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Play Tutorial
Play Tutorial
About
Overview
Starium XCV Gear
Starting
Account Setup
Position Creation
Game Options
Sagittarius: Standard Experience
Centaurus: Standard Gameplay, Extra Starting Resources
Perseus: Fast Progression, Extra Starting Resources
Orion: Slow Progression, Extra Starting Resources
Colony & Leader (Position) Selection
Leader Skills
Political
Religious
Psionic
Ground combat
Space combat
Scientist
Archaeologist
Builder
Covert
Home
Wallet
Purchasing Quadrans
Personal Information
User Interface
Information Bar
Empire Name
Federation Name
Federation Rank
Home
Messages
Quadrans
ExoCredits
Preferences
Email
Messages
Color Alternatives
Navigation Bar
Empire & Federation
Heraldry
Player’s Empire Info
Dashboard
Government Ethos
History
Items Available*
In Use
Available
Purchase
Ranking
Achievements
Federation Medals
Beacons
Flags
Pins
Leaders
Heraldry
Federation - Create
Other Empire’s Dossier
Dashboard
Federations
Medals*
Ranks
Heraldry
Primary Leader
Traits
Adaptable
Brave
Charismatic
Creative
Cunning
Intimidating
Kind
Lucky
Moralistic
Paranoid
Reckless
Ruthless
Seductive
Other Leaders
Commission/Decommission
Clone*
Extend Life*
Artifacts
Map – Galactic Map
Star Name
Visitation Status
Never been there: medium grey & italics
Been there physically: white & regular
Agents there: blue (overrides 0-1)
Fleets in orbit: green (Overrides 0-2)
Own areas in system: green, bold 2px larger font (Overrides 0-3)
Flag
empire only
empire & federation
federation only
Scan Radius
Jump Radus
Moving Between Stars
Virtue Vault
Consumable (light green)
Trade Good (burnt orange)
Crystal (light red)
Research (purple)
Infrastructure (light grey)
Population Modification (light blue)
Plague (black)*
Leader (yellow)
Diplomatic (dark blue)**
Event (dark red)*
Ship (Space) Modifications (dark grey)*
Unit (Military) Modifications (dark green)*
Unique (rainbow)
General Actions (blue&red)
Worlds (Objects)
Status
Shipyard
Military
Fleet
Armies
Spaceport?
Market or Trade Route
Flag?
Pins
R&D – Lexicon
R&D
Summary
Leader with highest Science Skills
Science Level
Node costs
Universal
Other Insights
Insights
Lexicon
Node Types
Biology
Energy
Physical
Social
Theoretical
Universal Star
Universal Solar Star
Universal
Diplomacy
Diplomatic Relations
Actions
Mutual Defense
Trade Agreements
Sanctions
War/Cease Fire
Relation Rating
Agents
Agent Statistics
Status
Available
Occupied
Dead
Block
Debrief
Furlough
Deploy (action only)
Extract (action only)
Armies
Army Details
Health
Weapons
Fire Power
Unit Types
Unit Designer and customization options
Fleets
Fleet Details
Ship Designer and customization options
Controls
Back
Sound Levels
+ Zoom Out
– Zoom In
Help
System Map
Marquee & Recent Events
System Name & Sector Coordinates
Sun(s)
Planets, Moons & Asteroids
Temperature, Atmosphere and Atmos Density
12 Orbits
Orbiting Fleet Icons
Relationship colors
Fleet Actions
Moving Between Planets
Sun Map
Binary Stars
Fleets
Types
Attack
Transport without troops
Orbital
Orbital without troops
Transport with troops
Orbital with troops
Debris
Leader in pod
Control Orbit
Empire & Federation Heraldry
Color Alternative
Orbitals
Quantum Gate
Beacon
Wormhole
Space Debris
With & Without Leader Pod
Object Map
Zoom Levels
Display Toggles
Area
Terrains
Population
Technology Level (Epoch)
Infrastructure
Organics
Manufacturing
Mining
Research
Population
Infrastructure Epoch
Antiquity
Enlightenment
Industrial
Spacefaring
Modern
Advanced
Transcendent
Military Base
Active & Inactive
Unit Queue
Unit Blueprints
Shipyard
Active & Inactive
Ship Queue
Ship Blueprints
Space Port
Active & Inactive
Exotics
Crystals
Anari (Red) - anti-matter (cold worlds)
Fozite (Grey) - light/photon (any world)
Grazite (Green) - magnetic/gravity (any world)
Malgorn (Orange) plasma - (hot worlds)
Oranian (Brown/Gold) - dimensional (any world & governed by theology)
Vamulite (Purple) - dark energy (any world)
Xorian (Dark Blue) - particle/mass (any world)
Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics)
Flora & Fauna
Events*
Global
Area
Specials
Ruins
City
Temple
Tomb
Battlefield
Wonders
Portal
Local Agents - Link to Agent Actions
Agent Actions
Evolve
Recruit
SEI (population complacency)
Block
Broker
Diplomatic
Sabotage
Assassinate
Procurement (theft)
Health
Stealth
Reduce Belief
Increase Belief
Religious
Agent Types
Spy
Saboteur
Thief
Assassin
Counter Intelligence
Missionary
Prophet
Cleric
Inquisitor
Zealot
Firebrand
Sentinel
Specialist
Diplomat
Broker
Observation Post
Local Armies
Unit art and bases
Army Actions - Talk to Alan
Move to Area
Split Move
Embark to Fleet
Claim
Plunder
Raid
Missile Infrastructure
Missile Strategic Buildings
Weapon of Mass Distruction
Air & Missile Infrastructure
Air & Missile Strategic Buildings
Air Infrastructure
Air Strategic Buildings
Attack Infrastructure
Attack Strategic Buildings
Attack Population
Attack Army
Missile Units
Air & Missile Units
Air Units
Attack Units
Move Leader
Use Portal
Settle
Abort Move
Place Pin
Leader Missions
Link to Ground Battles & Simulations
Atmosphere & Temperature
Fleet View
In Orbit – Link to Fleets in System Map
Orbitals – Link to Orbitals in System Map
Debris
Space Debris
Space Tomb
Battles – Link to Space Battles & Simulations
Economic View
Population Complacency
Green (happy)
Grey (neutral)
Orange/Yellow (unrest/unhappy)
Red (angry)
Production
Working organic farms
Working mines
Working manufacturing
Working research
Working trade goods
Building Population Infrastructure
Building Organic Infrastructure
Building Mining Infrastructure
Building Manufacturing Infrastructure
Building Research Infrastructure
Building Shipyard
Building Military Base
Building Spaceport
Populations Segments
Race Info
Markets
Organics
Minerals
Industrial Units
Crystals
Trade Goods
Manufactured
Crafted Goods
Bio-consumables
Exotic
Metal-Alloys
Luxury
Advanced Electronics
Pharmaceuticals
Ground Battle
Results
Pyrrhic Victory
Draw
Exchange
Skirmish
Minor Victory
Major Victory
Decisive Victory
Defeat
Simulations
Space Battle
Same as Ground Battle
Simulations

