Play Tutorial

From Travellers Guide to StariumXCV

Revision as of 04:34, 30 October 2024 by Trainort (talk | contribs)

About

Overview

Starium XCV Gear

Starting

Account Setup

Position Creation

Game Options

  1. Sagittarius: Standard Experience
  2. Centaurus: Standard Gameplay, Extra Starting Resources
  3. Perseus: Fast Progression, Extra Starting Resources
  4. Orion: Slow Progression, Extra Starting Resources

Colony & Leader (Position) Selection

Leader Skills
  • Political
  • Religious
  • Psionic
  • Ground combat
  • Space combat
  • Scientist
  • Archaeologist
  • Builder
  • Covert

Home

Wallet

  • Purchasing Quadrans

Personal Information

User Interface

Information Bar

  • Empire Name
  • Federation Name
  • Federation Rank
  • Home
  • Messages
  • Quadrans
  • ExoCredits
  • Preferences
    • Email
    • Messages
    • Color Alternatives

Navigation Bar

Empire & Federation

  1. Heraldry
  2. Player’s Empire Info
    1. Dashboard
      1. Government Ethos
      2. History
      3. Items Available*
        1. In Use
        2. Available
        3. Purchase
      4. Ranking
      5. Achievements
      6. Federation Medals
    2. Beacons
    3. Flags
    4. Pins
    5. Leaders
    6. Heraldry
    7. Federation - Create
  3. Other Empire Dossier
  4. Federations
    1. Medals*
    2. Ranks
    3. Heraldry

Primary Leader

  1. Traits
    1. Adaptable
    2. Brave
    3. Charismatic
    4. Creative
    5. Cunning
    6. Intimidating
    7. Kind
    8. Lucky
    9. Moralistic
    10. Paranoid
    11. Reckless
    12. Ruthless
    13. Seductive
  2. Other Leaders
    1. Commission/Decommission
    2. Clone*
    3. Extend Life*
  3. Artifacts

Map – Galactic Map

  1. Star Name
    1. Visitation Status
      1. Never been there: medium grey & italics
      2. Been there physically: white & regular
      3. Agents there: blue (overrides 0-1)
      4. Fleets in orbit: green (Overrides 0-2)
      5. Own areas in system: green, bold 2px larger font (Overrides 0-3)
    2. Flag
      1. empire only
      2. empire & federation
      3. federation only
    3. Scan Radius
    4. Jump Radius
    5. Moving Between Stars

Virtue Vault

  • Consumable (light green)
  • Trade Good (burnt orange)
  • Crystal (light red)
  • Research (purple)
  • Infrastructure (light grey)
  • Population Modification (light blue)
  • Plague (black)*
  • Leader (yellow)
  • Diplomatic (dark blue)**
  • Event (dark red)*
  • Ship (Space) Modifications (dark grey)*
  • Unit (Military) Modifications (dark green)*
  • Unique (rainbow)
  • General Actions (blue and red)

Worlds (Objects)

  • Flag
  • Atmosphere & Temperature
  • Market/Trade Route
  • Status
    • Fleet
    • Army
    • Military Base
    • Shipyard
    • Spaceport?

R&D – Lexicon

  1. Research & Development
    1. Research Points Available
    2. Nodes Owned
    3. Leader with Highest Science Skills
    4. Current Design Points
  2. Lexicon
    1. Node Types
      1. Biology
      2. Energy
      3. Physical
      4. Social
      5. Theoretical
      6. Universal Star
      7. Universal Solo Star
      8. Universal

Diplomacy

  1. Diplomatic Relations
    1. Actions
      1. Mutual Defense
      2. Trade Agreements
      3. Sanctions
      4. War/Cease Fire
    2. Relation Rating
  2. Agents
    1. Agent Statistics
    2. Status
      1. Available
      2. Occupied
      3. Dead
      4. Block
      5. Debrief
      6. Furlough
      7. Deploy (action only)
      8. Extract (action only)

Armies

  1. Army Details
    1. Location
    2. Units
      1. Unit Type
      2. Fire Power
      3. Health
  2. Reserves
    1. Location
    2. Unit Numbers
  3. Unit Designer and customization options

