Agents: Difference between revisions

From Travellers Guide to StariumXCV

No edit summary
No edit summary
Line 9: Line 9:
<li>Leaders with successful [missions] can sometimes recruit new agents to work for your empire.</li>
<li>Leaders with successful [missions] can sometimes recruit new agents to work for your empire.</li>
</ul>
</ul>
<h3>Sixteen Agent Tasks</h3>
<h3>Sixteen Agent Types</h3>
<table>
<table>
<tr>
<tr>

Revision as of 04:18, 25 July 2025

Agents are individual operatives who perform a variety of actions for your empire. Different [types] are recruited by leaders for [actions] ranging from espionage, diplomatic, financial to religious. These actions take place on a selected area of a world when an agent is deployed.

New agent actions are available every hour during which they take on different [statuses]. When an agent is available, the player can select an action to perform. For the remainder of that hour the agent is occupied. Sometimes agents are blocked by actions of enemy agents. Agents can be removed or extracted from a world. It takes time before any reassignment can take place and during that time an agent is considered to be in debriefing. When debriefing is completed, the agent is furloughed and ready to be deployed. Once the time allotted for deployment is over, they are again available to take on new actions at their location.

Things to Know About Agents

  • Agents can die.
  • Agent actions can increase or decrease a population’s religious belief in an area.
  • Blocked agents cannot perform assigned actions.
  • Leaders with successful [missions] can sometimes recruit new agents to work for your empire.

Sixteen Agent Types

       1. Spy  
Player Spy
       2. Saboteur  
Federation Saboteur
       3. Thief  
Friend Thief
       4. Assassin  
Neutral Assassin
       5. Counter Intelligence 
Hostile Counter Intelligence
       6. Missionary  
Player Missionary
       7. Prophet  
Federation Prophet
       8. Cleric  
Friend Cleric
       9. Inquisitor  
Neutral Inquisitor
       10. Zealot  
Hostile Zealot
       11. Firebrand  
Player Firebrand
       12. Sentinel  
Federation Sentinel
       13. Specialist  
Friend Specialist
       14. Diplomat  
Neutral Diplomat
       15. Broker  
Hostile Broker
       16. Observation Post  
Player Observation Post

Agent Actions

       1. Evolve  
Agent Evolves
       2. Recruit  
Recruit New Agents
       3. Support and Efficiency Index  
Agent Impacts Population's SEI
       4. Block  
Agent Blocks Actions
       5. Broker  
Agent Brokers Financial Actions
       6. Diplomatic  
Agent Diplomat
       7. Sabotage  
Agent Saboteur
       8. Assassinate  
Agent Assassin
       9. Procurement (theft)  
Agent Theft
       10. Health  
Agent Impacts Population's Health
       11. Stealth  
Agent Works in the Shadows
       12. Reduce Belief  
Agent Works to Reduce Population's Belief
       13. Increase Belief  
Agent Works to Increase Population's Belief
       14. Religious  
Agent Works with Religious Populations

Agent Status

        •  Available  
Available
        •  Occupied  
Occupied
        •  Dead 
Dead
        •  Block  
Block
        •  Debrief  
Debrief
        •  Furlough
Furlough
        •  Deploy (action only) 
Deploy
        •  Extract (action only) 
Extract