">[[File:5_agent_5.png|40px|Hostile Counter Intelligence]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 6. Missionary <div style="display: inline-block; vertical-align: middle;">[[File:1_agent_6.png|40px|Player Missionary]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 7. Prophet <div style="display: inline-block; vertical-align: middle;">[[File:2_agent_7.png|40px|Federation Prophet]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 8. Cleric <div style="display: inline-block; vertical-align: middle;">[[File:3_agent_8.png|40px|Friend Cleric]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 9. Inquisitor <div style="display: inline-block; vertical-align: middle;">[[File:4_agent_9.png|40px|Neutral Inquisitor]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 10. Zealot <div style="display: inline-block; vertical-align: middle;">[[File:5_agent_10.png|40px|Hostile Zealot]]</div></td> | ||
</tr> | </tr> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 11. Firebrand <div style="display: inline-block; vertical-align: middle;">[[File:1_agent_11.png|40px|Player Firebrand]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 12. Sentinel <div style="display: inline-block; vertical-align: middle;">[[File:2_agent_12.png|40px|Federation Sentinel]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 13. Specialist <div style="display: inline-block; vertical-align: middle;">[[File:3_agent_13.png|40px|Friend Specialist]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 14. Diplomat <div style="display: inline-block; vertical-align: middle;">[[File:4_agent_14.png|40px|Neutral Diplomat]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 15. Broker <div style="display: inline-block; vertical-align: middle;">[[File:5_agent_15.png|40px|Hostile Broker]]</div></td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> | <td> 16. Observation Post <div style="display: inline-block; vertical-align: middle;">[[File:1_agent_16.png|40px|Player Observation Post]]</div></td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
< | <h3><span id="AgentStatus">Agent Status</span></h3> | ||
< | |||
<table> | <table> | ||
<tr> | <tr> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
[[Category:Game]] |
Latest revision as of 20:13, 25 July 2025
Agents are individual operatives who perform a variety of actions for your empire. Different types are recruited by leaders for actions ranging from espionage, diplomatic, financial to religious. These actions take place on a selected area of a world when an agent is deployed.
New agent actions are available every hour during which they take on different statuses. When an agent is available, the player can select an action to be deployed. For the remainder of that hour the agent is occupied. Sometimes agents are blocked by actions of enemy agents. Agents can be removed or extracted from a world. It takes several real time hours before any reassignment can take place and during that time an agent is considered to be in debriefing. When debriefing is completed, the agent is furloughed and ready to be deployed. Once the time allotted for deployment is over, the agent is again available to take on new actions at their location.
Things to Know About Agents
- Agents can die.
- Agent actions can increase or decrease a population’s religious belief in an area.
- Blocked agents cannot perform assigned actions.
- Debriefing can take several hours.
- Leaders with successful missions can sometimes recruit new agents to work for your empire.
Agent Actions
1. Evolve |
2. Recruit |
3. Support and Efficiency Index |
4. Block |
5. Broker |
6. Diplomatic |
7. Sabotage |
8. Assassinate |
9. Procurement (theft) |
10. Health |
11. Stealth |
12. Reduce Belief |
13. Increase Belief |
14. Religious |
Sixteen Agent Types
1. Spy |
2. Saboteur |
3. Thief |
4. Assassin |
5. Counter Intelligence |
6. Missionary |
7. Prophet |
8. Cleric |
9. Inquisitor |
10. Zealot |
11. Firebrand |
12. Sentinel |
13. Specialist |
14. Diplomat |
15. Broker |
16. Observation Post |
Agent Status
• Available |
• Occupied |
• Dead |
• Block |
• Debrief |
• Furlough |
• Deploy (action only) |
• Extract (action only) |