Religion
Religion can impact a population’s [Support and Efficiency Index] (SEI) that modifies production from that population segment. Religion also impacts complacency and happiness. Religious agents and leaders have many actions to increase or decrease a religion of a population segment. As a result, outside empires can send religious agents to an area in the attempt to change local complacency to their advantage. This could be to increase a population’s happiness or make them restless for change. Things to know about Religion: 1. A population segment can have multiple religions. 2. A player can change the current religion by using a Change Religion Virtue which is obtained by studying other religions as part of a [Mission]. 3. Success of Diplomatic actions are modified by religions.