Leaders: Difference between revisions
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Revision as of 21:59, 14 July 2025
Leaders are characters and personalities in the game who run your empire. They lead armies, command space fleets, build infrastructure, find buried treasure, etc., in accordance with their skills. Empires begin with three leaders, one of which is the primary leader. These leaders start with a variety of skills based on the original colony type and skills associated with their race.
Things to know about leaders:
- Each leader potentially possesses a different combination of 3 traits drawn from 13 possible traits .
- Leaders are sent on different [types of Missions] where they can improve skill levels or acquire a new one as well as influence a wide variety of game mechanics.
- A leader’s ability to influence game play is based on respective skill levels.
- [Artifacts] are collected and played using leaders.
- Leaders will eventually die, but can have their life extended using a Virtue.
- A leader can be cloned using a Virtue
- The player can commission new leaders and decommission or retire others.
- The number of leaders in an empire is based on the population size.
Leader Skills
• Political |
• Religious |
• Psionic |
• Ground Combat |
• Space Combat |
• Science |
• Archaeology |
• Builder |
• Covert |
Thirteen Leader Traits
1. Adaptable |
2. Brave |
3. Charismatic |
4. Creative |
5. Cunning |
6. Intimidating |
7. Kind |
8. Lucky |
9. Moralistic |
10. Paranoid |
11. Reckless |
12. Ruthless |
13. Seductive |
[Leader Types]
- Admiral
- Adventurer
- Architect
- Archon
- Atriarch
- Captain
- Demagogue
- Director
- Engineer
- Explorer
- General
- Governor
- Hacker
- Hierophant
- Infiltrator
- Marquis
- Marshall
- Mastermind
- Operative
- Oracle
- Overseer
- Philosopher
- Prelate
- Professor
- Prophet
- Seeker
- Seer
- Shadowmancer
- Sorcerer
- Starlock
- Strategist
- Summoner
- Technocrat
- Templarian
- Viceroy
- Wizard