Play Tutorial
About
Overview
Starium XCV Gear
Starting
Account Setup
Position Creation
Game Options
- Sagittarius: Standard Experience
- Centaurus: Standard Gameplay, Extra Starting Resources
- Perseus: Fast Progression, Extra Starting Resources
- Orion: Slow Progression, Extra Starting Resources
Colony & Leader (Position) Selection
Leader Skills
- Political
- Religious
- Psionic
- Ground combat
- Space combat
- Scientist
- Archaeologist
- Builder
- Covert
Home
Wallet
- Purchasing Quadrans
Personal Information
User Interface
Information Bar
- Empire Name
- Federation Name
- Federation Rank
- Home
- Messages
- Quadrans
- ExoCredits
- Preferences
- Messages
- Color Alternatives
Empire & Federation
Heraldry
Player’s Empire Info
Dashboard
- Government Ethos
- History
- Items Available*
- In Use
- Available
- Purchase
- Ranking
- Achievements
- Federation Medals
Beacons
Other Empire’s Dossier
- Dashboard
Federations
- Medals*
- Ranks
- Heraldry
Primary Leader
Traits Adaptable Brave Charismatic Creative Cunning Intimidating Kind Lucky Moralistic Paranoid Reckless Ruthless Seductive Other Leaders Commission/Decommission Clone* Extend Life* Artifacts
Map – Galactic Map
Star Name Visitation Status Never been there: medium grey & italics Been there physically: white & regular Agents there: blue (overrides 0-1) Fleets in orbit: green (Overrides 0-2) Own areas in system: green, bold 2px larger font (Overrides 0-3) Flag empire only empire & federation federation only Scan Radius Jump Radus Moving Between Stars
Virtue Vault
Consumable (light green) Trade Good (burnt orange) Crystal (light red) Research (purple) Infrastructure (light grey) Population Modification (light blue) Plague (black)* Leader (yellow) Diplomatic (dark blue)**
Event (dark red)* Ship (Space) Modifications (dark grey)* Unit (Military) Modifications (dark green)* Unique (rainbow) General Actions (blue and red)
Worlds (Objects)
Status Shipyard Military Fleet Armies Spaceport? Market or Trade Route Flag? Pins
R&D – Lexicon
R&D Summary Leader with highest Science Skills Science Level Node costs Universal Other Insights Insights Lexicon Node Types Biology Energy Physical Social Theoretical Universal Star Universal Solar Star Universal
Diplomacy
Diplomatic Relations Actions Mutual Defense Trade Agreements Sanctions War/Cease Fire Relation Rating Agents Agent Statistics Status Available Occupied Dead Block Debrief Furlough Deploy (action only) Extract (action only)
Armies
Army Details Health Weapons Fire Power Unit Types Unit Designer and customization options
Fleets
Fleet Details Ship Designer and customization options
Controls
Back Sound Levels + Zoom Out – Zoom In Help
System Map
Marquee & Recent Events
System Name & Sector Coordinates
Sun(s)
Planets, Moons & Asteroids
Temperature, Atmosphere and Atmos Density
12 Orbits
Orbiting Fleet Icons
Relationship colors
Fleet Actions
Moving Between Planets
Sun Map
Binary Stars
Fleets
Types
Attack Transport without troops Orbital Orbital without troops Transport with troops Orbital with troops Debris Leader in pod
Control Orbit
Empire & Federation Heraldry
Color Alternative
Orbitals
Quantum Gate
Beacon
Wormhole
Space Debris
With & Without Leader Pod
Object Map
Zoom Levels
Display Toggles
Area
Terrains
Population
Technology Level (Epoch)
Infrastructure
Organics Manufacturing Mining Research Population Infrastructure Epoch Antiquity Enlightenment Industrial Spacefaring Modern Advanced Transcendent
Military Base
Active & Inactive Unit Queue Unit Blueprints
Shipyard
Active & Inactive Ship Queue Ship Blueprints
Space Port
Active & Inactive
Exotics
Crystals Anari (Red) - anti-matter (cold worlds) Fozite (Grey) - light/photon (any world) Grazite (Green) - magnetic/gravity (any world) Malgorn (Orange) plasma - (hot worlds) Oranian (Brown/Gold) - dimensional (any world & governed by theology) Vamulite (Purple) - dark energy (any world) Xorian (Dark Blue) - particle/mass (any world) Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics) Flora & Fauna Events* Global Area
Specials
Ruins City Temple Tomb Battlefield Wonders Portal
Local Agents
Agent Actions Evolve Recruit SEI (population complacency) Block Broker Diplomatic Sabotage Assassinate Procurement (theft) Health Stealth Reduce Belief Increase Belief Religious Agent Types Spy Saboteur Thief Assassin Counter Intelligence Missionary Prophet Cleric Inquisitor
Zealot Firebrand Sentinel Specialist Diplomat Broker Observation Post
Local Armies
Unit art and bases
Army Actions
Move to Area Split Move Embark to Fleet Claim Plunder Raid Missile Infrastructure Missile Strategic Buildings Weapon of Mass Destruction Air & Missile Infrastructure Air & Missile Strategic Buildings Air Infrastructure Air Strategic Buildings Attack Infrastructure Attack Strategic Buildings Attack Population Attack Army Missile Units Air & Missile Units Air Units Attack Units Move Leader Use Portal Settle Abort Move Place Pin
Leader Missions
Link to Ground Battles & Simulations
Atmosphere & Temperature
Fleet View
In Orbit – Link to Fleets in System Map
Orbitals – Link to Orbitals in System Map
Debris
Space Debris Space Tomb
Battles – Link to Space Battles & Simulations
Economic View
Population Complacency
Green (happy) Grey (neutral) Orange/Yellow (unrest/unhappy) Red (angry)
Production
Working organic farms Working mines Working manufacturing Working research Working trade goods Building Population Infrastructure Building Organic Infrastructure Building Mining Infrastructure Building Manufacturing Infrastructure
Building Research Infrastructure Building Shipyard Building Military Base Building Spaceport
Populations Segments
Race Info
Markets
Organics
Minerals
Industrial Units
Crystals
Trade Goods
Manufactured Crafted Goods Bio-consumables Exotic Metal-Alloys Luxury Advanced Electronics Pharmaceuticals