Revision as of 02:59, 29 October 2024

Play Tutorial

About Overview Starium XCV Gear Starting Account Setup Position Creation Game Options Sagittarius: Standard Experience Centaurus: Standard Gameplay, Extra Starting Resources Perseus: Fast Progression, Extra Starting Resources Orion: Slow Progression, Extra Starting Resources Colony & Leader (Position) Selection Leader Skills Political Religious Psionic Ground combat Space combat Scientist Archaeologist Builder Covert Home Wallet Purchasing Quadrans Personal Information User Interface Information Bar Empire Name Federation Name Federation Rank Home Messages Quadrans ExoCredits Preferences Email Messages Color Alternatives Navigation Bar Empire & Federation Heraldry Player’s Empire Info Dashboard Government Ethos History Items Available* In Use Available Purchase Ranking Achievements Federation Medals Beacons Flags Pins Leaders Heraldry Federation - Create Other Empire’s Dossier Dashboard Federations Medals* Ranks Heraldry Primary Leader Traits Adaptable Brave Charismatic Creative Cunning Intimidating Kind Lucky Moralistic Paranoid Reckless Ruthless Seductive Other Leaders Commission/Decommission Clone* Extend Life* Artifacts Map – Galactic Map Star Name Visitation Status Never been there: medium grey & italics Been there physically: white & regular Agents there: blue (overrides 0-1) Fleets in orbit: green (Overrides 0-2) Own areas in system: green, bold 2px larger font (Overrides 0-3) Flag empire only empire & federation federation only Scan Radius Jump Radus Moving Between Stars Virtue Vault Consumable (light green) Trade Good (burnt orange) Crystal (light red) Research (purple) Infrastructure (light grey) Population Modification (light blue) Plague (black)* Leader (yellow) Diplomatic (dark blue)**