Fleets

  • Fleet Details
    • Jump Strength
    • Jump Distance
    • Scan Strength
    • Cloaking
    • Tonnage
    • Transport Capacity
    • Hangers
  • Ship Designer and customization options
    • Speed
    • Jump Strength
    • Jump Distance
    • Scan Strength
    • Sensor Distance
    • Cloaking
    • Total Health
    • Total Shield
    • Exocredit Costs
    • Industrial Units
    • Design Points

Controls

Back Sound Levels + Zoom Out – Zoom In Help

System Map

Marquee & Recent Events

System Name & Sector Coordinates

Sun(s)

Planets, Moons & Asteroids

Temperature, Atmosphere and Atmos Density

12 Orbits

Orbiting Fleet Icons

Relationship colors

Fleet Actions

Moving Between Planets

Sun Map

Binary Stars

Fleets

Types

Attack Transport without troops Orbital Orbital without troops Transport with troops Orbital with troops Debris Leader in pod

Control Orbit

Empire & Federation Heraldry

Color Alternative

Orbitals

Quantum Gate

Beacon

Wormhole

Space Debris

With & Without Leader Pod

Object Map

Zoom Levels

Display Toggles

Area

Terrains

Population

Technology Level (Epoch)

Infrastructure

Organics Manufacturing Mining Research Population Infrastructure Epoch Antiquity Enlightenment Industrial Spacefaring Modern Advanced Transcendent

Military Base

Active & Inactive Unit Queue Unit Blueprints

Shipyard

Active & Inactive Ship Queue Ship Blueprints

Space Port

Active & Inactive

Exotics

Crystals Anari (Red) - anti-matter (cold worlds) Fozite (Grey) - light/photon (any world) Grazite (Green) - magnetic/gravity (any world) Malgorn (Orange) plasma - (hot worlds) Oranian (Brown/Gold) - dimensional (any world & governed by theology) Vamulite (Purple) - dark energy (any world) Xorian (Dark Blue) - particle/mass (any world) Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics) Flora & Fauna Events* Global Area

Specials

Ruins City Temple Tomb Battlefield Wonders Portal

Local Agents

Agent Actions Evolve Recruit SEI (population complacency) Block Broker Diplomatic Sabotage Assassinate Procurement (theft) Health Stealth Reduce Belief Increase Belief Religious Agent Types Spy Saboteur Thief Assassin Counter Intelligence Missionary Prophet Cleric Inquisitor

Zealot
Firebrand
Sentinel
Specialist
Diplomat
Broker
Observation Post

Local Armies

Unit art and bases

Army Actions 

Move to Area Split Move Embark to Fleet Claim Plunder Raid Missile Infrastructure Missile Strategic Buildings Weapon of Mass Destruction Air & Missile Infrastructure Air & Missile Strategic Buildings Air Infrastructure Air Strategic Buildings Attack Infrastructure Attack Strategic Buildings Attack Population Attack Army Missile Units Air & Missile Units Air Units Attack Units Move Leader Use Portal Settle Abort Move Place Pin

Leader Missions

Link to Ground Battles & Simulations

Atmosphere & Temperature

Fleet View

In Orbit – Link to Fleets in System Map

Orbitals – Link to Orbitals in System Map

Debris

Space Debris Space Tomb

Battles – Link to Space Battles & Simulations

Economic View

Population Complacency

Green (happy) Grey (neutral) Orange/Yellow (unrest/unhappy) Red (angry)

Production

Working organic farms Working mines Working manufacturing Working research Working trade goods Building Population Infrastructure Building Organic Infrastructure Building Mining Infrastructure Building Manufacturing Infrastructure

Building Research Infrastructure
Building Shipyard
Building Military Base
Building Spaceport

Populations Segments

Race Info

Markets

Organics

Minerals

Industrial Units

Crystals

Trade Goods

Manufactured Crafted Goods Bio-consumables Exotic Metal-Alloys Luxury Advanced Electronics Pharmaceuticals

Ground Battle

Results

Pyrrhic Victory

Draw

Exchange

Skirmish

Minor Victory

Major Victory

Decisive Victory

Defeat

Simulations

Space Battle

Same as Ground Battle

Simulations