Difference between revisions of "Glossary"

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;<div id="Exocredit">Exocredit (&#958;)</div>: In game currency generated by production and trade.
 
;<div id="Exocredit">Exocredit (&#958;)</div>: In game currency generated by production and trade.
 +
;<div id="Expert Extraction Agent">Expert Extraction Agent</div>:A master of the shadows, the seasoned extraction agent is able to blend into any surrounding and work in plain sight. With a mastery of the art of invisibility, they take all they need.
 
;<div id="Expert Spy"> Expert Spy </div>: An intelligence field agent and a expert in social engineering. They slip seamlessly into any segment or social element of society. Above suspicion, they are able to bare the soul and reveal the darkest secrets that can hurt you the most.
 
;<div id="Expert Spy"> Expert Spy </div>: An intelligence field agent and a expert in social engineering. They slip seamlessly into any segment or social element of society. Above suspicion, they are able to bare the soul and reveal the darkest secrets that can hurt you the most.
 
;<div id="Extract">Extract/Extracted</div>: When an agent is removed from the game map where his status is "[[#Furloughed]]".
 
;<div id="Extract">Extract/Extracted</div>: When an agent is removed from the game map where his status is "[[#Furloughed]]".
 +
;<div id="Extraction Agent"> Extraction Agent</div>:With a background in infiltration and extraction, the extraction agent is capable of weaving through the shadows to retrieve just what is needed. By the time anyone realizes a thief is among them, it’ll be too late.
 
;<div id="Flag">Flag</div>: Used by a player as a personal notation about the Galactic Map. Flags show up in Galactic Scans only on player's screen. Possible notations include "Colonize ASP", "Wonder" and selected System information like types of objects in orbit. Fleets deploy flags.
 
;<div id="Flag">Flag</div>: Used by a player as a personal notation about the Galactic Map. Flags show up in Galactic Scans only on player's screen. Possible notations include "Colonize ASP", "Wonder" and selected System information like types of objects in orbit. Fleets deploy flags.
 
;<div id="Fleet Movement">Fleet Movement</div>: These icons provide information about a fleet's abilities:
 
;<div id="Fleet Movement">Fleet Movement</div>: These icons provide information about a fleet's abilities:
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;<span id="Industrial Unit">Industrial Unit</span> (IU): The base measurement of production cost.
 
;<span id="Industrial Unit">Industrial Unit</span> (IU): The base measurement of production cost.
 
;<div id="Informant"> Informant </div>: A broker of information who sells knowledge professionally. They seek out secrets and information to leverage. As it is said, even the walls have ears.
 
;<div id="Informant"> Informant </div>: A broker of information who sells knowledge professionally. They seek out secrets and information to leverage. As it is said, even the walls have ears.
 +
;<div id="Intelligence Agency Director">Intelligence Agency Director</div>:They are the head of a massive intelligence gathering operation with agents embedded at all levels of government. If knowledge is power, then it is the director who is truly seated on the throne.
 +
;<div id="Intelligence Officer">Intelligence Officer</div>:A thief with an eye for vital information, the Intelligence Officer has learned the practice of insertion to retrieve such needed material and secrets. To retain the loyalty of a thief is to possess all that you require.
 
;<div id="Observation post
 
;<div id="Observation post
 
"> Observation post </div>: A small hidden outpost designed to monitor and track orbiting spaceships around a planet or moon.
 
"> Observation post </div>: A small hidden outpost designed to monitor and track orbiting spaceships around a planet or moon.
 
;<div id="Junior Informant"> Junior Informant </div>:A low-level information asset who fits seamlessly into the fabric of society. These are the eyes peering out of the shadows, watching. Always watching.
 
;<div id="Junior Informant"> Junior Informant </div>:A low-level information asset who fits seamlessly into the fabric of society. These are the eyes peering out of the shadows, watching. Always watching.
 +
;<div id="Junior Intelligence Officer">Junior Intelligence Officer</div>:Legal hackers, they are experts at electronic warfare, well able to engage with others in cyberspace. They are thieves with the luxury of never having to leave the comfort of their own desk.
 +
;<div id="Master Extraction Agent">Master Extraction Agent</div>:Experts in multiple elements of information gathering and covert activities, they mold situations to their liking to provide prime scenarios to see their objectives fulfilled. The enemy may likely even blame themselves, or each other.
 
;<div id="Master Spy">Master Spy</div>:An experienced field agent able to get into and out of locations with ease. These agents are adept at social engineering. They understand a single weapon can kill many, but that a word to the right people can lead to the downfall of an entire empire.
 
;<div id="Master Spy">Master Spy</div>:An experienced field agent able to get into and out of locations with ease. These agents are adept at social engineering. They understand a single weapon can kill many, but that a word to the right people can lead to the downfall of an entire empire.
 
;<div id="Pin">Pin</div>: Used by player as a personal notation for a specific area on a world. Armies post pins.
 
;<div id="Pin">Pin</div>: Used by player as a personal notation for a specific area on a world. Armies post pins.

