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Revision as of 04:10, 25 July 2025
Agents are individual operatives who perform a variety of tasks for your empire. They are recruited by leaders and assigned [tasks] ranging from espionage, diplomatic, financial to religious. These actions take place on a selected area of a world when an agent is deployed.
Agent actions are available every hour during which they take on different [statuses]. When an agent is available, the player can select an action to perform. For the remainder of that hour the agent is occupied. Sometimes agents are blocked by actions of enemy agents. Agents can be removed or extracted from a world. It takes time before any reassignment can take place and during that time an agent is considered to be in debriefing. When debriefing is completed, the agent is furloughed and ready to be deployed. Once the time allotted for deployment is over, they are again available to take on new actions at their location.
Things to Know About Agents
- Agents can die.
- Agent actions can increase or decrease a population’s religious belief in an area.
- Blocked agents cannot perform assigned actions.
- Leaders with successful [missions] can sometimes recruit new agents to work for your empire.
Sixteen Agent Tasks
1. Spy |
2. Saboteur |
3. Thief |
4. Assassin |
5. Counter Intelligence |
6. Missionary |
7. Prophet |
8. Cleric |
9. Inquisitor |
10. Zealot |
11. Firebrand |
12. Sentinel |
13. Specialist |
14. Diplomat |
15. Broker |
16. Observation Post |
Agent Actions
1. Evolve |
2. Recruit |
3. Support and Efficiency Index |
4. Block |
5. Broker |
6. Diplomatic |
7. Sabotage |
8. Assassinate |
9. Procurement (theft) |
10. Health |
11. Stealth |
12. Reduce Belief |
13. Increase Belief |
14. Religious |
Agent Status
• Available |
• Occupied |
• Dead |
• Block |
• Debrief |
• Furlough |
• Deploy (action only) |
• Extract (action only) |