Religion: Difference between revisions

From Travellers Guide to StariumXCV

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<li>Success of Diplomatic actions are modified by religions. </li>
<li>Success of Diplomatic actions are modified by religions. </li>
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Missionary&nbsp;&nbsp;[[File:1_agent_6.png|40px|Player Missionary]]&nbsp;&nbsp;&nbsp;
 
Prophet&nbsp;&nbsp;[[File:2_agent_7.png|40px|Federation Prophet]]&nbsp;&nbsp;&nbsp;
Religious Agents:
Cleric&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:3_agent_8.png|40px|Friend Cleric]]&nbsp;&nbsp;&nbsp;
Missionary&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:1_agent_6.png|40px|Player Missionary]]&nbsp;&nbsp;&nbsp;</div>
Inquisitor&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:4_agent_9.png|40px|Neutral Inquisitor]]&nbsp;&nbsp;&nbsp;
Prophet&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:2_agent_7.png|40px|Federation Prophet]]&nbsp;&nbsp;&nbsp;</div>
Zealot&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:5_agent_10.png|40px|Hostile Zealot]]&nbsp;&nbsp;&nbsp;
Cleric&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:3_agent_8.png|40px|Friend Cleric]]&nbsp;&nbsp;&nbsp;</div>
Firebrand&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:1_agent_11.png|40px|Player Firebrand]]
Inquisitor&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:4_agent_9.png|40px|Neutral Inquisitor]]&nbsp;&nbsp;&nbsp;</div>
Zealot&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:5_agent_10.png|40px|Hostile Zealot]]&nbsp;&nbsp;&nbsp;</div>
Firebrand&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:1_agent_11.png|40px|Player Firebrand]]</div>

Revision as of 16:51, 16 July 2025

Religion can impact a population’s Support and Efficiency Index (SEI) that modifies production from that population segment. Religion also impacts complacency and happiness. Religious agents and leaders have many actions to increase or decrease the religion of a population segment. As a result, outside empires can send religious agents to an area in the attempt to change local complacency to their advantage. This could be to increase a population’s happiness or make them restless for change.

Things to know about religion:

  • A population segment can have multiple religions.
  • A player can change the current religion by using a Change Religion Virtue which is obtained by studying other religions as part of a [Mission].
  • Success of Diplomatic actions are modified by religions.

Religious Agents:

Missionary  

Player Missionary   

Prophet  

Federation Prophet   

Cleric  

Friend Cleric   

Inquisitor  

Neutral Inquisitor   

Zealot  

Hostile Zealot   

Firebrand  

Player Firebrand