Leaders: Difference between revisions
From Travellers Guide to StariumXCV
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
Leaders are characters and personalities in the game who run your empire. They lead armies, command space fleets, build infrastructure, find buried treasure, etc., in accordance with their [skills]. Empires begin with three leaders, one of which is the primary leader. These leaders start with a variety of skills based on the original colony type and skills associated with their race. | |||
Things to know about leaders: | |||
<ul> | |||
<li> | |||
Each leader potentially possesses a different combination of 3 traits drawn from [13 possible traits]. | |||
</li> | |||
<li> | |||
Leaders are sent on different [types of Missions] where they can improve skill levels or acquire a new one as well as influence a wide variety of game mechanics. | |||
</li> | |||
<li> | |||
A leader’s ability to influence game play is based on respective skill levels. | |||
</li> | |||
<li> | |||
[Artifacts] are collected and played using leaders. | |||
</li> | |||
<li> | |||
Leaders will eventually die, but can have their life extended using a Virtue. | |||
</li> | |||
<li> | |||
A leader can be cloned using a Virtue | |||
</li> | |||
<li> | |||
The player can commission new leaders and decommission or retire others. | |||
</li> | |||
<li> | |||
The number of leaders in an empire is based on the population size. | |||
</li> | |||
</ul> | |||
[Leader skills] | [Leader skills] |
Revision as of 21:30, 14 July 2025
Leaders are characters and personalities in the game who run your empire. They lead armies, command space fleets, build infrastructure, find buried treasure, etc., in accordance with their [skills]. Empires begin with three leaders, one of which is the primary leader. These leaders start with a variety of skills based on the original colony type and skills associated with their race. Things to know about leaders:
- Each leader potentially possesses a different combination of 3 traits drawn from [13 possible traits].
- Leaders are sent on different [types of Missions] where they can improve skill levels or acquire a new one as well as influence a wide variety of game mechanics.
- A leader’s ability to influence game play is based on respective skill levels.
- [Artifacts] are collected and played using leaders.
- Leaders will eventually die, but can have their life extended using a Virtue.
- A leader can be cloned using a Virtue
- The player can commission new leaders and decommission or retire others.
- The number of leaders in an empire is based on the population size.
[Leader skills]
• Political |
• Religious |
• Psionic |
• Ground Combat |
• Space Combat |
• Science |
• Archaeology |
• Builder |
• Covert |
Thirteen [Leader Traits]
1. Adaptable |
2. Brave |
3. Charismatic |
4. Creative |
5. Cunning |
6. Intimidating |
7. Kind |
8. Lucky |
9. Moralistic |
10. Paranoid |
11. Reckless |
12. Ruthless |
13. Seductive |
Nine [Leader Mission Types]
1. Study |
2. Review |
3. Investigation |
4. Research |
5. Recruiting |
6. Negotiation |
7. Training |
8. Implementation |
9. Exploration |
[Leader Types]
- Admiral
- Adventurer
- Architect
- Archon
- Atriarch
- Captain
- Demagogue
- Director
- Engineer
- Explorer
- General
- Governor
- Hacker
- Hierophant
- Infiltrator
- Marquis
- Marshall
- Mastermind
- Operative
- Oracle
- Overseer
- Philosopher
- Prelate
- Professor
- Prophet
- Seeker
- Seer
- Shadowmancer
- Sorcerer
- Starlock
- Strategist
- Summoner
- Technocrat
- Templarian
- Viceroy
- Wizard