Play Tutorial

From Travellers Guide to StariumXCV

Revision as of 06:45, 29 October 2024 by 173.31.58.139 (talk)

About

Overview

Starium XCV Gear

Starting

Account Setup

Position Creation

Game Options

  1. Sagittarius: Standard Experience
  2. Centaurus: Standard Gameplay, Extra Starting Resources
  3. Perseus: Fast Progression, Extra Starting Resources
  4. Orion: Slow Progression, Extra Starting Resources

Colony & Leader (Position) Selection

Leader Skills
  • Political
  • Religious
  • Psionic
  • Ground combat
  • Space combat
  • Scientist
  • Archaeologist
  • Builder
  • Covert

Home

Wallet

  • Purchasing Quadrans

Personal Information

User Interface

Information Bar

  • Empire Name
  • Federation Name
  • Federation Rank
  • Home
  • Messages
  • Quadrans
  • ExoCredits
  • Preferences
    • Email
    • Messages
    • Color Alternatives

Navigation Bar

Empire & Federation

  1. Heraldry
  2. Player’s Empire Info
    1. Dashboard
      1. Government Ethos
      2. History
      3. Items Available*
        1. In Use
        2. Available
        3. Purchase
      4. Ranking
      5. Achievements
      6. Federation Medals
    2. Beacons
    3. Flags
    4. Pins
    5. Leaders
    6. Heraldry
    7. Federation - Create
  3. Other Empire’s Dossier
    • Dashboard
  • Federations
    • Medals*
    • Ranks
    • Heraldry

    Primary Leader

    Traits Adaptable Brave Charismatic Creative Cunning Intimidating Kind Lucky Moralistic Paranoid Reckless Ruthless Seductive Other Leaders Commission/Decommission Clone* Extend Life* Artifacts

    Map – Galactic Map

    Star Name Visitation Status Never been there: medium grey & italics Been there physically: white & regular Agents there: blue (overrides 0-1) Fleets in orbit: green (Overrides 0-2) Own areas in system: green, bold 2px larger font (Overrides 0-3) Flag empire only empire & federation federation only Scan Radius Jump Radus Moving Between Stars

    Virtue Vault

    Consumable (light green) Trade Good (burnt orange) Crystal (light red) Research (purple) Infrastructure (light grey) Population Modification (light blue) Plague (black)* Leader (yellow) Diplomatic (dark blue)**

    Event (dark red)*
    Ship (Space) Modifications (dark grey)*
    Unit (Military) Modifications (dark green)*
    Unique (rainbow)
    General Actions (blue and red)
    

    Worlds (Objects)

    Status Shipyard Military Fleet Armies Spaceport? Market or Trade Route Flag? Pins

    R&D – Lexicon

    R&D Summary Leader with highest Science Skills Science Level Node costs Universal Other Insights Insights Lexicon Node Types Biology Energy Physical Social Theoretical Universal Star Universal Solar Star Universal

    Diplomacy

    Diplomatic Relations Actions Mutual Defense Trade Agreements Sanctions War/Cease Fire Relation Rating Agents Agent Statistics Status Available Occupied Dead Block Debrief Furlough Deploy (action only) Extract (action only)

    Armies

    Army Details Health Weapons Fire Power Unit Types Unit Designer and customization options

    Fleets

    Fleet Details Ship Designer and customization options

    Controls

    Back Sound Levels + Zoom Out – Zoom In Help

    System Map

    Marquee & Recent Events

    System Name & Sector Coordinates

    Sun(s)

    Planets, Moons & Asteroids

    Temperature, Atmosphere and Atmos Density

    12 Orbits

    Orbiting Fleet Icons

    Relationship colors

    Fleet Actions

    Moving Between Planets

    Sun Map

    Binary Stars

    Fleets

    Types

    Attack Transport without troops Orbital Orbital without troops Transport with troops Orbital with troops Debris Leader in pod

    Control Orbit

    Empire & Federation Heraldry

    Color Alternative

    Orbitals

    Quantum Gate

    Beacon

    Wormhole

    Space Debris

    With & Without Leader Pod

    Object Map

    Zoom Levels

    Display Toggles

    Area

    Terrains

    Population

    Technology Level (Epoch)

    Infrastructure

    Organics Manufacturing Mining Research Population Infrastructure Epoch Antiquity Enlightenment Industrial Spacefaring Modern Advanced Transcendent

    Military Base

    Active & Inactive Unit Queue Unit Blueprints

    Shipyard

    Active & Inactive Ship Queue Ship Blueprints

    Space Port

    Active & Inactive

    Exotics

    Crystals Anari (Red) - anti-matter (cold worlds) Fozite (Grey) - light/photon (any world) Grazite (Green) - magnetic/gravity (any world) Malgorn (Orange) plasma - (hot worlds) Oranian (Brown/Gold) - dimensional (any world & governed by theology) Vamulite (Purple) - dark energy (any world) Xorian (Dark Blue) - particle/mass (any world) Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics) Flora & Fauna Events* Global Area

    Specials

    Ruins City Temple Tomb Battlefield Wonders Portal

    Local Agents

    Agent Actions Evolve Recruit SEI (population complacency) Block Broker Diplomatic Sabotage Assassinate Procurement (theft) Health Stealth Reduce Belief Increase Belief Religious Agent Types Spy Saboteur Thief Assassin Counter Intelligence Missionary Prophet Cleric Inquisitor

    Zealot
    Firebrand
    Sentinel
    Specialist
    Diplomat
    Broker
    Observation Post
    

    Local Armies

    Unit art and bases

    Army Actions 
    

    Move to Area Split Move Embark to Fleet Claim Plunder Raid Missile Infrastructure Missile Strategic Buildings Weapon of Mass Destruction Air & Missile Infrastructure Air & Missile Strategic Buildings Air Infrastructure Air Strategic Buildings Attack Infrastructure Attack Strategic Buildings Attack Population Attack Army Missile Units Air & Missile Units Air Units Attack Units Move Leader Use Portal Settle Abort Move Place Pin

    Leader Missions
    

    Link to Ground Battles & Simulations

    Atmosphere & Temperature

    Fleet View

    In Orbit – Link to Fleets in System Map

    Orbitals – Link to Orbitals in System Map

    Debris

    Space Debris Space Tomb

    Battles – Link to Space Battles & Simulations

    Economic View

    Population Complacency

    Green (happy) Grey (neutral) Orange/Yellow (unrest/unhappy) Red (angry)

    Production

    Working organic farms Working mines Working manufacturing Working research Working trade goods Building Population Infrastructure Building Organic Infrastructure Building Mining Infrastructure Building Manufacturing Infrastructure

    Building Research Infrastructure
    Building Shipyard
    Building Military Base
    Building Spaceport
    

    Populations Segments

    Race Info

    Markets

    Organics

    Minerals

    Industrial Units

    Crystals

    Trade Goods

    Manufactured Crafted Goods Bio-consumables Exotic Metal-Alloys Luxury Advanced Electronics Pharmaceuticals

    Ground Battle

    Results

    Pyrrhic Victory

    Draw

    Exchange

    Skirmish

    Minor Victory

    Major Victory

    Decisive Victory

    Defeat

    Simulations

    Space Battle

    Same as Ground Battle

    Simulations