Play Tutorial
About
Overview
StariumXCV is browser based, high context, persistent massive multiplayer strategic role playing game set in the Milky Way galaxy. Players control and guide leaders, starships, military units and populations to rise from a remote agricultural colony that has been suddenly isolated from its home system to an interstellar empire which seeks answers and spreads its influence across the galaxy.
We have different galaxies, each one unique and evolving in its own fashion. Each galaxy hosts one instance of StariumXCV and is designed for between 3,000 to 5,000 active players. We will open up new galaxies on a regular basis. A player can only control one empire per galaxy.
Starting
Account Setup
Position Creation
Game Options
- Sagittarius: Standard Experience
- Centaurus: Standard Gameplay, Extra Starting Resources
- Perseus: Fast Progression, Extra Starting Resources
- Orion: Slow Progression, Extra Starting Resources
Colony & Leader (Position) Selection
Leader Skills
- Political
- Religious
- Psionic
- Ground combat
- Space combat
- Scientist
- Archaeologist
- Builder
- Covert
Home
Wallet
- Purchasing Quadrans
Personal Information
User Interface
Information Bar
- Empire Name
- Federation Name
- Federation Rank
- Home
- Messages
- Quadrans
- ExoCredits
- Preferences
- Messages
- Color Alternatives
Empire & Federation
- Heraldry
- Player’s Empire Info
- Dashboard
- Government Ethos
- History
- Items Available*
- In Use
- Available
- Purchase
- Ranking
- Achievements
- Federation Medals
- Beacons
- Flags
- Pins
- Leaders
- Heraldry
- Federation - Create
- Other Empire Dossier
- Federations
- Medals*
- Ranks
- Heraldry
Primary Leader
- Traits
- Adaptable
- Brave
- Charismatic
- Creative
- Cunning
- Intimidating
- Kind
- Lucky
- Moralistic
- Paranoid
- Reckless
- Ruthless
- Seductive
- Other Leaders
- Commission/Decommission
- Clone*
- Extend Life*
- Artifacts
Map – Galactic Map
- Star Name
- Visitation Status
- Never been there: medium grey & italics
- Been there physically: white & regular
- Agents there: blue (overrides 0-1)
- Fleets in orbit: green (Overrides 0-2)
- Own areas in system: green, bold 2px larger font (Overrides 0-3)
- Flag
- empire only
- empire & federation
- federation only
- Scan Radius
- Jump Radius
- Moving Between Stars
Virtue Vault
- Consumable (light green)
- Trade Good (burnt orange)
- Crystal (light red)
- Research (purple)
- Infrastructure (light grey)
- Population Modification (light blue)
- Plague (black)*
- Leader (yellow)
- Diplomatic (dark blue)**
- Event (dark red)*
- Ship (Space) Modifications (dark grey)*
- Unit (Military) Modifications (dark green)*
- Unique (rainbow)
- General Actions (blue and red)
Worlds (Objects)
- Flag
- Atmosphere & Temperature
- Market/Trade Route
- Status
- Fleet
- Army
- Military Base
- Shipyard
- Spaceport?