Event (dark red)*
Ship (Space) Modifications (dark grey)*
Unit (Military) Modifications (dark green)*
Unique (rainbow)
General Actions (blue&red)

Worlds (Objects) Status Shipyard Military Fleet Armies Spaceport? Market or Trade Route Flag? Pins R&D – Lexicon R&D Summary Leader with highest Science Skills Science Level Node costs Universal Other Insights Insights Lexicon Node Types Biology Energy Physical Social Theoretical Universal Star Universal Solar Star Universal Diplomacy Diplomatic Relations Actions Mutual Defense Trade Agreements Sanctions War/Cease Fire Relation Rating Agents Agent Statistics Status Available Occupied Dead Block Debrief Furlough Deploy (action only) Extract (action only) Armies Army Details Health Weapons Fire Power Unit Types Unit Designer and customization options Fleets Fleet Details Ship Designer and customization options Controls Back Sound Levels + Zoom Out – Zoom In Help System Map Marquee & Recent Events System Name & Sector Coordinates Sun(s) Planets, Moons & Asteroids Temperature, Atmosphere and Atmos Density 12 Orbits Orbiting Fleet Icons Relationship colors Fleet Actions Moving Between Planets Sun Map Binary Stars Fleets Types Attack Transport without troops Orbital Orbital without troops Transport with troops Orbital with troops Debris Leader in pod Control Orbit Empire & Federation Heraldry Color Alternative Orbitals Quantum Gate Beacon Wormhole Space Debris With & Without Leader Pod Object Map Zoom Levels Display Toggles Area Terrains Population Technology Level (Epoch) Infrastructure Organics Manufacturing Mining Research Population Infrastructure Epoch Antiquity Enlightenment Industrial Spacefaring Modern Advanced Transcendent Military Base Active & Inactive Unit Queue Unit Blueprints Shipyard Active & Inactive Ship Queue Ship Blueprints Space Port Active & Inactive Exotics Crystals Anari (Red) - anti-matter (cold worlds) Fozite (Grey) - light/photon (any world) Grazite (Green) - magnetic/gravity (any world) Malgorn (Orange) plasma - (hot worlds) Oranian (Brown/Gold) - dimensional (any world & governed by theology) Vamulite (Purple) - dark energy (any world) Xorian (Dark Blue) - particle/mass (any world) Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics) Flora & Fauna Events* Global Area Specials Ruins City Temple Tomb Battlefield Wonders Portal Local Agents - Link to Agent Actions Agent Actions Evolve Recruit SEI (population complacency) Block Broker Diplomatic Sabotage Assassinate Procurement (theft) Health Stealth Reduce Belief Increase Belief Religious Agent Types Spy Saboteur Thief Assassin Counter Intelligence Missionary Prophet Cleric Inquisitor

Zealot
Firebrand
Sentinel
Specialist
Diplomat
Broker
Observation Post

Local Armies Unit art and bases

Army Actions - Talk to Alan

Move to Area Split Move Embark to Fleet Claim Plunder Raid Missile Infrastructure Missile Strategic Buildings Weapon of Mass Distruction Air & Missile Infrastructure Air & Missile Strategic Buildings Air Infrastructure Air Strategic Buildings Attack Infrastructure Attack Strategic Buildings Attack Population Attack Army Missile Units Air & Missile Units Air Units Attack Units Move Leader Use Portal Settle Abort Move Place Pin

Leader Missions

Link to Ground Battles & Simulations Atmosphere & Temperature Fleet View In Orbit – Link to Fleets in System Map Orbitals – Link to Orbitals in System Map Debris Space Debris Space Tomb Battles – Link to Space Battles & Simulations Economic View Population Complacency Green (happy) Grey (neutral) Orange/Yellow (unrest/unhappy) Red (angry) Production Working organic farms Working mines Working manufacturing Working research Working trade goods Building Population Infrastructure Building Organic Infrastructure Building Mining Infrastructure Building Manufacturing Infrastructure

Building Research Infrastructure
Building Shipyard
Building Military Base
Building Spaceport

Populations Segments Race Info Markets Organics Minerals Industrial Units Crystals Trade Goods Manufactured Crafted Goods Bio-consumables Exotic Metal-Alloys Luxury Advanced Electronics Pharmaceuticals Ground Battle Results Pyrrhic Victory Draw Exchange Skirmish Minor Victory Major Victory Decisive Victory Defeat Simulations Space Battle Same as Ground Battle Simulations