Religion: Difference between revisions

From Travellers Guide to StariumXCV

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<li>Success of Diplomatic actions are modified by religions. </li>
<li>Success of Diplomatic actions are modified by religions. </li>
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Missionary&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:1_agent_6.png|40px|Player Missionary]]&nbsp;&nbsp;&nbsp;
Missionary&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:1_agent_6.png|40px|Player Missionary]]
Prophet&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:2_agent_7.png|40px|Federation Prophet]]&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;
Cleric&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:3_agent_8.png|40px|Friend Cleric]]&nbsp;&nbsp;&nbsp;
Prophet&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:2_agent_7.png|40px|Federation Prophet]]
Inquisitor&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:4_agent_9.png|40px|Neutral Inquisitor]]&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;
Zealot&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:5_agent_10.png|40px|Hostile Zealot]]&nbsp;&nbsp;&nbsp;
Cleric&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:3_agent_8.png|40px|Friend Cleric]]
&nbsp;&nbsp;&nbsp;
Inquisitor&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:4_agent_9.png|40px|Neutral Inquisitor]]
&nbsp;&nbsp;&nbsp;
Zealot&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:5_agent_10.png|40px|Hostile Zealot]]
&nbsp;&nbsp;&nbsp;
Firebrand&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:1_agent_11.png|40px|Player Firebrand]]
Firebrand&nbsp;&nbsp;<div style="display: inline-block; vertical-align: middle;">[[File:1_agent_11.png|40px|Player Firebrand]]

Revision as of 16:44, 16 July 2025

Religion can impact a population’s Support and Efficiency Index (SEI) that modifies production from that population segment. Religion also impacts complacency and happiness. Religious agents and leaders have many actions to increase or decrease the religion of a population segment. As a result, outside empires can send religious agents to an area in the attempt to change local complacency to their advantage. This could be to increase a population’s happiness or make them restless for change.

Things to know about religion:

  • A population segment can have multiple religions.
  • A player can change the current religion by using a Change Religion Virtue which is obtained by studying other religions as part of a [Mission].
  • Success of Diplomatic actions are modified by religions.

Missionary  

Player Missionary    Prophet  
Federation Prophet    Cleric  
Friend Cleric    Inquisitor  
Neutral Inquisitor    Zealot  
Hostile Zealot    Firebrand  
Player Firebrand