R&D – Lexicon
- Research & Development
- Research Points Available
- Nodes Owned
- Leader with Highest Science Skills
- Current Design Points
- Lexicon
- Node Types
- Biology
- Energy
- Physical
- Social
- Theoretical
- Universal Star
- Universal Solo Star
- Universal
Diplomacy
- Diplomatic Relations
- Actions
- Mutual Defense
- Trade Agreements
- Sanctions
- War/Cease Fire
- Relation Rating
- Agents
- Agent Statistics
- Status
- Available
- Occupied
- Dead
- Block
- Debrief
- Furlough
- Deploy (action only)
- Extract (action only)
Armies
- Army Details
- Location
- Units
- Unit Type
- Fire Power
- Health
- Reserves
- Location
- Unit Numbers
- Unit Designer and Customization Options
- Insignia
- Crystals
- Race Statistics
- Movement Points
- Total Hit Points
- Total Amor
- Total Shield
- Fire Power
Fleets
- Fleet Details
- Jump Strength
- Jump Distance
- Scan Strength
- Cloaking
- Tonnage
- Transport Capacity
- Hangers
- Ship Designer and Customization Options
- Speed
- Jump Strength
- Jump Distance
- Scan Strength
- Sensor Distance
- Cloaking
- Total Health
- Total Shield
- Exocredit Costs
- Industrial Units
- Design Points
Controls
- Back
- Sound Levels
- + Zoom Out
- – Zoom In
- Help
System Map
Basics
- Marquee & Recent Events
- System Name & Sector Coordinates
- Sun(s)
- Binary suns (stars) are often found, but only the sun on the left is in play
- Fleets always enter or leave system from Sun’s orbit
- Planets, Moons & Asteroids
- 12 Orbits
- Temperature, Atmosphere and Atmos Density
Orbiting Fleet Icons
- Relationship colors & Color Alternatives
- Fleet Actions (right-click)
- Change Control Orbit Stance
- Move Fleet In-System
- Split Fleet and Move In-System
- Hide Identification of Empire
- Leader Actions
- Unload Leader to Planet
- Place Flag
- Place Beacon
Sun Map
Fleets
- Types
- Attack
- Transport without troops
- Transport with troops
- Orbital
- Orbital without troops
- Orbital with troops
- Debris
- Leader in pod
- Fleet Actions (right-click)
- Change Control Orbit Stance
- Move Fleet to Another Star System
- Split Fleet and Move One to Another Star System
- Control Orbit
- Empire & Federation Heraldry
- Color Alternative
Orbitals
- Quantum Gate: instant transport to stable end point on another world
- Beacon: leave messages to other fleets
- Wormhole: end point unstable on random worlds
- Space Debris
- Without Leader Pod: Archaeologist on fleet can salvage ship designs and other useful items
- With Leader Pod: Archaeologist on fleet can unlock artifacts and other useful items
Object Map
Zoom Levels
Display Toggles
Area
Terrains
Population
Technology Level (Epoch)
Infrastructure
Organics Manufacturing Mining Research Population Infrastructure Epoch Antiquity Enlightenment Industrial Spacefaring Modern Advanced Transcendent
Military Base
Active & Inactive Unit Queue Unit Blueprints
Shipyard
Active & Inactive Ship Queue Ship Blueprints
Space Port
Active & Inactive
Exotics
Crystals Anari (Red) - anti-matter (cold worlds) Fozite (Grey) - light/photon (any world) Grazite (Green) - magnetic/gravity (any world) Malgorn (Orange) plasma - (hot worlds) Oranian (Brown/Gold) - dimensional (any world & governed by theology) Vamulite (Purple) - dark energy (any world) Xorian (Dark Blue) - particle/mass (any world) Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics) Flora & Fauna Events* Global Area
Specials
Ruins City Temple Tomb Battlefield Wonders Portal
Local Agents
Agent Actions Evolve Recruit SEI (population complacency) Block Broker Diplomatic Sabotage Assassinate Procurement (theft) Health Stealth Reduce Belief Increase Belief Religious Agent Types Spy Saboteur Thief Assassin Counter Intelligence Missionary Prophet Cleric Inquisitor
Zealot Firebrand Sentinel Specialist Diplomat Broker Observation Post
Local Armies
Unit art and bases
Army Actions
Move to Area Split Move Embark to Fleet Claim Plunder Raid Missile Infrastructure Missile Strategic Buildings Weapon of Mass Destruction Air & Missile Infrastructure Air & Missile Strategic Buildings Air Infrastructure Air Strategic Buildings Attack Infrastructure Attack Strategic Buildings Attack Population Attack Army Missile Units Air & Missile Units Air Units Attack Units Move Leader Use Portal Settle Abort Move Place Pin
Leader Missions
Link to Ground Battles & Simulations
Atmosphere & Temperature
Fleet View
In Orbit – Link to Fleets in System Map
Orbitals – Link to Orbitals in System Map
Debris
Space Debris Space Tomb
Battles – Link to Space Battles & Simulations
Economic View
Population Complacency
Green (happy) Grey (neutral) Orange/Yellow (unrest/unhappy) Red (angry)
Production
Working organic farms Working mines Working manufacturing Working research Working trade goods Building Population Infrastructure Building Organic Infrastructure Building Mining Infrastructure Building Manufacturing Infrastructure
Building Research Infrastructure Building Shipyard Building Military Base Building Spaceport
Populations Segments
Race Info
Markets
Organics
Minerals
Industrial Units
Crystals
Trade Goods
Manufactured Crafted Goods Bio-consumables Exotic Metal-Alloys Luxury Advanced Electronics Pharmaceuticals