Trade Route: Difference between revisions

From Travellers Guide to StariumXCV

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<div style="display: inline-block; vertical-align: middle;">The way [https://reference.stariumxcv.com/index.php?title=glossary#TradeGood trade goods] and [https://reference.stariumxcv.com/index.php?title=glossary#Resources resources] move between markets [[File:Trade_message.png|50px|Market]]</div>  
The way [https://reference.stariumxcv.com/index.php?title=glossary#TradeGood trade goods] and [https://reference.stariumxcv.com/index.php?title=glossary#Resources resources] move between markets.
<div style="display: inline-block; vertical-align: middle;">An empire's market is comprised of the production from all the areas it controls on a world [[File:Trade_message.png|50px|Market]]</div>  
Every trade route needs a spaceport. It is used in three ways:
Every trade route needs a spaceport. It is used in three ways:
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Revision as of 22:31, 25 June 2025

The way trade goods and resources move between markets.

An empire's market is comprised of the production from all the areas it controls on a world Market

Every trade route needs a spaceport. It is used in three ways:

  1. Export: Trade goods can only be moved to another market by exporting them. The spaceport must be within jump distance to the receiving market. Payment price and amount is determined by the game.
  2. Import: Adding trade goods and resources to local market from another market. Empires must accept all incoming trade goods. The price and quantity of incoming resources are arranged in advance.
  3. Shipments:

Trade routes can be disrupted by blockades, interdiction or piracy.

Players manage trade routes using the related world-based market window: