Trade Route: Difference between revisions
From Travellers Guide to StariumXCV
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
The way [https://reference.stariumxcv.com/index.php?title=glossary#TradeGood trade goods] and [https://reference.stariumxcv.com/index.php?title=glossary#Resources resources] move between [https://reference.stariumxcv.com/index.php?title=glossary#Market markets]. | The way [https://reference.stariumxcv.com/index.php?title=glossary#TradeGood trade goods] and [https://reference.stariumxcv.com/index.php?title=glossary#Resources resources] move between [https://reference.stariumxcv.com/index.php?title=glossary#Market markets]. | ||
Every trade route needs a spaceport to export goods. There are three ways to transfer trade goods | Every trade route needs a spaceport to export goods. There are three ways to transfer trade goods or resources between markets: | ||
<ol> | <ol> | ||
<li><b>Export</b>: Trade goods can only be sold to another market by exporting them. Payment price and quantity is determined by the game. The spaceport must be within [https://reference.stariumxcv.com/index.php?title=glossary#JumpDistance jump distance] to the receiving market. This market can impose tariffs. | <li><b>Export</b>: Trade goods can only be sold to another market by exporting them. Payment price and quantity is determined by the game. The spaceport must be within [https://reference.stariumxcv.com/index.php?title=glossary#JumpDistance jump distance] to the receiving market. This market can impose tariffs. |
Latest revision as of 05:11, 30 June 2025
The way trade goods and resources move between markets.
Every trade route needs a spaceport to export goods. There are three ways to transfer trade goods or resources between markets:
- Export: Trade goods can only be sold to another market by exporting them. Payment price and quantity is determined by the game. The spaceport must be within jump distance to the receiving market. This market can impose tariffs.
- Import: Purchasing resources for local market from an outside market. The price and quantity of incoming resources are arranged in advance.
- Shipments: One time transfer of resources from one market to another. No pricing or Exocredits are involved. The receiving market does not need a spaceport.
Trade routes can be disrupted by blockades, interdiction or piracy.
Players manage trade routes using the related world-based Market window.