Trade Route: Difference between revisions
From Travellers Guide to StariumXCV
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The way [https://reference.stariumxcv.com/index.php?title=glossary#TradeGood trade goods] and [https://reference.stariumxcv.com/index.php?title=glossary#Resources resources] move between [https://reference.stariumxcv.com/index.php?title=glossary#Market markets]. | The way [https://reference.stariumxcv.com/index.php?title=glossary#TradeGood trade goods] and [https://reference.stariumxcv.com/index.php?title=glossary#Resources resources] move between [https://reference.stariumxcv.com/index.php?title=glossary#Market markets]. | ||
Every trade route needs a spaceport. It is used in three ways: | Every trade route needs a spaceport to import resources and export goods. There are three ways to transfer It is used in three ways: | ||
<ol> | <ol> | ||
<li><b>Export</b>: Trade goods can only be sold to another market by exporting them. Payment price and quantity is determined by the game. The spaceport must be within [https://reference.stariumxcv.com/index.php?title=glossary#JumpDistance jump distance] to the receiving market. | <li><b>Export</b>: Trade goods can only be sold to another market by exporting them. Payment price and quantity is determined by the game. The spaceport must be within [https://reference.stariumxcv.com/index.php?title=glossary#JumpDistance jump distance] to the receiving market. |
Revision as of 03:12, 30 June 2025
The way trade goods and resources move between markets.
Every trade route needs a spaceport to import resources and export goods. There are three ways to transfer It is used in three ways:
- Export: Trade goods can only be sold to another market by exporting them. Payment price and quantity is determined by the game. The spaceport must be within jump distance to the receiving market.
- Import: Purchasing resources for local market from an outside market. The price and quantity of incoming resources are arranged in advance.
- Shipments: One time transfer of resources from one market to another. No pricing or Exocredits are involved. The receiving market does not need a spaceport.
Trade routes can be disrupted by blockades, interdiction or piracy.
Players manage trade routes using the related world-based Market window.