Revision as of 03:56, 16 February 2023

Base capacity
Maximum size ground unit that a base can build.
Base queue
Identifies how many ground-based military units are in production.
Base rate
Determines how fast and efficiently a base can produce units.
Base size
Determined by population assigned to creating base and exocredit costs.
Beacon
Used by a player to contact other players. Beacons can be positioned on the System Map at specific orbits--usually around either the star or a world/moon. Player must be at a system to drop a beacon. Messages are preset, but players can include Empire name and contact information are part of the message. Possible messages could be "Claimed by Dragon Empire - [email protected]" or "Dragon Empire hails and welcomes trade - [email protected]". Fleets drop beacons.
Carrier Hangar Capacity
Light and heavy carriers have hangar space to transport scouts, fighters, bombers or army units. A ship's hangar capacity is figured in this way:

      - 1 army unit = 1 hangar

      - 1 ship = 1 hangar

Color Alternative
Preference which displays color alternative icons for visual impaired players. These icons are primarily used to identify the relationship the player empire (green) has with other empires. Color alternatives are available when art cannot provide another type of non-color discrimination, like shape or orientation.
Color Alternative icons
Deploy/Deployed
When an agent is placed back on the game map where an existing agent is located. This action costs a Quadran unless the sponsor agent (the agent at the location where the "#Furloughed" agent is being deployed to) is of the Diplomat type class.
Exocredit (ξ)
In game currency generated by production and trade.
Expert Extraction Agent
A master of the shadows, the seasoned extraction agent is able to blend into any surrounding and work in plain sight. With a mastery of the art of invisibility, they take all they need.
Expert Spy
An intelligence field agent and a expert in social engineering. They slip seamlessly into any segment or social element of society. Above suspicion, they are able to bare the soul and reveal the darkest secrets that can hurt you the most.
Extract/Extracted
When an agent is removed from the game map where his status is "#Furloughed".
Extraction Agent
With a background in infiltration and extraction, the extraction agent is capable of weaving through the shadows to retrieve just what is needed. By the time anyone realizes a thief is among them, it’ll be too late.
Flag
Used by a player as a personal notation about the Galactic Map. Flags show up in Galactic Scans only on player's screen. Possible notations include "Colonize ASP", "Wonder" and selected System information like types of objects in orbit. Fleets deploy flags.
Fleet Movement
These icons provide information about a fleet's abilities:
Fleet movement icons
Government Ethos
How an empire behaves within game play. Each empire is tracked for five traits: aggressiveness, altruism, egocentricity, belief strength and xenophobia. These traits determine the empire’s governing ethos. Over time an empire’s ethos can change. The player’s Empire Dashboard or another Empire’s Dossier displays one of the following icons to identify the current ethos. Colors representing the two dominant traits are incorporated into the icons.
Government Ethos behavior color codes
Government Ethos icons and descriptions
Furloughed
The status of an agent who is not on the game map. It takes three hours real time before the agent can be "Deployed" or placed back on the game map.
Industrial Unit (IU)
The base measurement of production cost.
Informant
A broker of information who sells knowledge professionally. They seek out secrets and information to leverage. As it is said, even the walls have ears.
Intelligence Agency Director
They are the head of a massive intelligence gathering operation with agents embedded at all levels of government. If knowledge is power, then it is the director who is truly seated on the throne.
Intelligence Officer
A thief with an eye for vital information, the Intelligence Officer has learned the practice of insertion to retrieve such needed material and secrets. To retain the loyalty of a thief is to possess all that you require.
Observation post
A small hidden outpost designed to monitor and track orbiting spaceships around a planet or moon.
Junior Informant
A low-level information asset who fits seamlessly into the fabric of society. These are the eyes peering out of the shadows, watching. Always watching.
Junior Intelligence Officer
Legal hackers, they are experts at electronic warfare, well able to engage with others in cyberspace. They are thieves with the luxury of never having to leave the comfort of their own desk.
Master Extraction Agent
Experts in multiple elements of information gathering and covert activities, they mold situations to their liking to provide prime scenarios to see their objectives fulfilled. The enemy may likely even blame themselves, or each other.
Master Spy
An experienced field agent able to get into and out of locations with ease. These agents are adept at social engineering. They understand a single weapon can kill many, but that a word to the right people can lead to the downfall of an entire empire.
Pin
Used by player as a personal notation for a specific area on a world. Armies post pins.
Øuadran
In game currency earned through game play or purchased by the player.
Shipyard queue
Identifies how many ships are in production.
Shipyard rate
Determines how fast and efficiently a shipyard can produce ships.
Shipyard size
Shipyard size determines two things:
  1. How large of ship can be built at this shipyard
  2. How fast the shipyard works

    Note: Orbitals can be created by any size shipyard.

Support and Efficiency Index (SEI)
Measures positive and negative influences of player actions and various events for an area.
Space Combat
Rules of Engagement:
  1. One weapon can only fire at one ship. Note: a Heavy weapon with massive damage will fire against one ship, regardless of size even if it the damage could eliminate a dozen smaller ships.
  2. Each "class" of ship has an order of preferred targets.
  3. At the end of combat, any ship that has shields heals damage equal to those shields not to exceed the value of the shields.
  4. At any given round where weapons can fire, they do fire.
Spy
A trained intelligence officer who is adept in the finer arts of interrogation and information gathering. They hold a wide range of lesser contacts that provide leads. Knowledge of the enemy’s disposition can only be obtained from others.